Android5.1 PowerManagerService深入分析

PowerManagerService提供Android系统的电源管理服务,主要功能是控制系统的待机状态,控制显示屏的开关和亮度调节等。

PowerManagerService在systemserver中创建,加入到serviceManager中:

mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);

先从构造函数分析,代码如下:

   

 public PowerManagerService(Context context) {
        super(context);
        mContext = context;
   //创建处理消息的线程
        mHandlerThread = new ServiceThread(TAG,
                Process.THREAD_PRIORITY_DISPLAY, false /*allowIo*/);
        mHandlerThread.start();
  //创建Handler,注意mHandlerThread.getLooper(),每一个线程都只有一个looper,这样消息的处理会放在这个线程中
        mHandler = new PowerManagerHandler(mHandlerThread.getLooper());

        synchronized (mLock) {
            mWakeLockSuspendBlocker = createSuspendBlockerLocked("PowerManagerService.WakeLocks");
            mDisplaySuspendBlocker = createSuspendBlockerLocked("PowerManagerService.Display");
   //防止cpu进入睡眠状态
            mDisplaySuspendBlocker.acquire();
            mHoldingDisplaySuspendBlocker = true;
            mHalAutoSuspendModeEnabled = false;
            mHalInteractiveModeEnabled = true;
   //当前系统状态正常运行状态
            mWakefulness = WAKEFULNESS_AWAKE;

            nativeInit();
            nativeSetAutoSuspend(false);
            nativeSetInteractive(true);
        }
    }

构造函数比较简单,创建了一个接受消息处理的线程,cpu持锁不让手机睡眠,以及一些变量的初始化。

SystemServer创建完PowerManagerService后,继续调用SystemReady方法,再做一些初始化的工作,代码如下:

public void systemReady(IAppOpsService appOps) {
        synchronized (mLock) {
            mSystemReady = true;
            mAppOps = appOps;
            //android5.0后的新方法,localService可以直接取,在4.4中这样service是在init中传对象进来的
            mDreamManager = getLocalService(DreamManagerInternal.class);
            mDisplayManagerInternal = getLocalService(DisplayManagerInternal.class);
            mPolicy = getLocalService(WindowManagerPolicy.class);
            mBatteryManagerInternal = getLocalService(BatteryManagerInternal.class);

            PowerManager pm = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
            //获取缺省、最大、最小屏幕亮度
            mScreenBrightnessSettingMinimum = pm.getMinimumScreenBrightnessSetting();
            mScreenBrightnessSettingMaximum = pm.getMaximumScreenBrightnessSetting();
            mScreenBrightnessSettingDefault = pm.getDefaultScreenBrightnessSetting();
            //创建sensorManager和sersorservice交互
            SensorManager sensorManager = new SystemSensorManager(mContext, mHandler.getLooper());

            // The notifier runs on the system server's main looper so as not to interfere
            // with the animations and other critical functions of the power manager.
            mBatteryStats = BatteryStatsService.getService();
            mNotifier = new Notifier(Looper.getMainLooper(), mContext, mBatteryStats,
                    mAppOps, createSuspendBlockerLocked("PowerManagerService.Broadcasts"),
                    mPolicy);
            //创建检测无线充电的对象
            mWirelessChargerDetector = new WirelessChargerDetector(sensorManager,
                    createSuspendBlockerLocked("PowerManagerService.WirelessChargerDetector"),
                    mHandler);
            mSettingsObserver = new SettingsObserver(mHandler);

            mLightsManager = getLocalService(LightsManager.class);
            mAttentionLight = mLightsManager.getLight(LightsManager.LIGHT_ID_ATTENTION);

            // Initialize display power management.
            mDisplayManagerInternal.initPowerManagement(
                    mDisplayPowerCallbacks, mHandler, sensorManager);

            // Register for broadcasts from other components of the system.
            //监听其他模块的广播
            IntentFilter filter = new IntentFilter();
            filter.addAction(Intent.ACTION_BATTERY_CHANGED);
            filter.setPriority(IntentFilter.SYSTEM_HIGH_PRIORITY);
            mContext.registerReceiver(new BatteryReceiver(), filter, null, mHandler);

            filter = new IntentFilter();
            filter.addAction(Intent.ACTION_DREAMING_STARTED);
            filter.addAction(Intent.ACTION_DREAMING_STOPPED);
            mContext.registerReceiver(new DreamReceiver(), filter, null, mHandler);

            filter = new IntentFilter();
            filter.addAction(Intent.ACTION_USER_SWITCHED);
            mContext.registerReceiver(new UserSwitchedReceiver(), filter, null, mHandler);

            filter = new IntentFilter();
            filter.addAction(Intent.ACTION_DOCK_EVENT);
            mContext.registerReceiver(new DockReceiver(), filter, null, mHandler);

            // Register for settings changes.
            final ContentResolver resolver = mContext.getContentResolver();
            resolver.registerContentObserver(Settings.Secure.getUriFor(
                    Settings.Secure.SCREENSAVER_ENABLED),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Secure.getUriFor(
                    Settings.Secure.SCREENSAVER_ACTIVATE_ON_SLEEP),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Secure.getUriFor(
                    Settings.Secure.SCREENSAVER_ACTIVATE_ON_DOCK),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.System.getUriFor(
                    Settings.System.SCREEN_OFF_TIMEOUT),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Secure.getUriFor(
                    Settings.Secure.SLEEP_TIMEOUT),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Global.getUriFor(
                    Settings.Global.STAY_ON_WHILE_PLUGGED_IN),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.System.getUriFor(
                    Settings.System.SCREEN_BRIGHTNESS),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.System.getUriFor(
                    Settings.System.SCREEN_BRIGHTNESS_MODE),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.System.getUriFor(
                    Settings.System.SCREEN_AUTO_BRIGHTNESS_ADJ),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Global.getUriFor(
                    Settings.Global.LOW_POWER_MODE),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Global.getUriFor(
                    Settings.Global.LOW_POWER_MODE_TRIGGER_LEVEL),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            resolver.registerContentObserver(Settings.Global.getUriFor(
                    Settings.Global.THEATER_MODE_ON),
                    false, mSettingsObserver, UserHandle.USER_ALL);
            // Go.
            readConfigurationLocked();
            updateSettingsLocked();
            mDirty |= DIRTY_BATTERY_STATE;
            updatePowerStateLocked();
        }
    }


从在android5.1.1中,service一般都会继承一个虚类SystemService,在其中定义了两个接口onStart和onBootPhase,分别是PowerManagerService启动的时候会调用,而onBootPhase会在系统启动的各个阶段来调用,下面我们分别来看看在powerManagerService中这两个函数的实现:

    @Override
    public void onStart() {
        publishBinderService(Context.POWER_SERVICE, new BinderService());
        publishLocalService(PowerManagerInternal.class, new LocalService());

        Watchdog.getInstance().addMonitor(this);
        Watchdog.getInstance().addThread(mHandler);
    }

在onstart函数中,必须把一些接口publish,像在之前Binder的接口,都是通过PowerManagerService extends IPowerManager.Stub形式在PowerManagerService中实现接口

而在android5.1.1中都是通过方式重新定义一个类,然后把这个类publish出去。

    private final class BinderService extends IPowerManager.Stub {
        @Override // Binder call
        public void acquireWakeLockWithUid(IBinder lock, int flags, String tag,
                String packageName, int uid) {
            if (uid < 0) {
                uid = Binder.getCallingUid();
            }
            acquireWakeLock(lock, flags, tag, packageName, new WorkSource(uid), null);
        }

        @Override // Binder call
        public void powerHint(int hintId, int data) {
            if (!mSystemReady) {
                // Service not ready yet, so who the heck cares about power hints, bah.
                return;
            }
            mContext.enforceCallingOrSelfPermission(android.Manifest.permission.DEVICE_POWER, null);
            powerHintInternal(hintId, data);
        }

        @Override // Binder call
        public void acquireWakeLock(IBinder lock, int flags, String tag, String packageName,
                WorkSource ws, String historyTag) {
。。。。。。。。。。。。。。
而localservice都是一些本地的服务,不是通过Binder实现的。

    我们接下来从,powerManager中的wakeLock说起,在powerManager中调用newWakeLock接口会生成一个WakeLock对象,而调用器acqure方法,最终会调用PowerManagerService中的acquireWakeLock方法

而具体的WakeLock有几种如下:

PARTIAL_WAKE_LOCK:只保持CPU运行,屏幕和键盘光关闭。

FULL_WAKE_LOCK:都不关闭

SCREEN_BRIGHT_WAKE_LOCK:屏幕背光不关闭,键盘光关闭

SCREEN_DIM_WAKE_LOCK:屏幕背光不关闭,键盘光关闭。但是屏幕背光可以变暗

PROXIMITY_SCREEN_OFF_WAKE_LOCK当持有这种类型wakelock,当距离传感器被遮挡,屏幕将被关闭。打电话时用这个功能

在PowerManagerService中的acquieWakeLock先要检查权限然后调用acquireWakeLockInternal接口,代码如下:

  private void acquireWakeLockInternal(IBinder lock, int flags, String tag, String packageName,
            WorkSource ws, String historyTag, int uid, int pid) {
        synchronized (mLock) {
            WakeLock wakeLock;
            //查找wakelock
            int index = findWakeLockIndexLocked(lock);
            boolean notifyAcquire;
            if (index >= 0) {查找到
                wakeLock = mWakeLocks.get(index);
                if (!wakeLock.hasSameProperties(flags, tag, ws, uid, pid)) {属性不一样,更新
                    // Update existing wake lock.  This shouldn't happen but is harmless.
                    notifyWakeLockChangingLocked(wakeLock, flags, tag, packageName,
                            uid, pid, ws, historyTag);
                    wakeLock.updateProperties(flags, tag, packageName, ws, historyTag, uid, pid);
                }
                notifyAcquire = false;
            } else {没找到,重新建立,添加
                wakeLock = new WakeLock(lock, flags, tag, packageName, ws, historyTag, uid, pid);
                try {
                    lock.linkToDeath(wakeLock, 0);
                } catch (RemoteException ex) {
                    throw new IllegalArgumentException("Wake lock is already dead.");
                }
                mWakeLocks.add(wakeLock);
                notifyAcquire = true;
            }
            //看是否需要点亮屏幕
            applyWakeLockFlagsOnAcquireLocked(wakeLock, uid);
            //整个PowermanagerService用来记录各个状态变化的一个标志位
            mDirty |= DIRTY_WAKE_LOCKS;
            //更新各个状态
            updatePowerStateLocked();
            if (notifyAcquire) {
                // This needs to be done last so we are sure we have acquired the
                // kernel wake lock.  Otherwise we have a race where the system may
                // go to sleep between the time we start the accounting in battery
                // stats and when we actually get around to telling the kernel to
                // stay awake.
                notifyWakeLockAcquiredLocked(wakeLock);
            }
        }
    }

整个PowermanagerService都是靠一个mDirty的各个标志位来记录各个状态的变化,随后会调用一个updatePowerStateLocked来更新各个状态。

同样解锁会调用到releaseWakeLockInternal,代码如下:

 private void releaseWakeLockInternal(IBinder lock, int flags) {
        synchronized (mLock) {
            int index = findWakeLockIndexLocked(lock);
            if (index < 0) {//没有找到退出
                if (DEBUG_SPEW) {
                    Slog.d(TAG, "releaseWakeLockInternal: lock=" + Objects.hashCode(lock)
                            + " [not found], flags=0x" + Integer.toHexString(flags));
                }
                return;
            }

            WakeLock wakeLock = mWakeLocks.get(index);
            if (DEBUG_SPEW) {
                Slog.d(TAG, "releaseWakeLockInternal: lock=" + Objects.hashCode(lock)
                        + " [" + wakeLock.mTag + "], flags=0x" + Integer.toHexString(flags));
            }

            if ((flags & PowerManager.RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY) != 0) {
                mRequestWaitForNegativeProximity = true;
            }
            //去除wakelock
            wakeLock.mLock.unlinkToDeath(wakeLock, 0);
            removeWakeLockLocked(wakeLock, index);
        }
    }

PowerManagerService中最终各个接口都会调一个函数updatePowerStateLocked,主要用来更新power的各个状态

private void updatePowerStateLocked() {
        if (!mSystemReady || mDirty == 0) {各个状态没有变化
            return;
        }
        if (!Thread.holdsLock(mLock)) {
            Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
        }

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
        try {
            // Phase 0: Basic state updates.
            //更新充电的各个状态(是否充电、电池电量、充电方式、是否低电量),以及更新低功耗模式(android5.0增加的)
            updateIsPoweredLocked(mDirty);
            //更新mStayOn状态,为true,屏幕常亮
            updateStayOnLocked(mDirty);
            //更新屏幕是否最亮的状态是否持续
            updateScreenBrightnessBoostLocked(mDirty);

            // Phase 1: Update wakefulness.
            // Loop because the wake lock and user activity computations are influenced
            // by changes in wakefulness.
            final long now = SystemClock.uptimeMillis();
            int dirtyPhase2 = 0;
            for (;;) {
                int dirtyPhase1 = mDirty;
                dirtyPhase2 |= dirtyPhase1;
                mDirty = 0;
                //更新mWakeLockSummary的状态
                updateWakeLockSummaryLocked(dirtyPhase1);
                //更新mUserActivitySummary状态
                updateUserActivitySummaryLocked(now, dirtyPhase1);
                if (!updateWakefulnessLocked(dirtyPhase1)) {
                    break;
                }
            }

            // Phase 2: Update display power state.
            boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);//更新display状态,在displaypowercontrol中会控制亮度,灭屏等

            // Phase 3: Update dream state (depends on display ready signal).
            //更新梦的状态,用dreammanager控制梦,powermanagerservice中记录mWakefulness
            updateDreamLocked(dirtyPhase2, displayBecameReady);

            // Phase 4: Send notifications, if needed.
            if (mDisplayReady) {
                finishWakefulnessChangeLocked();
            }

            // Phase 5: Update suspend blocker.
            // Because we might release the last suspend blocker here, we need to make sure
            // we finished everything else first!
            //更新睡眠锁,以及是否持锁和释放锁
            updateSuspendBlockerLocked();
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
    }


updateIsPoweredLocked、updateStayOnLocked、updateScreenBrightnessBoostLocked、updateWakeLockSummaryLocked、updateUserActivitySummaryLocked都是比较简单、在上面的函数注释中都有介绍。下面我们先看下updateWakefulnessLocked函数,代码如下:
    private boolean updateWakefulnessLocked(int dirty) {
        boolean changed = false;
        if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED
                | DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE
                | DIRTY_DOCK_STATE)) != 0) {
            //当前状态是醒着,并且准备开始睡眠了
            if (mWakefulness == WAKEFULNESS_AWAKE && isItBedTimeYetLocked()) {
                if (DEBUG_SPEW) {
                    Slog.d(TAG, "updateWakefulnessLocked: Bed time...");
                }
                final long time = SystemClock.uptimeMillis();
                //是应该开始做梦,还是先睡眠
                if (shouldNapAtBedTimeLocked()) {
                    //当前状态设置为睡眠状态
                    changed = napNoUpdateLocked(time, Process.SYSTEM_UID);
                } else {
                    //当前状态设置为假寐状态
                    changed = goToSleepNoUpdateLocked(time,
                            PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);
                }
            }
        }
        return changed;
    }
    private boolean isBeingKeptAwakeLocked() {
        return mStayOn
                || mProximityPositive//距离传感器
                || (mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0//wakelock锁
                || (mUserActivitySummary & (USER_ACTIVITY_SCREEN_BRIGHT
                        | USER_ACTIVITY_SCREEN_DIM)) != 0//用户行为、和用户点击屏幕、自动灭屏时间等有关
                || mScreenBrightnessBoostInProgress;\\是否要保持处于最亮状态
    }
    
    
    private boolean isItBedTimeYetLocked() {
    //当启动完成、并且设备不必保持唤醒状态是的时候返回true
        return mBootCompleted && !isBeingKeptAwakeLocked();
    }

updateDreamLocked函数通过发送消息,最终会调用handleSandman:

    private void handleSandman() { // runs on handler thread
        // Handle preconditions.
        final boolean startDreaming;
        final int wakefulness;
        synchronized (mLock) {
            mSandmanScheduled = false;
            wakefulness = mWakefulness;
            if (mSandmanSummoned && mDisplayReady) {
                startDreaming = canDreamLocked() || canDozeLocked();
                mSandmanSummoned = false;
            } else {
                startDreaming = false;
            }
        }

        // Start dreaming if needed.
        // We only control the dream on the handler thread, so we don't need to worry about
        // concurrent attempts to start or stop the dream.
        final boolean isDreaming;
        if (mDreamManager != null) {
            // Restart the dream whenever the sandman is summoned.
            if (startDreaming) {
                mDreamManager.stopDream(false /*immediate*/);
                mDreamManager.startDream(wakefulness == WAKEFULNESS_DOZING);
            }
            isDreaming = mDreamManager.isDreaming();
        } else {
            isDreaming = false;
        }

        // Update dream state.
        synchronized (mLock) {
            // Remember the initial battery level when the dream started.
            if (startDreaming && isDreaming) {
                mBatteryLevelWhenDreamStarted = mBatteryLevel;
                if (wakefulness == WAKEFULNESS_DOZING) {
                    Slog.i(TAG, "Dozing...");
                } else {
                    Slog.i(TAG, "Dreaming...");
                }
            }

            // If preconditions changed, wait for the next iteration to determine
            // whether the dream should continue (or be restarted).
            if (mSandmanSummoned || mWakefulness != wakefulness) {
                return; // wait for next cycle
            }

            // Determine whether the dream should continue.
            if (wakefulness == WAKEFULNESS_DREAMING) {
                if (isDreaming && canDreamLocked()) {
                    //在做梦中
                    if (mDreamsBatteryLevelDrainCutoffConfig >= 0
                            && mBatteryLevel < mBatteryLevelWhenDreamStarted
                                    - mDreamsBatteryLevelDrainCutoffConfig
                            && !isBeingKeptAwakeLocked()) {
                        // If the user activity timeout expired and the battery appears
                        // to be draining faster than it is charging then stop dreaming
                        // and go to sleep.
                        Slog.i(TAG, "Stopping dream because the battery appears to "
                                + "be draining faster than it is charging.  "
                                + "Battery level when dream started: "
                                + mBatteryLevelWhenDreamStarted + "%.  "
                                + "Battery level now: " + mBatteryLevel + "%.");
                    } else {
                        //继续做梦
                        return; // continue dreaming
                    }
                }

                // Dream has ended or will be stopped.  Update the power state.
                //结束做梦,要么唤醒、要么继续goToSleep
                if (isItBedTimeYetLocked()) {
                    goToSleepNoUpdateLocked(SystemClock.uptimeMillis(),
                            PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);
                    updatePowerStateLocked();
                } else {
                    wakeUpNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);
                    updatePowerStateLocked();
                }
            } else if (wakefulness == WAKEFULNESS_DOZING) {
                if (isDreaming) {
                    return; // continue dozing
                }
                //直接睡眠,跳过做梦
                // Doze has ended or will be stopped.  Update the power state.
                reallyGoToSleepNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);
                updatePowerStateLocked();
            }
        }

        // Stop dream.能走到这说明,肯定结束做梦
        if (isDreaming) {
            mDreamManager.stopDream(false /*immediate*/);
        }
    }
updateSuspendBlockerLocked函数是是否要Cpu持锁。

    private void updateSuspendBlockerLocked() {
        final boolean needWakeLockSuspendBlocker = ((mWakeLockSummary & WAKE_LOCK_CPU) != 0);//是否要cpu持锁
        final boolean needDisplaySuspendBlocker = needDisplaySuspendBlockerLocked();//是否display要持锁
        final boolean autoSuspend = !needDisplaySuspendBlocker;
        final boolean interactive = mDisplayPowerRequest.isBrightOrDim();

        // Disable auto-suspend if needed.
        // FIXME We should consider just leaving auto-suspend enabled forever since
        // we already hold the necessary wakelocks.
        if (!autoSuspend && mDecoupleHalAutoSuspendModeFromDisplayConfig) {
            setHalAutoSuspendModeLocked(false);
        }

        // First acquire suspend blockers if needed.
        if (needWakeLockSuspendBlocker && !mHoldingWakeLockSuspendBlocker) {
            mWakeLockSuspendBlocker.acquire();
            mHoldingWakeLockSuspendBlocker = true;
        }
        if (needDisplaySuspendBlocker && !mHoldingDisplaySuspendBlocker) {
            mDisplaySuspendBlocker.acquire();
            mHoldingDisplaySuspendBlocker = true;
        }

        // Inform the power HAL about interactive mode.
        // Although we could set interactive strictly based on the wakefulness
        // as reported by isInteractive(), it is actually more desirable to track
        // the display policy state instead so that the interactive state observed
        // by the HAL more accurately tracks transitions between AWAKE and DOZING.
        // Refer to getDesiredScreenPolicyLocked() for details.
        if (mDecoupleHalInteractiveModeFromDisplayConfig) {
            // When becoming non-interactive, we want to defer sending this signal
            // until the display is actually ready so that all transitions have
            // completed.  This is probably a good sign that things have gotten
            // too tangled over here...
            if (interactive || mDisplayReady) {//当屏幕亮着|| 当屏幕暗着,displayPowerControl准备好了,进入该条件设置
                setHalInteractiveModeLocked(interactive);
            }
        }

        // Then release suspend blockers if needed.
        if (!needWakeLockSuspendBlocker && mHoldingWakeLockSuspendBlocker) {
            mWakeLockSuspendBlocker.release();
            mHoldingWakeLockSuspendBlocker = false;
        }
        if (!needDisplaySuspendBlocker && mHoldingDisplaySuspendBlocker) {
            mDisplaySuspendBlocker.release();
            mHoldingDisplaySuspendBlocker = false;
        }

        // Enable auto-suspend if needed.
        if (autoSuspend && mDecoupleHalAutoSuspendModeFromDisplayConfig) {
            setHalAutoSuspendModeLocked(true);
        }
    }

下来介绍下powermanager中其他的接口,
1、gotosleep,让设备睡眠,按power键会调用这个函数
 private void goToSleepInternal(long eventTime, int reason, int flags, int uid) {
        synchronized (mLock) {
            //返回true,才更新状态
            if (goToSleepNoUpdateLocked(eventTime, reason, flags, uid)) {
                updatePowerStateLocked();
            }
        }
    }

    @SuppressWarnings("deprecation")
    private boolean goToSleepNoUpdateLocked(long eventTime, int reason, int flags, int uid) {
        if (DEBUG_SPEW) {
            Slog.d(TAG, "goToSleepNoUpdateLocked: eventTime=" + eventTime
                    + ", reason=" + reason + ", flags=" + flags + ", uid=" + uid);
        }

        if (eventTime < mLastWakeTime
                || mWakefulness == WAKEFULNESS_ASLEEP
                || mWakefulness == WAKEFULNESS_DOZING
                || !mBootCompleted || !mSystemReady) {
            return false;
        }

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "goToSleep");
        try {
            switch (reason) {//说明原因
                case PowerManager.GO_TO_SLEEP_REASON_DEVICE_ADMIN:
                    Slog.i(TAG, "Going to sleep due to device administration policy "
                            + "(uid " + uid +")...");
                    break;
。。。。。。。。。。。。。
            }

            mLastSleepTime = eventTime;
            mSandmanSummoned = true;
            setWakefulnessLocked(WAKEFULNESS_DOZING, reason);

            // Report the number of wake locks that will be cleared by going to sleep.
            //统计wakelock的数量
            int numWakeLocksCleared = 0;
            final int numWakeLocks = mWakeLocks.size();
            for (int i = 0; i < numWakeLocks; i++) {
                final WakeLock wakeLock = mWakeLocks.get(i);
                switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {
                    case PowerManager.FULL_WAKE_LOCK:
                    case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:
                    case PowerManager.SCREEN_DIM_WAKE_LOCK:
                        numWakeLocksCleared += 1;
                        break;
                }
            }
            EventLog.writeEvent(EventLogTags.POWER_SLEEP_REQUESTED, numWakeLocksCleared);

            // Skip dozing if requested.
            //直接进入睡眠
            if ((flags & PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE) != 0) {
                reallyGoToSleepNoUpdateLocked(eventTime, uid);
            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
        return true;
    }
2、useractivity是当用户点击屏幕等行为,会重新计算自动灭屏的时间等,然后回去updatepowerstate
3、wakeup唤醒设备,与gotosleep对应。
4、nap,使设备处于一种假寐的状态
5、boostScreenBrightness,是屏幕达到最亮持续一段时间
这其中每个函数都会调用updatepowerstate






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