转帖地址:http://www.cnblogs.com/cyq1162/archive/2010/07/12/1775774.html
热到飚血了。。。
上次创建了一房间了,现在要创建多个房间了。
我们像添加一个Chess类来创建很多棋子一样,现在创建一个Game类来创建很多房间:
Code文件夹右键,添加新建项->类->Game.cs,同样的,名称空间去掉[.Code]
namespace
NewChessProject
{
///
<summary>
///
游戏 by 路过秋天
///
</summary>
public
class
Game
{
}
}
先上一个房间列表的属性:
public
List
<
GameRoom
>
GameRoomList
//
房间列表
{
get
;
set
;
}
接下来就是一个创建房间的方法了:
public
void
CreateGameRoom(
int
count)
{
GameRoomList
=
new
List
<
GameRoom
>
();
int
margin
=
40
;
int
GameRoomWidth
=
120
;
int
pageWidth
=
800
;
int
x
=
0
, y
=
0
;
Point location;
for
(
int
i
=
0
; i
<
count; i
++
)
{
//
计算房间位置
x
=
i
%
(pageWidth
/
GameRoomWidth)
*
GameRoomWidth
+
margin
+
i
%
(pageWidth
/
GameRoomWidth)
*
20
;
y
=
(i
/
(pageWidth
/
GameRoomWidth))
*
GameRoomWidth
+
margin;
location
=
new
Point(x, y);
GameRoom GameRoom
=
new
GameRoom(i
+
1
, location, GameRoomWidth);
GameRoomList.Add(GameRoom);
}
}
public
void
DrawIn(Panel control)
{
for
(
int
i
=
0
; i
<
GameRoomList.Count; i
++
)
{
GameRoomList[i].DrawIn(control);
}
}
由于我们设置了页面总宽为800,我们需要到Room.xaml设置一下Canvas的宽和高:
<
Grid
x:Name
="LayoutRoot"
Background
="White"
Width
="800"
Height
="600"
HorizontalAlignment
="Left"
VerticalAlignment
="Top"
Margin
="0,0,0,0"
>
</
Grid
>
OK,现在我们回到Room.xaml.cs代码里,创建30个房间:
public
partial
class
Room : UserControl
{
public
Room()
{
InitializeComponent();
//
GameRoom gameRoom = new GameRoom(1, new Point(0,0), 120);
//
gameRoom.DrawIn(LayoutRoot);
Game game
=
new
Game();
game.CreateGameRoom(
30
);
game.DrawIn(LayoutRoot);
}
}
运行F5,看下效果:
怎么全挤在一堆了,我查了查,调了调,又比较了一下,发现:
原来Grid布局和Canvas布局的区别。
因此,把Grid标签换成Canvas标签就行了:
<
Canvas
Background
="White"
Height
="600"
HorizontalAlignment
="Left"
Margin
="0,0,0,0"
Name
="LayoutRoot"
VerticalAlignment
="Top"
Width
="800"
>
</
Canvas
>
OK,再F5运行,房间正常了:
OK,列表出来了。
下一节开始要讲WCF通讯,同时后面章节会对之前的很多代码会做调整与补充。
现在提供第3部分代码:点此下载