本文是学习Netty的第一篇文章,主要对Netty的Server和Client间的通讯机制进行验证。
Server与Client建立连接后,会执行以下的步骤:
1、Client向Server发送消息:Are you ok?
2、Server接收客户端发送的消息,并打印出来。
3、Server端向客户端发送消息:I am ok!
4、Client接收Server端发送的消息,并打印出来,通讯结束。
涉及到的类有4个:
1、HelloServer :server类,启动Netty server
2、HelloServerInHandler:server的handler,接收客户端消息,并向客户端发送消息
3、HelloClient:client类,建立于Netty server的连接
4、HelloClientIntHandler:client的handler,接收server端的消息,并向服务端发送消息
1、HelloServer代码如下:
package com.guowl.testserver; import io.netty.bootstrap.ServerBootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioServerSocketChannel; public class HelloServer { public void start(int port) throws Exception { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap b = new ServerBootstrap(); b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class) .childHandler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { // 注册handler ch.pipeline().addLast(new HelloServerInHandler()); } }).option(ChannelOption.SO_BACKLOG, 128) .childOption(ChannelOption.SO_KEEPALIVE, true); ChannelFuture f = b.bind(port).sync(); f.channel().closeFuture().sync(); } finally { workerGroup.shutdownGracefully(); bossGroup.shutdownGracefully(); } } public static void main(String[] args) throws Exception { HelloServer server = new HelloServer(); server.start(8000); } }
package com.guowl.testserver; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import org.slf4j.Logger; import org.slf4j.LoggerFactory; // 该handler是InboundHandler类型 public class HelloServerInHandler extends ChannelInboundHandlerAdapter { private static Logger logger = LoggerFactory .getLogger(HelloServerInHandler.class); @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { logger.info("HelloServerInHandler.channelRead"); ByteBuf result = (ByteBuf) msg; byte[] result1 = new byte[result.readableBytes()]; // msg中存储的是ByteBuf类型的数据,把数据读取到byte[]中 result.readBytes(result1); String resultStr = new String(result1); // 接收并打印客户端的信息 System.out.println("Client said:" + resultStr); // 释放资源,这行很关键 result.release(); // 向客户端发送消息 String response = "I am ok!"; // 在当前场景下,发送的数据必须转换成ByteBuf数组 ByteBuf encoded = ctx.alloc().buffer(4 * response.length()); encoded.writeBytes(response.getBytes()); ctx.write(encoded); ctx.flush(); } @Override public void channelReadComplete(ChannelHandlerContext ctx) throws Exception { ctx.flush(); } }
package com.guowl.testserver; import io.netty.bootstrap.Bootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelOption; import io.netty.channel.EventLoopGroup; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.SocketChannel; import io.netty.channel.socket.nio.NioSocketChannel; public class HelloClient { public void connect(String host, int port) throws Exception { EventLoopGroup workerGroup = new NioEventLoopGroup(); try { Bootstrap b = new Bootstrap(); b.group(workerGroup); b.channel(NioSocketChannel.class); b.option(ChannelOption.SO_KEEPALIVE, true); b.handler(new ChannelInitializer<SocketChannel>() { @Override public void initChannel(SocketChannel ch) throws Exception { ch.pipeline().addLast(new HelloClientIntHandler()); } }); // Start the client. ChannelFuture f = b.connect(host, port).sync(); // Wait until the connection is closed. f.channel().closeFuture().sync(); } finally { workerGroup.shutdownGracefully(); } } public static void main(String[] args) throws Exception { HelloClient client = new HelloClient(); client.connect("127.0.0.1", 8000); } }4、HelloClientIntHandler代码如下:
package com.guowl.testserver; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelInboundHandlerAdapter; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class HelloClientIntHandler extends ChannelInboundHandlerAdapter { private static Logger logger = LoggerFactory.getLogger(HelloClientIntHandler.class); // 接收server端的消息,并打印出来 @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { logger.info("HelloClientIntHandler.channelRead"); ByteBuf result = (ByteBuf) msg; byte[] result1 = new byte[result.readableBytes()]; result.readBytes(result1); System.out.println("Server said:" + new String(result1)); result.release(); } // 连接成功后,向server发送消息 @Override public void channelActive(ChannelHandlerContext ctx) throws Exception { logger.info("HelloClientIntHandler.channelActive"); String msg = "Are you ok?"; ByteBuf encoded = ctx.alloc().buffer(4 * msg.length()); encoded.writeBytes(msg.getBytes()); ctx.write(encoded); ctx.flush(); } }
1、在没有任何encoder、decoder的情况下,Netty发送接收数据都是按照ByteBuf的形式,其它形式都是不合法的。
2、接收发送数据操作都是通过handler实现的,handler在netty中占据了非常重要的位置。
3、netty的handler是基于事件触发的,例如当client连接server成功后,client中的HelloClientIntHandler的channelActive方法会自动调用。