#include <cmath> #include <cstdio> #include <iostream> using namespace std; struct Point { double x,y; Point(double x=0,double y=0):x(x),y(y) {}//构造函数,方便函数编写 }; typedef Point Vector;//Vector只是Point的别名 Vector operator + (Vector A,Vector B) { return Vector (A.x+B.x,A.y+B.y); } Vector operator - (Vector A,Vector B) { return Vector (A.x-B.x,A.y-B.y); } Vector operator * (Vector A,double p) { return Vector (A.x*p,A.y*p); } Vector operator / (Vector A,double p) { return Vector (A.x/p,A.y/p); } Vector operator < (const Point &A,const Point &B) { return A.x<B.x||(A.x==B.x&&A.y<B.y); } Vector operator > (const Point &A,const Point &B) { return A.x>B.x||(A.x==B.x&&A.y>B.y); } const double eps=1e-10; int dcmp(double x)//三态函数,减少了精度问题 { if (fabs(x)<eps) { return 0; } else { return x<0?-1:1; } } bool operator == (const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0; } double Dot(Vector A,Vector B)//点积 { return A.x*B.x+A.y*B.y; } double Length(Vector A) { return sqrt(Dot(A,A)); } double Angle(Vector A,Vector B) { return acos(Dot(A,B)/Length(A)/Length(B)); } double Cross(Vector A,Vector B)//叉积 { return A.x*B.y-A.y*B.x; } double Area2(Point A, Point B, Point C) { return Cross(B - A , C - A); } Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } Vector Normal (Vector A)//计算单位法向量 { double L=Length(A); return Vector(-A.y/L,A.x/L); } Point GetSegmentIntersection(Point P,Vector V,Point Q,Vector w)//求线段交点 { Vector u= P - Q; double t=Cross(w,u)/Cross(V,w); return P+V*t; } Point GetLineIntersection(Point X1,Point Y1,Point X2,Point Y2)//求直线交点 { double a1 = (X1.y - Y1.y); double b1 = (Y1.x - X1.x); double c1 = (X1.x*Y1.y - Y1.x*X1.y); double a2 = (X2.y - Y2.y); double b2 = (Y2.x - X2.x); double c2 = (X2.x*Y2.y - Y2.x*X2.y); double x = (b1*c2 - b2*c1)/(a1*b2 - a2*b1); double y = (a2*c1 - a1*c2)/(a1*b2 - a2*b1); return Point(x,y); } double DistanceToLine(Point P,Point A,Point B) { Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2)/Length(v1)); } double DistanceToSegment(Point P,Point A,Point B) { if (A==B) { return Length(P-A); } Vector v1=B-A,v2=P-A,v3=P-B; if (dcmp(Dot(v1,v2))<0) { return Length(v2); } else if (dcmp(Dot(v1,v2))>0) { return Length(v3); } else { return fabs(Cross(v1,v2))/Length(v1); } } Point GetLineProjection(Point P,Point A,Point B)//点在直线上的投影 { Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v)); } bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) { double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1); double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<=0&&dcmp(c3)*dcmp(c4)<=0; } bool OnSemgment(Point p,Point a1,Point a2) { return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0; } int main() { return 0; }