andengine.jar发展了好多的版本,所以当你发现没有你所看源代码中的函数时,可以尝试去找找其他版本的jar,应该很容就能解决呢。
稍后附上自己搜集的压缩包。
压缩包下载
作为入门,个人建议用其中的01,并用本系列教程002中的代码模仿,也可用下边的例子模仿学习。
例子来源:http://blog.csdn.net/cping1982/article/details/6227775
package com.example.hello; import org.anddev.andengine.engine.Engine; import org.anddev.andengine.engine.camera.Camera; import org.anddev.andengine.engine.options.EngineOptions; import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.anddev.andengine.entity.scene.Scene; import org.anddev.andengine.entity.text.ChangeableText; import org.anddev.andengine.entity.util.FPSLogger; import org.anddev.andengine.opengl.font.Font; import org.anddev.andengine.opengl.texture.Texture; import org.anddev.andengine.opengl.texture.TextureOptions; import org.anddev.andengine.ui.activity.BaseGameActivity; import android.graphics.Color; import android.graphics.Typeface; import android.util.Log; public class MainActivity extends BaseGameActivity { private String TAG = "zhang"; private static final int CAMERA_WIDTH = 320; private static final int CAMERA_HEIGHT = 480; private Camera andCamera; private Texture myFontTexture; private Font myFont; public void onLoadComplete() { // TODO Auto-generated method stub } public Engine onLoadEngine() { // TODO Auto-generated method stub //return null; andCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new Engine(new EngineOptions(true, ScreenOrientation.PORTRAIT, new RatioResolutionPolicy(CAMERA_WIDTH,CAMERA_HEIGHT), andCamera)); } public void onLoadResources() { // TODO Auto-generated method stub //构建一个纹理用以显示文字 myFontTexture = new Texture(256,256,TextureOptions.DEFAULT); // 构建字体 myFont = new Font(myFontTexture, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32, true, Color.WHITE); // 注入相关纹理及字体 mEngine.getTextureManager().loadTexture(myFontTexture); mEngine.getFontManager().loadFont(myFont); } public Scene onLoadScene() { // TODO Auto-generated method stub //return null; // 构建场景,允许的最大Layer数量为1 final Scene scene = new Scene(1); // 使用可以变更内容的ChangeableText显示FPS(它的父类Text不允许改变显示内容),位置在15,5, // 字体为myFont中所规定的,最多允许显示5个字符(设置能显示几个字符,实际就能显示几个, // AndEngine不能自动扩充,不填以初始化时输入的字符数计算……) final ChangeableText text = new ChangeableText(5, 5, myFont, "0.0", 5); // 注册FPS监听 mEngine.registerUpdateHandler(new FPSLogger() { protected void onHandleAverageDurationElapsed(final float pFPS) { super.onHandleAverageDurationElapsed(pFPS); // 传递内容到ChangeableText text.setText("" + pFPS); Log.v(TAG, ""+pFPS); } }); // 将ChangeableText注入场景 scene.attachChild(text); // 构建场景,可容纳图层数为1 return scene; } }