1、暂命名为Functor,因为没考虑返回值的情况,这在多分派委托处理中,算是个麻烦事,以后类名可能改为Delegate.
2、根据i_like_cpp翻译的技术文章《成员函数指针与高性能的C++委托》提供的思路做成的,不过原文所提到的FastDelegate实现太复杂,所以自己做
1、暂命名为Functor,因为没考虑返回值的情况,这在多分派委托处理中,算是个麻烦事,以后类名可能改为Delegate.
2、根据i_like_cpp翻译的技术文章《成员函数指针与高性能的C++委托》提供的思路做成的,不过原文所提到的FastDelegate实现太复杂,所以自己做了一个,可能不完善,不过初步测试基本功能达到了,而且实现要简单一些。
3、原本vector遍历用的是迭代器,不过测试发现速度比用下标访问慢10倍以上,改成下标访问,测试表明速度已经和直接调用差不多。实际测试结果非常相近,用GetTickCount获取的结果,有时是直接调用要快一些,有时是使用Functor要快一些,当然Functor不可能比直接调用还快。
4、实现没有写完,先写了3个版本做测试用,成型以后会实现更多版本(支持更多参数)。下午一时心血来潮写成的,离成型还很远,不过从效率测试来看值得做。
#include <vector> #include <functional> #include <iostream> #include <string> #include <windows.h> using namespace std; struct Test { int n; Test () : n(3) {} void test0() { cout << "Test::test0: " << n << endl; } void test1(int i) { cout << "Test::test1: " << i << endl; } void test2(const string& a, int b) { cout << "Test::test2: " << a << "|" << b << endl; } }; void test0 () { cout << "test0" << endl; } void test1 (int i) { cout << "test1: " << i << endl; } void test2(const string& a, int b) { cout << "test2: " << a << "|" << b << endl; } struct NullType {}; template <typename R, typename A=NullType, typename B=NullType, typename C=NullType, typename D=NullType, typename E=NullType, typename F=NullType, typename G=NullType, typename H=NullType, typename I=NullType, typename J=NullType, typename K=NullType, typename L=NullType, typename M=NullType, typename N=NullType, typename O=NullType> class Functor { }; template <typename R> struct Functor <R> { vector <pair<void*, void*> > _handlers; typedef R(*F)(); void add (F f) { _handlers.push_back (make_pair ((void*)0, (void*)f)); } template <typename T> void add (const pair<T*, typename R(T::*)()>& f) { typedef R(T::*P)(); struct Pointer {P p;}; Pointer ptr = {f.second}; _handlers.push_back (make_pair ((void*)f.first, *(void**)&ptr)); } void call () { for (size_t i=0; i<_handlers.size (); i++) { void* p = _handlers[i].first; if (p) // member function { void* mem_fun = _handlers[i].second; __asm{ mov ecx, p call mem_fun } } else { (*(F)_handlers[i].second)(); } } } }; template <typename R, typename A> struct Functor <R, A> { vector <pair<void*, void*> > _handlers; typedef R(*F)(A); void add (F f) { _handlers.push_back (make_pair ((void*)0, (void*)f)); } template <typename T> void add (const pair<T*, typename R(T::*)(A)>& f) { typedef R(T::*P)(A); struct Pointer {P p;}; Pointer ptr = {f.second}; _handlers.push_back (make_pair ((void*)f.first, *(void**)&ptr)); } void call (A a) { for (size_t i=0; i<_handlers.size (); i++) { void* p = _handlers[i].first; if (p) // member function { void* mem_fun = _handlers[i].second; __asm{ push a mov ecx, p call mem_fun } } else { (*(F)_handlers[i].second)(a); } } } }; template <typename R, typename A, typename B> struct Functor < R , A , B > { vector <pair<void*, void*> > _handlers; typedef R(*F)(A, B); void add (F f) { _handlers.push_back (make_pair ((void*)0, (void*)f)); } template <typename T> void add (const pair<T*, typename R(T::*)(A, B)>& f) { typedef R(T::*P)(A, B); struct Pointer {P p;}; Pointer ptr = {f.second}; _handlers.push_back (make_pair ((void*)f.first, *(void**)&ptr)); } void call (A a, B b) { for (size_t i=0; i<_handlers.size (); i++) { void* p = _handlers[i].first; if (p) // member function { void* mem_fun = _handlers[i].second; __asm{ push b push a mov ecx, p call mem_fun } //T *obj = (T *)_handlers[i].first; //Pointer &ptr = (Pointer&)_handlers[i].second; //P p = ptr.p; //(obj->*p)(a,b); } else { (*(F)_handlers[i].second)(a, b); } } } }; int main(int argc, char* argv[]) { Test t; Functor <void> f; f.add (make_pair(&t, &Test::test0)); f.add (test0); f.call (); Functor<void, int> f1; f1.add (make_pair (&t, &Test::test1)); f1.add (test1); f1.call (93); Functor< void, const string&, int > f2; f2.add (make_pair (&t, &Test::test2)); f2.add (test2); f2.call (string("hello"), 5); getchar(); return 0; }