为什么是这样的结果呢?我们来看一下程序过程:
如果我们没传递Thing对象的引用,那么我们将得到相反的结果。
拷贝和不拷贝
首先我们查看值类型,请使用下面的类和结构体。我们拥有一个Dude类包含个Name元素和2个Shoe。我们还有一个CopyDude()方法去产生一个新的Dude对象。
public struct Shoe {
public string Color;
}
public class Dude {
public string Name;
public Shoe RightShoe;
public Shoe LeftShoe;
public Dude CopyDude () {
Dude newPerson = new Dude();
newPerson.Name = Name;
newPerson.LeftShoe = LeftShoe;
newPerson.RightShoe = RightShoe;
return newPerson;
}
public override string ToString () {
return (Name + " : Dude!, I have a " + RightShoe.Color +
" shoe on my right foot, and a " +
LeftShoe.Color + " on my left foot.");
}
}
Dude类是一个引用类型并且因为Shoe结构是类的一个成员,所以它们都被分配到堆中。
运行下面的程序:
public static void Main () {
Class1 pgm = new Class1();
Dude Bill = new Dude();
Bill.Name = "Bill";
Bill.LeftShoe = new Shoe();
Bill.RightShoe = new Shoe();
Bill.LeftShoe.Color = Bill.RightShoe.Color = "Blue";
Dude Ted = Bill.CopyDude();
Ted.Name = "Ted";
Ted.LeftShoe.Color = Ted.RightShoe.Color = "Red";
Console.WriteLine(Bill.ToString());
Console.WriteLine(Ted.ToString());
}
我们将得到如下的输出:Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.那么我们将Shoe声明为一个引用类型又会产生什么结果呢?
public class Shoe {
public string Color;
}
再次运行main()函数, 我们得到的结果是:Bill : Dude!, I have a Red shoe on my right foot, and a Red on my left foot