在模拟器上调试程序,出错代码如下:
Cursor cur = context.getContentResolver().query(
MediaStore.Audio.Media.INTERNAL_CONTENT_URI,
new String[] { MediaStore.Audio.Media.TITLE, MediaStore.Audio.Media.DURATION, MediaStore.Audio.Media.ARTIST,
MediaStore.Audio.Media._ID, MediaStore.Audio.Media.DATA }, null, null, null);
AndroidManifest.xml已经添加了如下权限.
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
但是有如下错误:
java.lang.RuntimeException: Unable to start activity ComponentInfo{io.github.oncealong.yplayer/io.github.oncealong.yplayer.MainActivity}: java.lang.SecurityException: Permission Denial: reading com.android.providers.media.MediaProvider uri content://media/external/audio/media from pid=8520, uid=10058 requires android.permission.READ_EXTERNAL_STORAGE, or grantUriPermission()
Caused by: java.lang.SecurityException: Permission Denial: reading com.android.providers.media.MediaProvider uri content://media/external/audio/media from pid=8520, uid=10058 requires android.permission.READ_EXTERNAL_STORAGE, or grantUriPermission()
最后查明是因为API过高权限访问有修改, 在API级别>=23时, 权限访问被分为三个级别, 分别为”PROTECTION_NORMAL, PROTECTION_DANGEROUS, 和PROTECTION_SIGNATURE(还有两个标志可以和SIGNATURE联合使用才有意义)”. PROTECTION_NORMAL是普通权限, 通过manifest文件在安装时被授予. PROTECTION_SIGNATURE是签名权限, 通过”检查manifest和app签名是否匹配app中声明的权限”在安装时授予. 对于 PROTECTION_DANGEROUS, 不仅需要在manifest中声明, 还需要在运行时通过requestPermissions获得, 也就是弹出来一个个对话框, 让用户确认是否授予app这些权限.
这些是常见PROTECTION_DANGEROUS权限, 如果你在程序中使用了, 那么在API>=23, 很可能会不正常工作.
ACCESS_COARSE_LOCATION
ACCESS_FINE_LOCATION
ADD_VOICEMAIL
BODY_SENSORS
CALL_PHONE
CAMERA
GET_ACCOUNTS
PROCESS_OUTGOING_CALLS
READ_CALENDAR
READ_CALL_LOG
READ_CELL_BROADCASTS
READ_CONTACTS
READ_EXTERNAL_STORAGE
READ_PHONE_STATE
READ_SMS
RECEIVE_MMS
RECEIVE_SMS
RECEIVE_WAP_PUSH
RECORD_AUDIO
SEND_SMS
USE_SIP
WRITE_CALENDAR
WRITE_CALL_LOG WRITE_CONTACTS
WRITE_EXTERNAL_STORAGE
一篇讲解Android M最新的运行时权限的文章.
[http://jijiaxin89.com/2015/08/30/Android-s-Runtime-Permission/]
最后解决办法: 使用PermissionsDispatcher库,这里封装了常用操作.github地址: https://github.com/hotchemi/PermissionsDispatcher.
简易使用方法:
1. 在build.gradle(Project)中的buildscript.dependecies添加:
dependencies { classpath 'com.neenbedankt.gradle.plugins:android-apt:1.8' }
2. 在build.gradle(Module)中紧挨着
apply plugin: 'com.android.application'
添加
apply plugin: 'android-apt'
然后在 dependencies中添加如下内容,其中2.1.2代表版本.
compile "com.github.hotchemi:permissionsdispatcher:2.1.2"
apt "com.github.hotchemi:permissionsdispatcher-processor:2.1.2"
整体看起来就像这样,带有**的表示需要添加的:
apply plugin: 'com.android.application'
**apply plugin: 'android-apt'**
android {
compileSdkVersion 23
buildToolsVersion "23.0.3"
defaultConfig {
applicationId "io.github.oncealong.yplayer"
minSdkVersion 14
targetSdkVersion 23
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:+'
**compile "com.github.hotchemi:permissionsdispatcher:2.1.2"**
**apt "com.github.hotchemi:permissionsdispatcher-processor:2.1.2"**
}
3. 在需要权限的类上加上@RuntimePermissions注解, 在需要权限的方法上加上@NeedsPermission, 需要权限的方法不能是private, PermissionsDispatcher不是使用的反射, 而是使用的委托的方式. 这两个注解是必须要有的,如下:
@RuntimePermissions
public class MainActivity extends AppCompatActivity {
...
@NeedsPermission(Manifest.permission.CAMERA)
void showCamera() {
getSupportFragmentManager().beginTransaction()
.replace(R.id.sample_content_fragment, CameraPreviewFragment.newInstance())
.addToBackStack("camera")
.commitAllowingStateLoss();
}
...
}
4. build一下, 会自动生成一个叫MainActivityPermissionsDispatcher的类, 所有需要权限的操作都会委托给这个类. 然后在activity的onRequestPermissionsResult方法中将操作委托给MainActivityPermissionsDispatcher.onRequestPermissionsResult方法.
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
// NOTE: delegate the permission handling to generated method
MainActivityPermissionsDispatcher.onRequestPermissionsResult(this, requestCode, grantResults);
}
搞定收工, 如果你感觉这种简单还在接受范围内. 可以去github主页看下.