C语言解释器-13 表达式

表达式,最简单也最困难。各种算术、逻辑、赋值埋同函数调用,想想都头大如斗转星移山填海枯石烂。

废话有云,根据Yacc规则,表达式由操作数及操作符构成。操作数有立即数、变量、函数调用及另一个表达式。操作符有一元、二元及三元操作符。惜乎SharpC不支持三元表达式。

有两类特殊的操作数:指针及指针指示(Pointer indiction应该怎么翻译)。

有一个特殊的操作符:sizeof。说其特殊是因为偶将其归类于一元操作符,且不像其它操作符般需要操作数,sizeof也可以类型名称作为操作数。

先看看操作符优先级定义:

public enum OperatorPriority
        {
            // 赋值操作最低
            Assign,
            Logic,
            Bitwise,
            // 算术运算有两级优先级:+,—是一级,*,/,%是高一级
            ArthmeticLow,
            ArthmeticHigh,
            // 拔高了移位操作符优先级于算术之上
            Shift,
            Address,
            Unary,
            Parenthese
        }


先看看表达式求值过程:

public Operand.Operand Evaluate(Context ctx)
        {
            if (Token is Operand.Operand)
            {
                if (Token is Operand.ValueOfFunctionCalling)
                {
                    Operand.ValueOfFunctionCalling valOfFuncCalling = Token as Operand.ValueOfFunctionCalling;

                    return valOfFuncCalling.GetValue(ctx);
                }
                else
                    return Token as Operand.Operand;
            }
            else
            {
                List<Operand.Operand> operands = new List<Operand.Operand>();

                if (LeftNode != null)
                    operands.Add(LeftNode.Evaluate(ctx));

                if (RightNode != null)
                    operands.Add(RightNode.Evaluate(ctx));

                Operand.Operand res = (Token as Operator.Operator).Evaluate(ctx, operands);

                Debug.WriteLine(string.Format("\tExp: [{0} {1} {2}] Result: [{3}]", 
                    operands.First().ToString(),
                    Token.ToString(),
                    operands.Count > 1 ? operands.Last().ToString() : "", 
                    res.ToString()));

                return res;
            }
        }

 

表达式求值过程:

1. 如果是操作数,则将之作为结果返回。

2. 如果是操作符,先后对左、右节点求值,再将左、右节点求值的结果作为操作数,调用操作符的求值方法,并将其结果返回。


操作符最终的计算还是基于两种类型:int和float。

注:因为没有严格区分signed和unsigned,涉及到两种计算的求值过程可能会有错误。

因此有以下两个方法:

public class BinaryOperator : Operator
    {
        public BinaryOperator(OperatorPriority prio)
            : base(prio)
        {
        }

        public Operand.Operand LeftOperand;
        public Operand.Operand RightOperand;

        public virtual int ComputeScalar(int left, int right)
        {
            throw new NotImplementedException();
        }

        public virtual float ComputeFloat(float left, float right)
        {
            throw new NotImplementedException();
        }


一元操作符还多了一个Compute方法:

public class UnaryOperator : Operator
    {
        public UnaryOperator()
            : base(Operator.OperatorPriority.Unary)
        {
        }

        public virtual int ComputeScalar(int val)
        {
            throw new NotImplementedException();
        }

        public virtual float ComputeFloat(float val)
        {
            throw new NotImplementedException();
        }

        public virtual Operand.Value Compute(Context ctx, Operand.Operand operand)
        {


二元操作符的运算比较复杂,需要考虑种种情况:

public override Operand.Operand Evaluate(Context ctx, List<Operand.Operand> operands)
        {
            Debug.Assert(operands.Count() == 2);

            LeftOperand = operands.First();
            RightOperand = operands.Last();

            DataTypeInfo leftDti = LeftOperand.GetTypeInfo(ctx);
            DataTypeInfo rightDti = RightOperand.GetTypeInfo(ctx);

            if (leftDti.IsPointer ||  rightDti.IsPointer)
            {
                int leftAddr = leftDti.IsPointer ? Context.Memory.GetInt(LeftOperand.GetValue(ctx).AsInt) : LeftOperand.GetValue(ctx).AsInt;
                int rightAddr = rightDti.IsPointer ? Context.Memory.GetInt(RightOperand.GetValue(ctx).AsInt) : RightOperand.GetValue(ctx).AsInt;

                Operand.ValueOfPointer valOfPointer = new Operand.ValueOfPointer() {
                    Address = ComputeScalar(leftAddr, rightAddr)
                };

                if (leftDti.IsPointer)
                {
                    if (rightDti.IsPointer)
                        valOfPointer.TypeInfo = leftDti.BaseType > rightDti.BaseType ? leftDti : rightDti;
                    else
                        valOfPointer.TypeInfo = leftDti;
                }
                else
                {
                    if (rightDti.IsPointer)
                        valOfPointer.TypeInfo = rightDti;
                    else
                        valOfPointer.TypeInfo = leftDti.BaseType > rightDti.BaseType ? leftDti : rightDti;
                }

                return valOfPointer;
            }
            else
            {
                Operand.Value res = new Operand.Value()
                {
                    DataType = leftDti.BaseType > rightDti.BaseType ? leftDti.BaseType : rightDti.BaseType
                };

                switch (res.DataType)
                {
                    case PrimitiveDataType.CharType:
                        {
                            switch (rightDti.BaseType)
                            {
                                case PrimitiveDataType.CharType: res.DataField = (byte)ComputeScalar(LeftOperand.GetValue(ctx).AsChar, RightOperand.GetValue(ctx).AsChar); break;
                                case PrimitiveDataType.ShortType: res.DataField = (byte)ComputeScalar(LeftOperand.GetValue(ctx).AsChar, RightOperand.GetValue(ctx).AsShort); break;
                                case PrimitiveDataType.IntType: res.DataField = (byte)ComputeScalar(LeftOperand.GetValue(ctx).AsChar, RightOperand.GetValue(ctx).AsInt); break;
                                case PrimitiveDataType.FloatType: res.DataField = (byte)ComputeFloat(LeftOperand.GetValue(ctx).AsChar, RightOperand.GetValue(ctx).AsFloat); break;
                                default: throw new RuntimeException(string.Format("Operator \"{0}\" doesn't supported type \"{1}\".", this, DataTypeInfo.StringFromType(rightDti.BaseType)));
                            }
                        }
                        break;
                    case PrimitiveDataType.ShortType:
                        {
                            switch (rightDti.BaseType)
                            {
                                case PrimitiveDataType.CharType: res.DataField = (short)ComputeScalar(LeftOperand.GetValue(ctx).AsShort, RightOperand.GetValue(ctx).AsChar); break;
                                case PrimitiveDataType.ShortType: res.DataField = (short)ComputeScalar(LeftOperand.GetValue(ctx).AsShort, RightOperand.GetValue(ctx).AsShort); break;
                                case PrimitiveDataType.IntType: res.DataField = (short)ComputeScalar(LeftOperand.GetValue(ctx).AsShort, RightOperand.GetValue(ctx).AsInt); break;
                                case PrimitiveDataType.FloatType: res.DataField = (short)ComputeFloat(LeftOperand.GetValue(ctx).AsShort, RightOperand.GetValue(ctx).AsFloat); break;
                                default: throw new RuntimeException(string.Format("Operator \"{0}\" doesn't supported type \"{1}\".", this, DataTypeInfo.StringFromType(rightDti.BaseType)));
                            }
                        }
                        break;
                    case PrimitiveDataType.IntType:
                        {
                            switch (rightDti.BaseType)
                            {
                                case PrimitiveDataType.CharType: res.DataField = (int)ComputeScalar(LeftOperand.GetValue(ctx).AsInt, RightOperand.GetValue(ctx).AsChar); break;
                                case PrimitiveDataType.ShortType: res.DataField = (int)ComputeScalar(LeftOperand.GetValue(ctx).AsInt, RightOperand.GetValue(ctx).AsShort); break;
                                case PrimitiveDataType.IntType: res.DataField = (int)ComputeScalar(LeftOperand.GetValue(ctx).AsInt, RightOperand.GetValue(ctx).AsInt); break;
                                case PrimitiveDataType.FloatType: res.DataField = (int)ComputeFloat(LeftOperand.GetValue(ctx).AsInt, RightOperand.GetValue(ctx).AsFloat); break;
                                default: throw new RuntimeException(string.Format("Operator \"{0}\" doesn't supported type \"{1}\".", this, DataTypeInfo.StringFromType(rightDti.BaseType)));
                            }
                        }
                        break;
                    case PrimitiveDataType.FloatType:
                        {
                            switch (rightDti.BaseType)
                            {
                                case PrimitiveDataType.CharType: res.DataField = (float)ComputeFloat(LeftOperand.GetValue(ctx).AsFloat, RightOperand.GetValue(ctx).AsChar); break;
                                case PrimitiveDataType.ShortType: res.DataField = (float)ComputeFloat(LeftOperand.GetValue(ctx).AsFloat, RightOperand.GetValue(ctx).AsShort); break;
                                case PrimitiveDataType.IntType: res.DataField = (float)ComputeFloat(LeftOperand.GetValue(ctx).AsFloat, RightOperand.GetValue(ctx).AsInt); break;
                                case PrimitiveDataType.FloatType: res.DataField = (float)ComputeFloat(LeftOperand.GetValue(ctx).AsFloat, RightOperand.GetValue(ctx).AsFloat); break;
                                default: throw new RuntimeException(string.Format("Operator \"{0}\" doesn't supported type \"{1}\".", this, DataTypeInfo.StringFromType(rightDti.BaseType)));
                            }
                        }
                        break;
                    default:
                        throw new RuntimeException(string.Format("Operator \"{0}\" doesn't supported type \"{1}\".", this, DataTypeInfo.StringFromType(res.DataType)));
                } // switch

                return res;
            }
        }


一元操作符就比较简单,毕竟只有一个操作数:

public virtual Operand.Value Compute(Context ctx, Operand.Operand operand)
        {
            DataTypeInfo leftType = operand.GetTypeInfo(ctx);

            if (leftType.IsPointer)
            {
                return new Operand.Value()
                {
                    DataType = PrimitiveDataType.IntType,
                    DataField = (int)ComputeScalar(Context.Memory.GetInt(operand.GetValue(ctx).AsInt))
                };
            }
            else
            {

                Operand.Value res = new Operand.Value()
                {
                    DataType = leftType.BaseType
                };

                switch (leftType.BaseType)
                {
                    case PrimitiveDataType.CharType: res.DataField = (byte)ComputeScalar(operand.GetValue(ctx).AsChar); break;
                    case PrimitiveDataType.ShortType: res.DataField = (short)ComputeScalar(operand.GetValue(ctx).AsShort); break;
                    case PrimitiveDataType.IntType: res.DataField = (int)ComputeScalar(operand.GetValue(ctx).AsInt); break;
                    case PrimitiveDataType.FloatType: res.DataField = (float)ComputeFloat(operand.GetValue(ctx).AsFloat); break;
                    default:
                        throw new RuntimeException(string.Format("\"{0}\" doesn't support type \"{1}\".", this, leftType.ToString()));
                } // switch

                return res;
            }
        }

        public override Operand.Operand Evaluate(Context ctx, List<Operand.Operand> operands)
        {
            Debug.Assert(operands.Count > 0);

            return Compute(ctx, operands.First());
        }


具体到某一表达式,以加法为例,其实现如下:

public class Add : LowLevelArithmetic
    {
        public override string ToString()
        {
            return "+";
        }

        public override int ComputeScalar(int left, int right)
        {
            return left + right;
        }

        public override float ComputeFloat(float left, float right)
        {
            return left + right;
        }
    }

 

逻辑运算以and为例:

public class And : LogicOperator
    {
        public override string ToString()
        {
            return "&&";
        }

        public override int ComputeScalar(int left, int right)
        {
            return left != 0 && right != 0 ? 1 : 0;
        }

        public override float ComputeFloat(float left, float right)
        {
            return left != 0 && right != 0 ? 1 : 0;
        }
    }


一元操作符,以简单点的取负为例:

public class Minus : UnaryOperator
    {
        public override string ToString()
        {
            return "-";
        }

        public override int ComputeScalar(int val)
        {
            return - val;
        }

        public override float ComputeFloat(float val)
        {
            return -val;
        }
    }


复杂的点的如自增,以后自增为例:

public class PostfixIncrease : UnaryOperator
    {
        public override string ToString()
        {
            return "++";
        }

        public override int ComputeScalar(int val)
        {
            return val + 1;
        }

        public override Operand.Operand Evaluate(Context ctx, List<Operand.Operand> operands)
        {
            Operand.Operand theOperand = operands.First();

            if (theOperand is Operand.Value || theOperand is Operand.ValueOfVariableReference)
            {
                Operand.Operand res = theOperand.GetValue(ctx);
                Operand.Operand computerRres = base.Evaluate(ctx, operands);

                if (theOperand is Operand.ValueOfVariableReference)
                {
                    (theOperand as Operand.ValueOfVariableReference).GetReferencedVariable(ctx).Assign(computerRres.GetValue(ctx));    
                }

                return res;
            }

            if (theOperand is Operand.ValueOfPointerIndiction)
            {
                Operand.Value val = theOperand.GetValue(ctx);

                switch (theOperand.GetTypeInfo(ctx).BaseType)
                {
                    case PrimitiveDataType.CharType: (theOperand as Operand.ValueOfPointerIndiction).Address++; break;
                    case PrimitiveDataType.ShortType: (theOperand as Operand.ValueOfPointerIndiction).Address += 2; break;
                    default: (theOperand as Operand.ValueOfPointerIndiction).Address += 4; break;
                }

                return val;
            }

            throw new RuntimeException(string.Format("\"{0}\" doesn't support type \"{1}\".", this, theOperand.GetTypeInfo(ctx).ToString()));
        }
    }


自增需要考虑返回值是运算之前的值还是运算之后。

特殊的取地址操作其实比较简单,因为限制其只能作用于变量:

public class GetAddress : UnaryOperator
    {
        public override string ToString()
        {
            return "&";
        }

        public override Operand.Value Compute(Context ctx, Operand.Operand operand)
        {
            if (operand is Operand.ValueOfVariableReference)
            {
                return new Operand.Value()
                {
                    DataType = PrimitiveDataType.IntType,
                    DataField = (operand as Operand.ValueOfVariableReference).GetReferencedVariable(ctx).Address 
                };
            }
            else
            {
                throw new RuntimeException(string.Format("\"{0}\" only support variable.", this));
            }
        }
    }


括号操作符不属于一元、二元之列,单独一类:

public class Parentheses : Operator
    {
        public Parentheses()
            : base(OperatorPriority.Parenthese)
        {
        }

        public override string ToString()
        {
            return "(";
        }

        public override Operand.Operand Evaluate(Context ctx, List<Operand.Operand> operands)
        {
            return operands.First();
        }
    }


 

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