/***********三分法求函数极值*************/ void solve() { double L, R, m, mm, mv, mmv; while (L + eps < R) { m = (L + R) / 2; mm = (m + R) / 2; mv = calc(m); mmv = calc(mm); if (mv <= mmv) R = mm; //三分法求最大值时改为mv>=mmv else L = m; } } /*************基础***********/ int dcmp(double x) { if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; } struct Point { double x, y; Point(double x=0, double y=0):x(x),y(y) { } }; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); } Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); } Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); } Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); } bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } bool operator == (const Point& a, const Point &b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; } double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; } double Length(Vector A) { return sqrt(Dot(A, A)); } double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } double angle(Vector v) { return atan2(v.y, v.x); } double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; } /* 向量叉积 若 P × Q > 0 , 则P在Q的顺时针方向。 若 P × Q < 0 , 则P在Q的逆时针方向。 若 P × Q = 0 , 则P与Q共线,但可能同向也可能反向。 */ Vector vecunit(Vector x){ return x / Length(x);} //单位向量 Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);} //垂直法向量 Vector Rotate(Vector A, double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad)); } double Area2(const Point A, const Point B, const Point C) { return Length(Cross(B-A, C-A)); } /****************直线与线段**************/ //求直线p+tv和q+tw的交点 Cross(v, w) == 0无交点 Point GetLineIntersection(Point p, Vector v, Point q, Vector w) { Vector u = p-q; double t = Cross(w, u) / Cross(v, w); return p + v*t; } //点p在直线ab的投影 Point GetLineProjection(Point P, Point A, Point B) { Vector v = B-A; return A+v*(Dot(v, P-A) / Dot(v, v)); } //点到直线距离 double DistanceToLine(Point P, Point A, Point B) { Vector v1 = B - A, v2 = P - A; return fabs(Cross(v1, v2)) / Length(v1); // 如果不取绝对值,得到的是有向距离 } //点在p线段上 bool OnSegment(Point p, Point a1, Point a2) { return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0; //线段包含短点时改成<= } // 过两点p1, p2的直线一般方程ax+by+c=0 // (x2-x1)(y-y1) = (y2-y1)(x-x1) void getLineGeneralEquation(const Point& p1, const Point& p2, double& a, double& b, double &c) { a = p2.y-p1.y; b = p1.x-p2.x; c = -a*p1.x - b*p1.y; } //点到线段距离 double DistanceToSegment(Point p, Point a, Point b) { if(a == b) return Length(p-a); Vector v1 = b-a, v2 = p-a, v3 = p-b; if(dcmp(Dot(v1, v2)) < 0) return Length(v2); else if(dcmp(Dot(v1, v3)) > 0) return Length(v3); else return fabs(Cross(v1, v2)) / Length(v1); } //两线段最近距离 double dis_pair_seg(Point p1, Point p2, Point p3, Point p4) { return min(min(DistanceToSegment(p1, p3, p4), DistanceToSegment(p2, p3, p4)), min(DistanceToSegment(p3, p1, p2), DistanceToSegment(p4, p1, p2))); } //线段相交判定 bool SegmentItersection(Point a1, Point a2, Point b1, Point b2) { double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1), c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1); return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0; } // 有向直线。它的左边就是对应的半平面 struct Line { Point P; // 直线上任意一点 Vector v; // 方向向量 double ang; // 极角,即从x正半轴旋转到向量v所需要的角(弧度) Line() {} Line(Point P, Vector v):P(P),v(v){ ang = atan2(v.y, v.x); } bool operator < (const Line& L) const { return ang < L.ang; } }; //两直线交点 Point GetLineIntersection(Line a, Line b) { return GetLineIntersection(a.p, a.v, b.p, b.v); } // 点p在有向直线L的左边(线上不算) bool OnLeft(const Line& L, const Point& p) { return Cross(L.v, p-L.P) > 0; } // 二直线交点,假定交点惟一存在 Point GetLineIntersection(const Line& a, const Line& b) { Vector u = a.P-b.P; double t = Cross(b.v, u) / Cross(a.v, b.v); return a.P+a.v*t; } // 半平面交主过程 vector<Point> HalfplaneIntersection(vector<Line> L) { int n = L.size(); sort(L.begin(), L.end()); // 按极角排序 int first, last; // 双端队列的第一个元素和最后一个元素的下标 vector<Point> p(n); // p[i]为q[i]和q[i+1]的交点 vector<Line> q(n); // 双端队列 vector<Point> ans; // 结果 q[first=last=0] = L[0]; // 双端队列初始化为只有一个半平面L[0] for(int i = 1; i < n; i++) { while(first < last && !OnLeft(L[i], p[last-1])) last--; while(first < last && !OnLeft(L[i], p[first])) first++; q[++last] = L[i]; if(fabs(Cross(q[last].v, q[last-1].v)) < eps) { // 两向量平行且同向,取内侧的一个 last--; if(OnLeft(q[last], L[i].P)) q[last] = L[i]; } if(first < last) p[last-1] = GetLineIntersection(q[last-1], q[last]); } while(first < last && !OnLeft(q[first], p[last-1])) last--; // 删除无用平面 if(last - first <= 1) return ans; // 空集 p[last] = GetLineIntersection(q[last], q[first]); // 计算首尾两个半平面的交点 // 从deque复制到输出中 for(int i = first; i <= last; i++) ans.push_back(p[i]); return ans; } /***********多边形**************/ //多边形有向面积 double PolygonArea(vector<Point> p) { int n = p.size(); double area = 0; for(int i = 1; i < n-1; i++) area += Cross(p[i]-p[0], p[i+1]-p[0]); return area/2; } //多边形重心 点集逆时针给出 Point PolyGravity(Point *p, int n) { Point tmp, g = Point(0, 0); double sumArea = 0, area; for (int i=2; i<n; ++i) { area = Cross(p[i-1]-p[0], p[i]-p[0]); sumArea += area; tmp.x = p[0].x + p[i-1].x + p[i].x; tmp.y = p[0].y + p[i-1].y + p[i].y; g.x += tmp.x * area; g.y += tmp.y * area; } g.x /= (sumArea * 3.0); g.y /= (sumArea * 3.0); return g; } // 点集凸包 // 如果不希望在凸包的边上有输入点,把两个 <= 改成 < // 注意:输入点集会被修改 vector<Point> ConvexHull(vector<Point>& p) { // 预处理,删除重复点 sort(p.begin(), p.end()); p.erase(unique(p.begin(), p.end()), p.end()); int n = p.size(); int m = 0; vector<Point> ch(n+1); for(int i = 0; i < n; i++) { while(m > 1 && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } int k = m; for(int i = n-2; i >= 0; i--) { while(m > k && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } if(n > 1) m--; ch.resize(m); return ch; } //判断点是否在多边形内 int isPointInPolygon(Point p, Polygon poly) { int wn = 0; int n = poly.size(); for (int i = 0; i < n; i++) { if (OnSegment(p, poly[i], poly[(i + 1) % n])) return -1; //边界 int k = dcmp(Cross(poly[(i + 1) % n] - poly[i], p - poly[i])); int d1 = dcmp(poly[i].y - p.y); int d2 = dcmp(poly[(i + 1) % n].y - p.y); if (k > 0 && d1 <= 0 && d2 > 0) wn++; if (k < 0 && d2 <= 0 && d1 > 0) wn--; } if (wn != 0) return 1; //内部 return 0; //外部 } // 凸包直径返回 点集直径的平方 int diameter2(vector<Point>& points) { vector<Point> p = ConvexHull(points); int n = p.size(); if(n == 1) return 0; if(n == 2) return Dist2(p[0], p[1]); p.push_back(p[0]); // 免得取模 int ans = 0; for(int u = 0, v = 1; u < n; u++) { // 一条直线贴住边p[u]-p[u+1] for(;;) { int diff = Cross(p[u+1]-p[u], p[v+1]-p[v]); if(diff <= 0) { ans = max(ans, Dist2(p[u], p[v])); // u和v是对踵点 if(diff == 0) ans = max(ans, Dist2(p[u], p[v+1])); // diff == 0时u和v+1也是对踵点 break; } v = (v + 1) % n; } } return ans; } //两凸包最近距离 double RC_Distance(Point *ch1, Point *ch2, int n, int m) { int q=0, p=0; REP(i, n) if(ch1[i].y-ch1[p].y < -eps) p=i; REP(i, m) if(ch2[i].y-ch2[q].y > eps) q=i; ch1[n]=ch1[0]; ch2[m]=ch2[0]; double tmp, ans=1e100; REP(i, n) { while((tmp = Cross(ch1[p+1]-ch1[p], ch2[q+1]-ch1[p]) - Cross(ch1[p+1]-ch1[p], ch2[q]- ch1[p])) > eps) q=(q+1)%m; if(tmp < -eps) ans = min(ans,DistanceToSegment(ch2[q],ch1[p],ch1[p+1])); else ans = min(ans,dis_pair_seg(ch1[p],ch1[p+1],ch2[q],ch2[q+1])); p=(p+1)%n; } return ans; } //凸包最大内接三角形 double RC_Triangle(Point* res,int n)// 凸包最大内接三角形 { if(n<3) return 0; double ans=0, tmp; res[n] = res[0]; int j, k; REP(i, n) { j = (i+1)%n; k = (j+1)%n; while((j != k) && (k != i)) { while(Cross(res[j] - res[i], res[k+1] - res[i]) > Cross(res[j] - res[i], res[k] - res[i])) k= (k+1)%n; tmp = Cross(res[j] - res[i], res[k] - res[i]);if(tmp > ans) ans = tmp; j = (j+1)%n; } } return ans; } //模拟退火求费马点 保存在ptres中 double fermat_point(Point *pt, int n, Point& ptres) { Point u, v; double step = 0.0, curlen, explen, minlen; int i, j, k, idx; bool flag; u.x = u.y = v.x = v.y = 0.0; REP(i, n) { step += fabs(pt[i].x) + fabs(pt[i].y); u.x += pt[i].x; u.y += pt[i].y; } u.x /= n; u.y /= n; flag = 0; while(step > eps) { for(k = 0; k < 10; step /= 2, ++k) for(i = -1; i <= 1; ++i) for(j = -1; j <= 1; ++j) { v.x = u.x + step*i; v.y = u.y + step*j; curlen = explen = 0.0; REP(idx, n) { curlen += dist(u, pt[idx]); explen += dist(v, pt[idx]); } if(curlen > explen) { u = v; minlen = explen; flag = 1; } } } ptres = u; return flag ? minlen : curlen; } //最近点对 bool cmpxy(const Point& a, const Point& b) { if(a.x != b.x) return a.x < b.x; return a.y < b.y; } bool cmpy(const int& a, const int& b) { return point[a].y < point[b].y; } double Closest_Pair(int left, int right) { double d = INF; if(left==right) return d; if(left + 1 == right) return dis(left, right); int mid = (left+right)>>1; double d1 = Closest_Pair(left,mid); double d2 = Closest_Pair(mid+1,right); d = min(d1,d2); int i,j,k=0; //分离出宽度为d的区间 for(i = left; i <= right; i++) { if(fabs(point[mid].x-point[i].x) <= d) tmpt[k++] = i; } sort(tmpt,tmpt+k,cmpy); //线性扫描 for(i = 0; i < k; i++) { for(j = i+1; j < k && point[tmpt[j]].y-point[tmpt[i]].y<d; j++) { double d3 = dis(tmpt[i],tmpt[j]); if(d > d3) d = d3; } } return d; } /************圆************/ struct Circle { Point c; double r; Circle(){} Circle(Point c, double r):c(c), r(r){} Point point(double a) //根据圆心角求点坐标 { return Point(c.x+cos(a)*r, c.y+sin(a)*r); } }; //求a点到b点(逆时针)在的圆上的圆弧长度 double D(Point a,Point b,int id) { double ang1,ang2; Vector v1,v2; v1=a-Point(C[id].c.x,C[id].c.y); v2=b-Point(C[id].c.x,C[id].c.y); ang1=atan2(v1.y,v1.x); ang2=atan2(v2.y,v2.x); if(ang2<ang1) ang2+=2*pi; return C[id].r*(ang2-ang1); } //直线与圆交点 返回个数 int getLineCircleIntersection(Line L, Circle C, double& t1, double& t2, vector<Point>& sol){ double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y; double e = a*a + c*c, f = 2*(a*b + c*d), g = b*b + d*d - C.r*C.r; double delta = f*f - 4*e*g; // 判别式 if(dcmp(delta) < 0) return 0; // 相离 if(dcmp(delta) == 0) { // 相切 t1 = t2 = -f / (2 * e); sol.push_back(L.point(t1)); return 1; } // 相交 t1 = (-f - sqrt(delta)) / (2 * e); sol.push_back(L.point(t1)); t2 = (-f + sqrt(delta)) / (2 * e); sol.push_back(L.point(t2)); return 2; } //两圆交点 返回个数 int getCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol) { double d = Length(C1.c - C2.c); if(dcmp(d) == 0) { if(dcmp(C1.r - C2.r) == 0) return -1; // 重合,无穷多交点 return 0; } if(dcmp(C1.r + C2.r - d) < 0) return 0; if(dcmp(fabs(C1.r-C2.r) - d) > 0) return 0; double a = angle(C2.c - C1.c); double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d)); Point p1 = C1.point(a-da), p2 = C1.point(a+da); sol.push_back(p1); if(p1 == p2) return 1; sol.push_back(p2); return 2; } //P到圆的切线 //v[i]是第i条切线的向量, 返回切线数 int getTangents(Point p, Circle C, Vector* v) { Vector u = C.c - p; double dist = Length(u); if (dist < C.r) return 0; else if (dcmp(dist - C.r) == 0) { //P在圆上,只有一条切线 v[0] = Rotate(u, PI / 2); return 1; } else { double ang = asin(C.r / dist); v[0] = Rotate(u, -ang); v[1] = Rotate(u, +ang); return 2; } } //两圆的公切线, -1表示无穷条切线 int getTangents(Circle A, Circle B, Point* a, Point* b) { int cnt = 0; if (A.r < B.r) swap(A, B), swap(a, b); ///**************************** int d2 = (A.c.x - B.c.x) * (A.c.x - B.c.x) + (A.c.y - B.c.y) * (A.c.y - B.c.y); int rdiff = A.r - B.r; int rsum = A.r + B.r; if (d2 < rdiff * rdiff) return 0; //内含 ///*************************************** double base = atan2(B.c.y - A.c.y, B.c.x - A.c.x); if (d2 == 0 && A.r == B.r) return -1; //无线多条切线 if (d2 == rdiff * rdiff) //内切, 1条切线 { ///********************** a[cnt] = A.point(base); b[cnt] = B.point(base); cnt++; return 1; } //有外公切线 double ang = acos((A.r - B.r) / sqrt(d2)); a[cnt] = A.point(base + ang); b[cnt] = B.point(base + ang); cnt++; a[cnt] = A.point(base - ang); b[cnt] = B.point(base - ang); cnt++; if (d2 == rsum * rsum) //一条内公切线 { a[cnt] = A.point(base); b[cnt] = B.point(PI + base); cnt++; } else if (d2 > rsum * rsum) //两条内公切线 { double ang = acos((A.r + B.r) / sqrt(d2)); a[cnt] = A.point(base + ang); b[cnt] = B.point(PI + base + ang); cnt++; a[cnt] = A.point(base - ang); b[cnt] = B.point(PI + base - ang); cnt++; } return cnt; } //三角形外接圆 Circle CircumscribedCircle(Point p1, Point p2, Point p3) { double Bx = p2.x-p1.x, By = p2.y-p1.y; double Cx = p3.x-p1.x, Cy = p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By) - By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy) - Cx*(Bx*Bx+By*By))/D + p1.y; Point p = Point(cx, cy); return Circle(p, Length(p1-p)); } //三角形内切圆 Circle InscribedCircle(Point p1, Point p2, Point p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); Point p = (p1*a+p2*b+p3*c)/(a+b+c); return Circle(p, DistanceToLine(p, p1, p2)); } // 过点p到圆C的切线。v[i]是第i条切线的向量。返回切线条数 int getTangents(Point p, Circle C, Vector* v) { Vector u = C.c - p; double dist = Length(u); if(dist < C.r) return 0; else if(dcmp(dist - C.r) == 0) { // p在圆上,只有一条切线 v[0] = Rotate(u, PI/2); return 1; } else { double ang = asin(C.r / dist); v[0] = Rotate(u, -ang); v[1] = Rotate(u, +ang); return 2; } } //所有经过点p 半径为r 且与直线L相切的圆心 vector<Point> CircleThroughPointTangentToLineGivenRadius(Point p, Line L, double r) { vector<Point> ans; double t1, t2; getLineCircleIntersection(L.move(-r), Circle(p, r), t1, t2, ans); getLineCircleIntersection(L.move(r), Circle(p, r), t1, t2, ans); return ans; } //半径为r 与a b两直线相切的圆心 vector<Point> CircleTangentToLinesGivenRadius(Line a, Line b, double r) { vector<Point> ans; Line L1 = a.move(-r), L2 = a.move(r); Line L3 = b.move(-r), L4 = b.move(r); ans.push_back(GetLineIntersection(L1, L3)); ans.push_back(GetLineIntersection(L1, L4)); ans.push_back(GetLineIntersection(L2, L3)); ans.push_back(GetLineIntersection(L2, L4)); return ans; } //与两圆相切 半径为r的所有圆心 vector<Point> CircleTangentToTwoDisjointCirclesWithRadius(Circle c1, Circle c2, double r) { vector<Point> ans; Vector v = c2.c - c1.c; double dist = Length(v); int d = dcmp(dist - c1.r -c2.r - r*2); if(d > 0) return ans; getCircleCircleIntersection(Circle(c1.c, c1.r+r), Circle(c2.c, c2.r+r), ans); return ans; } //多边形与圆相交面积 Point GetIntersection(Line a, Line b) //线段交点 { Vector u = a.p-b.p; double t = Cross(b.v, u) / Cross(a.v, b.v); return a.p + a.v*t; } bool InCircle(Point x, Circle c) { return dcmp(c.r - Length(c.c - x)) >= 0;} bool OnCircle(Point x, Circle c) { return dcmp(c.r - Length(c.c - x)) == 0;} //线段与圆的交点 int getSegCircleIntersection(Line L, Circle C, Point* sol) { Vector nor = normal(L.v); Line pl = Line(C.c, nor); Point ip = GetIntersection(pl, L); double dis = Length(ip - C.c); if (dcmp(dis - C.r) > 0) return 0; Point dxy = vecunit(L.v) * sqrt(sqr(C.r) - sqr(dis)); int ret = 0; sol[ret] = ip + dxy; if (OnSegment(sol[ret], L.p, L.point(1))) ret++; sol[ret] = ip - dxy; if (OnSegment(sol[ret], L.p, L.point(1))) ret++; return ret; } double SegCircleArea(Circle C, Point a, Point b) //线段切割圆 { double a1 = angle(a - C.c); double a2 = angle(b - C.c); double da = fabs(a1 - a2); if (da > PI) da = PI * 2.0 - da; return dcmp(Cross(b - C.c, a - C.c)) * da * sqr(C.r) / 2.0; } double PolyCiclrArea(Circle C, Point *p, int n)//多边形与圆相交面积 { double ret = 0.0; Point sol[2]; p[n] = p[0]; REP(i, n) { double t1, t2; int cnt = getSegCircleIntersection(Line(p[i], p[i+1]-p[i]), C, sol); if (cnt == 0) { if (!InCircle(p[i], C) || !InCircle(p[i+1], C)) ret += SegCircleArea(C, p[i], p[i+1]); else ret += Cross(p[i+1] - C.c, p[i] - C.c) / 2.0; } if (cnt == 1) { if (InCircle(p[i], C) && !InCircle(p[i+1], C)) ret += Cross(sol[0] - C.c, p[i] - C.c) / 2.0, ret += SegCircleArea(C, sol[0], p[i+1]); else ret += SegCircleArea(C, p[i], sol[0]), ret += Cross(p[i+1] - C.c, sol[0] - C.c) / 2.0; } if (cnt == 2) { if ((p[i] < p[i + 1]) ^ (sol[0] < sol[1])) swap(sol[0], sol[1]); ret += SegCircleArea(C, p[i], sol[0]); ret += Cross(sol[1] - C.c, sol[0] - C.c) / 2.0; ret += SegCircleArea(C, sol[1], p[i+1]); } } return fabs(ret); } /*********其他模板*********/ //以下模板来自网上,都未使用过 //pick定理 LL x_mult(cpoint a,cpoint b,cpoint p) { return (a.x-p.x)*(b.y-p.y)-(a.y-p.y)*(b.x-p.x); } LL pick() { LL s =0, e = 0; for(int i=0;i<n;i++) { s += x_mult(re[i],re[i+1],re[0]); e += gcd(abs(re[i].y-re[i+1].y),abs(re[i].x-re[i+1].x)); }e/=2;s/=2; return Abs(s)+1-e; } //快速判断点是否在凸包内 struct POINT{ double x,y; POINT(double _x = 0, double _y = 0):x(_x),y(_y){}; void show(){ cout<<x<<" "<<y<<endl; } }; POINT p[MAXN],wp[MAXN]; double multiply(POINT sp,POINT ep,POINT op){ //叉积 return (sp.x-op.x) * (ep.y-op.y) - (ep.x-op.x) * (sp.y-op.y); } bool onseg(POINT a,POINT s,POINT e){ // 判断点是否在线段上 if(multiply(a,s,e) == 0 && a.x <= max(s.x,e.x) && a.x >= min(s.x,e.x) && a.y <= max(s.y,e.y) && a.y >= min(s.y,e.y)) return true; return false; } bool inside(POINT pp,POINT sp,POINT ep,POINT op){ //判断点pp是否在三角形中(极角序) if(onseg(pp,sp,ep) || onseg(pp,sp,op) || onseg(pp,ep,op)) //如果在三角形上 return true; if(multiply(sp,ep,pp) > 0 && multiply(ep,op,pp) > 0 && multiply(sp,op,pp) < 0) //如果在三角形内 return true; return false; } bool bsearch(POINT a,int len) { //二分所构造的三角形 int l = 1,r = len,m; while(l < r){ m = (l + r) / 2; if(inside(a,p[0],p[m],p[m+1]) == true) return true; if(multiply(p[0],p[m],a) >= 0 && multiply(p[0],p[m+1],a) <= 0 && multiply(p[m],p[m+1],a) < 0) return false; if(multiply(p[0],p[m],a) > 0 && multiply(p[0],p[m+1],a) > 0) l = m + 1; else r = m; } return false; } int main() { int n,m,k,tmp = 0,cnt = 0; scanf("%d%d%d",&n,&m,&k); for(int i = 0 ; i < n ; i++) scanf("%lf%lf",&p[i].x,&p[i].y); p[n] = p[0]; for(int i = 0 ; i < m ; i++){ scanf("%lf%lf",&wp[i].x,&wp[i].y); if(bsearch(wp[i],n-1) == true) cnt++; } if(cnt >= k) printf("YES\n"); else printf("NO\n"); return 0; } //圆的面积并 //圆的面积并 // #include<cstdio> #include<cstring> #include<cmath> #include<cstdlib> #include<algorithm> #define sqr(x) ((x)*(x)) using namespace std; const int N = 1010; const double eps = 1e-8; const double pi = acos(-1.0); double area[N]; int n; int dcmp(double x) { if (x < -eps) return -1; else return x > eps; } struct cp { double x, y, r, angle; int d; cp(){} cp(double xx, double yy, double ang = 0, int t = 0) { x = xx; y = yy; angle = ang; d = t; } void get() { scanf("%lf%lf%lf", &x, &y, &r); d = 1; } }cir[N], tp[N * 2]; double dis(cp a, cp b) { return sqrt(sqr(a.x - b.x) + sqr(a.y - b.y)); } double cross(cp p0, cp p1, cp p2) { return (p1.x - p0.x) * (p2.y - p0.y) - (p1.y - p0.y) * (p2.x - p0.x); } int CirCrossCir(cp p1, double r1, cp p2, double r2, cp &cp1, cp &cp2) { double mx = p2.x - p1.x, sx = p2.x + p1.x, mx2 = mx * mx; double my = p2.y - p1.y, sy = p2.y + p1.y, my2 = my * my; double sq = mx2 + my2, d = -(sq - sqr(r1 - r2)) * (sq - sqr(r1 + r2)); if (d + eps < 0) return 0; if (d < eps) d = 0; else d = sqrt(d); double x = mx * ((r1 + r2) * (r1 - r2) + mx * sx) + sx * my2; double y = my * ((r1 + r2) * (r1 - r2) + my * sy) + sy * mx2; double dx = mx * d, dy = my * d; sq *= 2; cp1.x = (x - dy) / sq; cp1.y = (y + dx) / sq; cp2.x = (x + dy) / sq; cp2.y = (y - dx) / sq; if (d > eps) return 2; else return 1; } bool circmp(const cp& u, const cp& v) { return dcmp(u.r - v.r) < 0; } bool cmp(const cp& u, const cp& v) { if (dcmp(u.angle - v.angle)) return u.angle < v.angle; return u.d > v.d; } double calc(cp cir, cp cp1, cp cp2) { double ans = (cp2.angle - cp1.angle) * sqr(cir.r) - cross(cir, cp1, cp2) + cross(cp(0, 0), cp1, cp2); return ans / 2; } void CirUnion(cp cir[], int n) { cp cp1, cp2; sort(cir, cir + n, circmp); for (int i = 0; i < n; ++i) for (int j = i + 1; j < n; ++j) if (dcmp(dis(cir[i], cir[j]) + cir[i].r - cir[j].r) <= 0) cir[i].d++; for (int i = 0; i < n; ++i) { int tn = 0, cnt = 0; for (int j = 0; j < n; ++j) { if (i == j) continue; if (CirCrossCir(cir[i], cir[i].r, cir[j], cir[j].r, cp2, cp1) < 2) continue; cp1.angle = atan2(cp1.y - cir[i].y, cp1.x - cir[i].x); cp2.angle = atan2(cp2.y - cir[i].y, cp2.x - cir[i].x); cp1.d = 1; tp[tn++] = cp1; cp2.d = -1; tp[tn++] = cp2; if (dcmp(cp1.angle - cp2.angle) > 0) cnt++; } tp[tn++] = cp(cir[i].x - cir[i].r, cir[i].y, pi, -cnt); tp[tn++] = cp(cir[i].x - cir[i].r, cir[i].y, -pi, cnt); sort(tp, tp + tn, cmp); int p, s = cir[i].d + tp[0].d; for (int j = 1; j < tn; ++j) { p = s; s += tp[j].d; area[p] += calc(cir[i], tp[j - 1], tp[j]); } } } void solve() { scanf("%d", &n); for (int i = 0; i < n; ++i) cir[i].get(); memset(area, 0, sizeof(area)); CirUnion(cir, n); //去掉重复计算的 for (int i = 1; i <= n; ++i) { area[i] -= area[i + 1]; } //area[i]为重叠了i次的面积 //tot 为总面积 double tot = 0; for(int i=1; i<=n; i++) tot += area[i]; printf("%f\n", tot); } //多边形面积并 #define PDI pair<double,int> #define point pair<double,double> #define mp make_pair #define pb push_back #define x first #define y second #define zero 1e-8 #define maxN 502 #define maxp 5 point operator +(point a,point b) { return mp(a.x+b.x,a.y+b.y); } point operator -(point a,point b) { return mp(a.x-b.x,a.y-b.y); } double operator *(point a,point b) { return a.x*b.y-b.x*a.y; } double operator ^(point a,point b) { return a.x*b.x+a.y*b.y; } inline double cross(point o,point a,point b) { return (a-o)*(b-o); } inline int cmp(double x) { if (fabs(x)<zero) return 0; return x>0? 1:-1; } class Polygon { private: int i; double s; public: int n; point p[maxp]; point& operator[] (int idx) { return p[idx]; } void input() { for (i=0;i<n;i++) scanf("%lf %lf",&p[i].x,&p[i].y); p[n]=p[0]; } double Area() { for (s=0,i=0;i<n;i++) s+=p[i]*p[i+1]; return s/2; } }; PDI s[maxN*maxp*2]; Polygon P[maxN]; double S,ts; int N; inline double seg(point o,point a,point b) { if (cmp(b.x-a.x)==0) return (o.y-a.y)/(b.y-a.y); return (o.x-a.x)/(b.x-a.x); } double PolygonUnion() { int M,c1,c2; double s1,s2,ret=0; for (int i=0;i<N;i++) for (int ii=0;ii<P[i].n;ii++) { M=0; s[M++]=mp(0.00,0); s[M++]=mp(1.00,0); for (int j=0;j<N;j++) if (i!=j) for (int jj=0;jj<P[j].n;jj++) { c1=cmp(cross(P[i][ii],P[i][ii+1],P[j][jj])); c2=cmp(cross(P[i][ii],P[i][ii+1],P[j][jj+1])); if (c1==0 && c2==0) { if (((P[i][ii+1]-P[i][ii])^(P[j][jj+1]-P[j][jj]))>0 && i>j) { s[M++]=mp(seg(P[j][jj],P[i][ii],P[i][ii+1]),1); s[M++]=mp(seg(P[j][jj+1],P[i][ii],P[i][ii+1]),-1); } } else { s1=cross(P[j][jj],P[j][jj+1],P[i][ii]); s2=cross(P[j][jj],P[j][jj+1],P[i][ii+1]); if (c1>=0 && c2<0) s[M++]=mp(s1/(s1-s2),1); else if (c1<0 && c2>=0) s[M++]=mp(s1/(s1-s2),-1); } } sort(s,s+M); double pre=min(max(s[0].x,0.0),1.0),now; double sum=0; int cov=s[0].y; for (int j=1;j<M;j++) { now=min(max(s[j].x,0.0),1.0); if (!cov) sum+=now-pre; cov+=s[j].y; pre=now; } ret+=P[i][ii]*P[i][ii+1]*sum; } return ret/2; } int main() { scanf("%d\n",&N); for (int i=0;i<N;i++) { P[i].n=4; P[i].input(); ts=P[i].Area(); if (cmp(ts<0)) { reverse(P[i].p,P[i].p+P[i].n); P[i][P[i].n]=P[i][0]; ts=-ts; } S+=ts; } printf("%.9lf\n",S/PolygonUnion()); } //二维平面一个n个节点的简单多边形,多边形内有一个灯泡,求照明面积。 const double eps = 1e-8; const double pi = acos(-1.); using namespace std; int dblcmp( double x ) { if( fabs(x) < eps ) return 0; return x > 0 ? 1 : -1; } double nowAng; struct point { double x, y, a; point(){} point( double _x, double _y ) : x(_x), y(_y) { a = atan2(y, x); } bool operator<( const point p ) const { if( dblcmp(a-p.a) == 0 ) return x*x+y*y < p.x*p.x+p.y*p.y; return a < p.a; } } p[60000], O; inline double dis( point a, point b ) { double dx = a.x-b.x; double dy = a.y-b.y; return sqrt(dx*dx+dy*dy); } inline double cross( point k, point a, point b ) { return (a.x-k.x)*(b.y-k.y) - (a.y-k.y)*(b.x-k.x); } point inter( point a1, point a2, double ang ) { point b1 = point(0, 0), b2 = point(cos(ang), sin(ang)); double u = cross(a1, a2, b1), v = cross(a2, a1, b2); return point((b1.x*v+b2.x*u)/(v+u), (b1.y*v+b2.y*u)/(v+u)); } struct line { point a, b; line(){}; line( point _a, point _b ) : a(_a), b(_b){}; bool operator<( const line p ) const { if( fabs(a.x-p.a.x) < eps && fabs(a.y-p.a.y) < eps ) return cross(a, b, p.b) < 0; point d1 = inter(a, b, nowAng); point d2 = inter(p.a, p.b, nowAng); return d1.x*d1.x+d1.y*d1.y < d2.x*d2.x+d2.y*d2.y; } }; struct Event { double ang; int id, st; line L; bool operator<( const Event p ) const { if( dblcmp(ang-p.ang) == 0 ) return st > p.st; return ang < p.ang; } } E[200000]; int c; void add( point a, point b, int k ) { if( b < a ) swap(a, b); E[c].ang = a.a, E[c].st = 1, E[c].L = line(a, b), E[c++].id = k; E[c].ang = b.a, E[c].st = 0, E[c++].id = k; } multiset<line> S; multiset<line>::iterator itArr[100000]; inline double cal( line L, double d1, double d2 ) { point a = inter(L.a, L.b, d1); point b = inter(L.a, L.b, d2); return fabs(0.5*cross(O, a, b)); } int main() { int i, j, k, n; double d, t, ans, pre; while( scanf("%lf %lf", &O.x, &O.y) != EOF ) { c = 0; scanf("%d", &n); for( i = 0; i < n; ++i ) { scanf("%lf %lf", &p[i].x, &p[i].y); p[i].x -= O.x, p[i].y -= O.y; p[i].a = atan2(p[i].y, p[i].x); } O.x = O.y = 0; p[n] = p[0]; for( i = k = 0; i < n; ++i ) { d = fabs(p[i+1].a-p[i].a); if( d < pi ) add(p[i], p[i+1], k++); else { point tmp = inter(p[i], p[i+1], pi); tmp.a = pi*dblcmp(p[i].a); add(p[i], tmp, k++); tmp.a = pi*dblcmp(p[i+1].a); add(p[i+1], tmp, k++); } } sort(E, E+c); S.clear(); ans = 0; pre = -pi; for( i = 0; i < c; ++i ) { nowAng = E[i].ang; if( E[i].st ) { if( S.size() > 0 ) ans += cal(*S.begin(), pre, E[i].ang); itArr[E[i].id] = S.insert(E[i].L); } else { ans += cal(*S.begin(), pre, E[i].ang); S.erase(itArr[E[i].id]); } pre = E[i].ang; } printf("%.10lf\n", ans); } return 0; } //二维平面有n(0 < n <= 50000)条线段,要求判断n条线段是否存在交点,如果有,输出相交线段的编号。 #define MP make_pair #define PI pair #define FI first #define SE second #define PB push_back #define SZ size() const double eps = 1e-10; const double pi = acos(-1.); const int mod = 1000000007; const int maxn = 50100; const int INF = 99999999; struct point { int x, y; bool operator<( const point p ) const { if( x == p.x ) return y < p.y; return x < p.x; } } L[maxn][2]; int tim; struct eve { int x, id, st; eve(){} eve( int _x, int _id, int _st ) : x(_x), id(_id), st(_st) {} bool operator<( const eve p ) const { if( p.x == x ) return st > p.st; return x < p.x; } } E[maxn*2]; void getLine( point x, point y, double& a, double& b, double& c ) { a = y.y - x.y; b = x.x - y.x; c = y.x*x.y - x.x*y.y; } struct ele { int id; double k, c; ele( int _id ) { id = _id; if( L[id][0].x == L[id][1].x ) k = 0, c = L[id][0].y; else { double A, B, C; getLine(L[id][0], L[id][1], A, B, C); k = -A/B, c = -C/B; } } bool operator<( const ele p ) const { return tim*k+c < tim*p.k+p.c; } }; set<ele> S; set<ele>::iterator itArr[maxn]; inline set<ele>::iterator preIt( set<ele>::iterator it ) { return it == S.begin() ? S.end() : --it; } inline set<ele>::iterator nxtIt( set<ele>::iterator it ) { return it == S.end() ? S.end() : ++it; } int cross( point& k, point& a, point& b ) { return (a.x-k.x)*(b.y-k.y) - (a.y-k.y)*(b.x-k.x); } int dot( point& k, point& a, point& b ) { return (a.x-k.x)*(b.x-k.x) + (a.y-k.y)*(b.y-k.y); } inline int sgn( int x ) { if( x > 0 ) return 1; if( x < 0 ) return -1; return x; } bool inter( int a, int b ) { int d1 = sgn(cross(L[a][0], L[a][1], L[b][0])); int d2 = sgn(cross(L[a][0], L[a][1], L[b][1])); int d3 = sgn(cross(L[b][0], L[b][1], L[a][0])); int d4 = sgn(cross(L[b][0], L[b][1], L[a][1])); if( (d1^d2)==-2 && (d3^d4)==-2 ) return 1; if( d1 == 0 && dot(L[b][0], L[a][0], L[a][1]) <= 0 ) return 1; if( d2 == 0 && dot(L[b][1], L[a][0], L[a][1]) <= 0 ) return 1; if( d3 == 0 && dot(L[a][0], L[b][0], L[b][1]) <= 0 ) return 1; if( d4 == 0 && dot(L[a][1], L[b][0], L[b][1]) <= 0 ) return 1; return 0; } bool solve( int n ) { sort(E, E+n); S.clear(); for( int i = 0; i < n; ++i ) { tim = E[i].x; int id = E[i].id; if( E[i].st == 1 ) { ele t = ele(id); set<ele>::iterator nxt = S.lower_bound(t), pre = preIt(nxt); if( nxt != S.end() && inter((*nxt).id, id) ) { printf("YES\n%d %d\n", (*nxt).id, id); return 1; } if( pre != S.end() && inter((*pre).id, id) ) { printf("YES\n%d %d\n", (*pre).id, id); return 1; } itArr[id] = S.insert(nxt, t); } else { set<ele>::iterator pre = preIt( itArr[id] ), nxt = nxtIt( itArr[id] ); if( pre != S.end() && nxt != S.end() && inter((*pre).id, (*nxt).id) ) { printf("YES\n%d %d\n", (*pre).id, (*nxt).id); return 1; } S.erase(itArr[id]); } } return 0; } int main() { srand(4); int T, cases = 1; int i, j, k, e; double A, B, C; int N, M; scanf("%d", &N); for( i = 1; i <= N; ++i ) { scanf("%d %d %d %d", &L[i][0].x, &L[i][0].y, &L[i][1].x, &L[i][1].y); if( L[i][1] < L[i][0] ) swap(L[i][0], L[i][1]); } for( i = 1, e = 0; i <= N; ++i ) { E[e++] = eve(L[i][0].x, i, +1); E[e++] = eve(L[i][1].x, i, -1); } if( !solve(e) ) puts("NO"); return 0; }