原文地址:http://www.cnblogs.com/YouXianMing/p/3793913.html
CAGradientLayer可以方便的处理颜色渐变。
效果: 代码说话: - (void)viewDidLoad { [super viewDidLoad]; CAGradientLayer *colorLayer = [CAGradientLayer layer]; colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)}; colorLayer.position = self.view.center; [self.view.layer addSublayer:colorLayer]; // 颜色分配 colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor, (__bridge id)[UIColor greenColor].CGColor, (__bridge id)[UIColor blueColor].CGColor]; // 颜色分割线 colorLayer.locations = @[@(0.25), @(0.5), @(0.75)]; // 起始点 colorLayer.startPoint = CGPointMake(0, 0); // 结束点 colorLayer.endPoint = CGPointMake(1, 0); colorLayer.type = kCAGradientLayerAxial;//默认值是kCAGradientLayerAxial,表示按像素均匀变化。除了默认值也无其它选项。 } 解释:
颜色分配严格遵守Layer的坐标系统,locations,startPoint,endPoint都是以Layer坐标系统进行计算的.
而locations并不是表示颜色值所在位置,它表示的是颜色在Layer坐标系相对位置处要开始进行渐变颜色了.
CAGradientLayer 的这四个属性 colors locations startPoint endPoint 都是可以进行动画的哦.
//小拓展
#define DEGREES(degrees) ((M_PI * (degrees))/ 180.f)
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
+ (CAShapeLayer *)LayerWithCircleCenter:(CGPoint)point
radius:(CGFloat)radius
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
clockwise:(BOOL)clockwise
lineDashPattern:(NSArray *)lineDashPattern
{
CAShapeLayer *layer = [CAShapeLayer layer];
// 贝塞尔曲线(创建一个圆)
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0)
radius:radius
startAngle:startAngle
endAngle:endAngle
clockwise:clockwise];
// 获取path
layer.path = path.CGPath;
layer.position = point;
// 设置填充颜色为透明
layer.fillColor = [UIColor clearColor].CGColor;
// 获取曲线分段的方式
if (lineDashPattern)
{
layer.lineDashPattern = lineDashPattern;
}
return layer;
}
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor];
CAGradientLayer *colorLayer = [CAGradientLayer layer];
colorLayer.backgroundColor = [UIColor blueColor].CGColor;
colorLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)};
colorLayer.position = self.view.center;
[self.view.layer addSublayer:colorLayer];
// 颜色分配
colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
colorLayer.locations = @[@(-0.2), @(-0.1), @(0)];
// 起始点
colorLayer.startPoint = CGPointMake(0, 0);
// 结束点
colorLayer.endPoint = CGPointMake(1, 0);
CAShapeLayer *circle = [ViewController LayerWithCircleCenter:CGPointMake(102, 100)
radius:80
startAngle:DEGREES(0)
endAngle:DEGREES(360)
clockwise:YES
lineDashPattern:nil];
circle.strokeColor = [UIColor redColor].CGColor;
[self.view.layer addSublayer:circle];
circle.strokeEnd = 1.f;
colorLayer.mask = circle;
CABasicAnimation* fadeAnim = [CABasicAnimation animationWithKeyPath:@"locations"];
fadeAnim.fromValue = @[@(-0.2), @(-0.1), @(0)];
fadeAnim.toValue = @[@(1.0), @(1.1), @(1.2)];
fadeAnim.duration = 1.5;
[colorLayer addAnimation:fadeAnim forKey:nil];
}