自定义View实战(一) 汽车速度仪表盘
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http://blog.csdn.net/lxk_1993/article/details/51373269
本文出自:【lxk_1993的博客】;
废话不说 先上效果图。
是不是很酷炫.
看起来觉得很难? 不难 , 其实实现起来很容易。
思路:
1.绘制一个实心的圆做仪表盘背景。
mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(0xFF343434); canvas.drawCircle(pointX, pointY, raduis, mPaint);
2.绘制外面的两个圆环 和 里面的 两个圆环。
//外圈2个圆 mPaint.setStyle(Paint.Style.STROKE); mPaint.setColor(0xBF3F6AB5); mPaint.setStrokeWidth(4); canvas.drawCircle(pointX, pointY, raduis, mPaint); mPaint.setStrokeWidth(3); canvas.drawCircle(pointX, pointY, raduis - 10, mPaint); //内圈2个圆 mPaint.setStrokeWidth(5); mPaint.setColor(0xE73F51B5); canvas.drawCircle(pointX, pointY, raduis / 2, mPaint); mPaint.setColor(0x7E3F51B5); canvas.drawCircle(pointX, pointY, raduis / 2 + 5, mPaint); mPaint.setStrokeWidth(3);
3.绘制仪表盘的刻度。
/** * 绘制刻度 */ private void drawScale(Canvas canvas) { for (int i = 0; i < 60; i++) { if (i % 6 == 0) { canvas.drawLine(pointX - raduis + 10, pointY, pointX - raduis + 50, pointY, mPaint); } else { canvas.drawLine(pointX - raduis + 10, pointY, pointX - raduis + 30, pointY, mPaint); } canvas.rotate(6, pointX, pointY); } }
4.绘制仪表盘的速度标识和中间的速度 和 单位 文字。(这里有好的处理方法请留言)
/** * 绘制速度标识文字 */ private void drawText(Canvas canvas, int value) { String TEXT = String.valueOf(value); switch (value) { case 0: // 计算Baseline绘制的起点X轴坐标 baseX = (int) (pointX - sRaduis * Math.cos(Math.PI / 5) + textPaint.measureText(TEXT) / 2 + textScale / 2); // 计算Baseline绘制的Y坐标 baseY = (int) (pointY + sRaduis * Math.sin(Math.PI / 5) + textScale / 2); break; case 30: baseX = (int) (pointX - raduis + 50 + textPaint.measureText(TEXT) / 2); baseY = (int) (pointY + textScale); break; case 60: baseX = (int) (pointX - sRaduis * Math.cos(Math.PI / 5) + textScale); baseY = (int) (pointY - sRaduis * Math.sin(Math.PI / 5) + textScale * 2); break; case 90: baseX = (int) (pointX - sRaduis * Math.cos(2 * Math.PI / 5) - textScale / 2); baseY = (int) (pointY - sRaduis * Math.sin(2 * Math.PI / 5) + 2 * textScale); break; case 120: baseX = (int) (pointX + sRaduis * Math.sin(Math.PI / 10) - textPaint.measureText(TEXT) / 2); baseY = (int) (pointY - sRaduis * Math.cos(Math.PI / 10) + 2 * textScale); break; case 150: baseX = (int) (pointX + sRaduis * Math.cos(Math.PI / 5) - textPaint.measureText(TEXT) - textScale / 2); baseY = (int) (pointY - sRaduis * Math.sin(Math.PI / 5) + textScale * 2); break; case 180: baseX = (int) (pointX + sRaduis - textPaint.measureText(TEXT) - textScale / 2); baseY = (int) (pointY + textScale); break; case 210: baseX = (int) (pointX + sRaduis * Math.cos(Math.PI / 5) - textPaint.measureText(TEXT) - textScale / 2); baseY = (int) (pointY + sRaduis * Math.sin(Math.PI / 5) - textScale / 2); break; } canvas.drawText(TEXT, baseX, baseY, textPaint); } /** * 绘制中间内容 */ private void drawCenter(Canvas canvas) { //速度 textPaint.setTextSize(60); float tw = textPaint.measureText(String.valueOf(speed)); baseX = (int) (pointX - tw / 2); baseY = (int) (pointY + Math.abs(textPaint.descent() + textPaint.ascent()) / 4); canvas.drawText(String.valueOf(speed), baseX, baseY, textPaint); //单位 textPaint.setTextSize(20); tw = textPaint.measureText("km/h"); baseX = (int) (pointX - tw / 2); baseY = (int) (pointY + raduis / 4 + Math.abs(textPaint.descent() + textPaint.ascent()) / 4); canvas.drawText("km/h", baseX, baseY, textPaint); }
5.绘制速度范围的扇形区域。
// 设置速度范围扇形的渐变颜色 Shader mShader = new LinearGradient(0, 0, 100, 100, new int[]{0x7001EC9, 0xBF001EC9, 0xFF001EC9}, null, Shader.TileMode.CLAMP); speedAreaPaint.setShader(mShader); // 初始化速度范围的2个扇形外切矩形 speedRectF = new RectF(pointX - raduis + 10, pointY - raduis + 10, pointX + raduis - 10, pointY + raduis - 10); speedRectFInner = new RectF(pointX - raduis / 2, pointY - raduis / 2, pointX + raduis / 2, pointY + raduis / 2); /** * 绘制速度区域扇形 */ private void drawSpeedArea(Canvas canvas) { int degree; if (speed < 210) { degree = speed * 36 / 30; } else { degree = 210 * 36 / 30; } canvas.drawArc(speedRectF, 144, degree, true, speedAreaPaint); mPaint.setColor(Color.BLACK); canvas.drawArc(speedRectFInner, 144, degree, true, mPaint); }
6.实现点击让 速度动起来。实现runnable 接口。
@Override public void run() { int speedChange; while (true) { switch (type) { case 1://油门 speedChange = 3; break; case 2://刹车 speedChange = -5; break; case 3://手刹 speed = 0; default: speedChange = -1; break; } speed += speedChange; if (speed < 1) { speed = 0; } try { Thread.sleep(50); setSpeed(speed); } catch (InterruptedException e) { e.printStackTrace(); break; } } }
在activity中启动线程,设置监听
new Thread(speedControlView).start(); //实体化 speedUp = (Button) findViewById(R.id.speed_up); speedDown = (Button) findViewById(R.id.speed_down); shutDown = (Button) findViewById(R.id.shut_down); //设置监听 speedUp.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: //按下的时候加速 speedControlView.setType(1); break; case MotionEvent.ACTION_UP: //松开做自然减速 speedControlView.setType(0); break; } return true; } }); speedDown.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: //按下的时候减速 speedControlView.setType(2); break; case MotionEvent.ACTION_UP: //松开做自然减速 speedControlView.setType(0); break; } return true; } }); shutDown.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()){ case MotionEvent.ACTION_DOWN: //按下的时候拉手刹 speedControlView.setType(3); break; case MotionEvent.ACTION_UP: //松开做自然减速 speedControlView.setType(0); break; } return true; } });搞定.
看,是不是很简单。
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源码地址:
github: https://github.com/103style/SpeedControl
csdn: http://download.csdn.net/download/lxk_1993/9516516