cocos2d-X CCsprite点击问题

cocos2d-x CCLayer上精灵的点击判断的问题

今天发现的问题,记录下,对cocos2d坐标转换的理解还不透彻,看来有必要去学习下OpenGL的基础知识了。

//使用的2dx是老版本.

1. 平时在CCLayer上放置的CCSprite,判断是否被点击到的,我一般这样做:

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//on "init" you need to initialize your instance
bool  HelloWorld::init()
{
     bool  bRet = false ;
     do
     {
         CC_BREAK_IF(! CCLayer::init());
         
         //Get window size.
         CCSize size = CCDirector::sharedDirector()->getWinSize();
         
         //pSprite is a CCSprite for test.
         pSprite = CCSprite::spriteWithFile( "fjut.png" );
         CC_BREAK_IF(! pSprite);
         
         //Place the sprite on the center of the screen 
         pSprite->setPosition(ccp(size.width/2, size.height/2));
         
         this ->addChild(pSprite, 0);
         bRet = true ;
     } while  (0);
     
     this ->setIsTouchEnabled( true );
     return  bRet;
}
void  HelloWorld::registerWithTouchDispatcher()
{
     CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate( this , -1988, true );
}
 
static  CCRect getRect(CCNode* pNode)
{
     CCRect rc;
     rc.origin = pNode->getPosition();
     rc.size = pNode->getContentSize();
     rc.origin.x -= rc.size.width*0.5;
     rc.origin.y -= rc.size.height*0.5;
     return  rc;
}
 
void  HelloWorld::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
     CCPoint touchLocation = convertTouchToNodeSpace(pTouch);
     if (CCRect::CCRectContainsPoint(getRect(pSprite), touchLocation))
     {
         printf ( "我被点中了!\n" );
     }
}
 
bool  HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
     return  true ;
}

2. 要是在CCLayer1上放置CCLayer2(有偏移),再向CCLayer2上放置CCSprite的点击判断需要计算偏移量:

eg:

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//on "init" you need to initialize your instance
bool  HelloWorld::init()
{
     bool  bRet = false ;
     do
     {
         CC_BREAK_IF(! CCLayer::init());
         bRet = true ;
     } while  (0);
     
     this ->setIsTouchEnabled( true );
     
     this ->testLayer();
     
     return  bRet;
}
 
void  HelloWorld::testLayer()
{
     CCLayer* ly = CCLayer::node();
     /*x, y轴各偏移100*/
     ly->setPosition(ccp(100, 100));
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     //layer2 add to layer1
     this ->addChild(ly);
 
     pSprite = CCSprite::spriteWithFile( "fjut.png" );
     pSprite->setPosition(ccp(20, 20));
     ly->addChild(pSprite, 0);
}
 
void  HelloWorld::registerWithTouchDispatcher()
{
     CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate( this , -1988, true );
}
 
static  CCRect getRect(CCNode* pNode)
{
     CCRect rc;
     rc.origin = pNode->getPosition();
     rc.size = pNode->getContentSize();
     /*x, y轴各偏移100*/
     rc.origin.x -= rc.size.width*0.5 - 100; //!!!!
     rc.origin.y -= rc.size.height*0.5 - 100; //!!!!
     return  rc;
}
 
void  HelloWorld::ccTouchEnded(CCTouch* pTouch, CCEvent* event)
{
     CCPoint touchLocation = convertTouchToNodeSpace(pTouch);
     if (CCRect::CCRectContainsPoint(getRect(pSprite), touchLocation))
     {
         printf ( "我被点中了!\n" );
     }
}
 
bool  HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
     return  true ;
}
毛毛虫原创,转载请注明出处:http://www.cnblogs.com/fjut/

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