Android Platform 3.0 SDK和Eclipse ADT安装记录五

目录:

一、在Aptana 3上安装ADT插件

二、HTML5教程链接集

三、PhoneGap全屏问题

四、PhoneGap后退键和退出问题

五、easeljs demo

六、arctic.js demo

 

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一、在Aptana 3上安装ADT插件

 

 

1. ADT插件的更新网址:

https://dl-ssl.google.com/android/eclipse/

(20150608:或者用http://dl.google.com/android/eclipse/

回避安全连接)

 

Android ADT必需的Eclipse插件:

更新仓库在Preferrences->Install/Update->Avalable Software Sites中,默认被屏蔽,需要,勾选它,才可以在Help->Install New Software对话框中看到。第一次刷新列表会很慢。

Eclipse Indigo Update Sitehttp://download.eclipse.org/releases/indigoEnabled

(1) Eclipse Java development tools

(在Programming Languages节点下)

(2) Eclipse Web Developer Tools

(在Web, XML, Java EE and OSGi Enterprise Development节点下)

 

2. 指定Android SDK路径

 

3. 修改.js默认关联编辑器

Preferences->General->Editors->File Associations

默认改为

JavaScript Source Editor

这是Aptana的默认js编辑器,被WDT的js编辑器覆盖了。

 

4. 创建Android工程

 

5. 修改工程属性,增加Web特性

工程->右键->Properties->Project Natures->勾选Web

如果不勾选,Aptana自带的HTML编辑器(非WDT的)的代码提示将失效。

 

6. 添加phonegap支持

(1) 阅读phonegap教程:http://phonegap.com/start#android

(2) 添加phonegap的库(参考phonegap发布包内的例子),修改AndroidManifest.xml,添加一些固定的文件。

 

7. 测试html

(1) 创建html和js文件到assets目录

(2) 在打开html编辑器的情况下按Run按钮,打开本地浏览器(而非Android模拟器),进行本地浏览器(FireFox)测试。

(3) 尝试用Android模拟器运行

(4) Aptana 3对js和html的代码提示和调试功能都比较弱,不过比一般的编辑器要好些。

(5) 简单测试例子(修改自minijoe的测试文件

原始链接:

https://developer.mozilla.org/en/Canvas_tutorial/Basic_animations

我添加了touchmove事件监听器以防止触碰屏幕时卡死界面

 

assets\www\clock.js

 

 

// Simplified version of MDC clock example; original version was published
// without explicit copyright notice under the MIT license at
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Basic_animations

function clock() {
  var now = new Date();
  var canvas = document.getElementById('canvas');
  var ctx = canvas.getContext('2d');

  var w = canvas.width;
  var h = canvas.height;

  ctx.save();
  ctx.translate(w / 2, h / 2);

  var scale = Math.min(w, h) / 400;

  ctx.scale(scale, scale);

  ctx.beginPath();
  ctx.fillStyle = '#325fA2';
  ctx.arc(0, 0, 142 + 6, 0, Math.PI * 2, true);
  ctx.fill();

  ctx.beginPath();
  ctx.fillStyle = '#ffffff';
  ctx.arc(0, 0, 142 - 6, 0, Math.PI * 2, true);
  ctx.fill();

  ctx.rotate(-Math.PI / 2);
  ctx.strokeStyle = "black";
  ctx.fillStyle = "black";
  ctx.lineWidth = 8;
  ctx.lineCap = "round";

  // Hour marks
  for (i = 0; i < 12; i++) {
    ctx.save();
    ctx.rotate(i * Math.PI / 6);
    ctx.fillRect(110, -2, 10, 4);
    ctx.restore();
  }

  // Minute marks
  ctx.lineWidth = 5;
  for (i = 0; i < 60; i++) {
     if (i % 5 != 0) {
       ctx.save();
       ctx.rotate(i * Math.PI / 30);
       ctx.beginPath();
       ctx.moveTo(117, 0);
       ctx.lineTo(120, 0);
       ctx.stroke();
       ctx.restore();
     }
   }

  var sec = now.getSeconds();
  var min = now.getMinutes();
  var hr = now.getHours();
  hr = hr % 12;

  // write Hours
  ctx.save();
  ctx.rotate(hr * (Math.PI / 6) + (Math.PI / 360) * min +
      (Math.PI / 21600) * sec)
  ctx.fillRect(-5, -5, 85, 10);
  ctx.restore();

  // write Minutes
  ctx.save();
  ctx.rotate((Math.PI / 30) * min + (Math.PI / 1800) * sec);
  ctx.fillRect(-3, -3, 112 + 6, 6);
  ctx.restore();

  // Write seconds
  ctx.save();
  ctx.rotate(sec * Math.PI / 30);
  ctx.strokeStyle = "#D40000";
  ctx.fillStyle = "#D40000";
  ctx.lineWidth = 6;
  ctx.beginPath();
  ctx.moveTo(-30, 0);
  ctx.lineTo(83, 0);
  ctx.stroke();

  ctx.beginPath();
  ctx.arc(0, 0, 10, 0, Math.PI * 2, true);
  ctx.fill();

  // outer circle
  ctx.beginPath();
  ctx.arc(95, 0, 10, 0, Math.PI * 2, true);
  ctx.stroke();

  ctx.fillStyle = "#555";
  ctx.beginPath();
  ctx.arc(0, 0, 3, 0, Math.PI * 2, true);
  ctx.fill();
  ctx.restore();

  ctx.restore();
}

clock();
setInterval(clock, 1000);

var touches = []
document.body.addEventListener('touchmove', function(event) {
	event.preventDefault();
	console.log("touchmove");
	touches = event.touches;
}, false);

 

assets\www\clock.html

 

 

<html>
  <head>
    <title>Canvsout</title>
  </head>
  <body>
    <canvas id="canvas" width="200" height="200"></canvas>
    <script type="text/javascript" src="clock.js"></script>
  </body>
</html>

 

 

AndroidManifest.xml

注意:新版本的PhoneGap的AndroidManifest.xml不是这样写的,请参考官网:

http://docs.phonegap.com/en/2.0.0/guide_getting-started_android_index.md.html#Getting%20Started%20with%20Android

 

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.iteye.weimingtom.andhtml"
    android:versionCode="1"
    android:versionName="1.0" >

    <supports-screens
        android:anyDensity="true"
        android:largeScreens="true"
        android:normalScreens="true"
        android:resizeable="true"
        android:smallScreens="true" />

    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.VIBRATE" />
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.RECEIVE_SMS" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
    <uses-permission android:name="android.permission.READ_CONTACTS" />
    <uses-permission android:name="android.permission.WRITE_CONTACTS" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.GET_ACCOUNTS" />
    <uses-permission android:name="android.permission.BROADCAST_STICKY" />

    <uses-sdk android:minSdkVersion="10" />

    <application
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name" >
        <activity
            android:name=".AndHtmlActivity"
            android:label="@string/app_name" 
            android:configChanges="orientation|keyboardHidden">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        
        <activity
            android:name="org.apache.cordova.DroidGap"
            android:configChanges="orientation|keyboardHidden"
            android:label="@string/app_name" >
            <intent-filter>
            </intent-filter>
        </activity>
    </application>

    <!-- 
    <uses-sdk android:minSdkVersion="10" />
    <application
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name" >
        <activity
            android:name=".AndHtmlActivity"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
	 -->
    
</manifest>

 

AndHtmlActivity.java

 

 

package com.iteye.weimingtom.andhtml;

import org.apache.cordova.DroidGap;

import android.os.Bundle;

public class AndHtmlActivity extends DroidGap {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        super.loadUrl("file:///android_asset/www/clock.html");
    }
}

 

 

------------------------------

 

 

二、HTML5教程链接集

1. Canvas tutorial - MDN

可能有些内容特定于FireFox,但大部分例子应该也可用于Android手机上(可能需要一些修改,见上)

https://developer.mozilla.org/en/Canvas_tutorial

 

2. Sony Ericsson WebSDK Packager

PhoneGap官方推荐的工具,提供一个AIR模拟器(需要预先安装AIR运行时)和几个示例(都是基于PhoneGap)

http://developer.sonymobile.com/wportal/devworld/technology/other/web/websdkpackager

 

3. Cross-platform Development with PhoneGap

webos的官方PhoneGap例子

https://developer.palm.com/content/resources/develop/cross_platform_development.html

 

4. Web App Samples

Tizen官方提供的开源游戏示例(完整的游戏,比较复杂,有些是基于jquery的,推荐)

https://developer.tizen.org/resources/sample-web-applications

 

5. Windows Phone界面的网页Demo

http://m.microsoft.com/windowsphone/en-us/demo/default.aspx

 

6. Getting Started (CSS Tutorial)

MDN的CSS教程

https://developer.mozilla.org/en/CSS/Getting_Started

 

7. Making Isometric Real-Time Games with HTML5, CSS3 and Javascript

HTML5网页游戏开发

http://shop.oreilly.com/product/0636920020011.do

https://github.com/andrespagella/Making-Isometric-Real-time-Games

 

8. Arctic.js

http://dev.classmethod.jp/smartphone/as3-like-coding-arctic-js/

https://github.com/DeNADev/Arctic.js

 

9. ActionScript入門Wiki

关于HTML5 Canvas和第三方JavaScript库的教程(日文)

http://www40.atwiki.jp/spellbound/pages/1779.html

 

10. Learn HTML5, CSS3, Javascript - video style tutorials | TheCodePlayer

HTML5教程,可观看录像演示

http://thecodeplayer.com/

http://www.iteye.com/news/25389

 

11. HTML5.JP(日文)

http://www.html5.jp/

 

12.  Construct 2

http://www.scirra.com/construct2

 

13. 15 Best HTML5 Game Engines 

http://webinsightlab.com/technology/15-best-html5-game-engines/

 

14. EaselJS

http://www.createjs.com/#!/EaselJS

https://github.com/CreateJS/EaselJS/

zoe

精灵导出工具

http://www.createjs.com/#!/Zoe/download

 

15. Arctic.js

https://github.com/DeNADev/Arctic.js

 

16. jQuery

http://jquery.com/

 

17. Underscore.js

http://underscorejs.org/

 

18. Moment.js

http://momentjs.com/

 

19. modernizr

http://modernizr.com/

 

 

----------------------------------

 

三、PhoneGap全屏问题

 

在调用loadUrl之前执行:

 

 

        getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);     
        requestWindowFeature(Window.FEATURE_NO_TITLE);    
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, 
        		WindowManager.LayoutParams.FLAG_FULLSCREEN);  

 

参见:

http://blog.csdn.net/webdisk008/article/details/6701967

http://bbs.phonegapcn.com/thread-989-1-1.html

 

 

----------------------------------

(20120731)

 

四、PhoneGap后退键和退出问题

 

 

/**
 * @see http://stackoverflow.com/questions/8602722/phonegap-android-back-button-close-app-with-back-button-on-homepage
 */
function onBackKeyDown() {
    if($.mobile.activePage.is('#home')){
        if (navigator && navigator.app && navigator.app.exitApp) {
			console.log('navigator.app.exitApp()');
            navigator.app.exitApp();
        }
    } else {
        if (navigator && navigator.app && navigator.app.backHistory) {
            console.log('navigator.app.backHistory');
            navigator.app.backHistory();
        }
    }
}

function onDeviceReady() {
    document.addEventListener("backbutton", onBackKeyDown, false);
}

function onLoad() {
    document.addEventListener("deviceready", onDeviceReady, false);
}

 

五、easeljs demo

 

 

<html>
    <head>
        <!--
            http://127.0.0.1:8020/testeaseljs/index.html
        -->
        <script src="easeljs-0.4.2.min.js"></script>
        <script>
            function init() {
                elementCanvasStage = document.getElementById("canvasStage")
                stage = new Stage(elementCanvasStage);
                //stage.autoClear = true;
                stage.onClick = onStageClick;
                
                var g = new Graphics();
                g.setStrokeStyle(1);
                g.beginStroke(Graphics.getRGB(255,0,0));
                g.beginFill('#CCCCCC');
                g.drawRect(0, 0, elementCanvasStage.width, elementCanvasStage.height);
                shape = new Shape(g);
                shape.x = shape.y = 0;
                stage.addChild(shape);
                
                bmp = new Bitmap("images/preview6.png");
                stage.addChild(bmp);
                bmp.regX = bmp.image.width >> 1;
                bmp.regY = bmp.image.height >> 1;
                bmp.x = 0;
                bmp.y = 0;
                bmp.scaleX = -0.5;
                bmp.scaleY = 0.5;
                bmp.skewX = 90;
                bmp.skewY = 90;
                
                text = new Text("", "16px Arial", "#0000FF");
                stage.addChild(text);
                text.x = 0;
                text.y = 0;
                text.textBaseline = 'top';
                stage.update();
            }
            
            function onStageClick(event) {
                bmp.x = event.stageX;
                bmp.y = event.stageY;
                text.text = "onClick:(" + event.stageX + ", " + event.stageY + ")"; 
                stage.update();
            }
        </script>
    </head>
    <body onload="init();">
        <img src="images/preview6.png" style="display: none; z-index: -1"/>
        <canvas id="canvasStage" width="640" height="480"></canvas>
    </body>
</html>

 

 

六、arctic.js demo

 

 

 

<html>
    <!--
        http://127.0.0.1:8020/testarcticjs/index.html
    -->
    <head>
        <script src="./arctic.js"></script>
        <script>
            // see http://blob.geishatokyo.com/archives/103811
            function init() {
                var Shape = arc.display.Shape;
                var Sprite = arc.display.Sprite;
                var Class = arc.Class;
                var System = arc.System;
                var Game = arc.Game;
                var Align = arc.display.Align;
                var TextField = arc.display.TextField;
                var Event = arc.Event;
                
                var system = new System(640, 480, 'canvasStage');
                system.setGameClass(Class.create(Game, {
                    initialize : function(params) {
                        this.shape = new Shape();
                        this.addChild(this.shape);
                        this.shape.beginFill(0xCCCCCC, 1);
                        this.shape.drawRect(0, 0, 640, 480);
                        this.shape.endFill();
                        
                        this.sprite = new Sprite(this._system.getImage('images/preview6.png'));
                        this.addChild(this.sprite);
                        this.sprite.setAlign(Align.CENTER);
                        this.sprite.setScaleX(-0.5);
                        this.sprite.setScaleY(0.5);
                        this.sprite.setX(0);
                        this.sprite.setY(0);
                        this.sprite.setRotation(90);
                        
                        this.tf = new TextField();
                        this.addChild(this.tf);
                        this.tf.setAlign(Align.TOP_LEFT);
                        this.tf.setColor(0x000000);
                        this.tf.setFont('Arial', 16, false);
                        this.tf.setText('');
                        this.tf.setX(0);
                        this.tf.setY(0);
                        
                        this.addEventListener(Event.TOUCH_END, this.onTouch);
                    },
                    update : function() {
                          
                    },
                    onTouch : function(event) {
                        this.sprite.setX(event.x);
                        this.sprite.setY(event.y);
                        this.tf.setText('TOUCH_END:(' + event.x + ',' + event.y + ')');                        
                    }
                }));
                system.load(['images/preview6.png']);
            }
        </script>
    </head>
    <body onload="init();">
        <canvas id="canvasStage">
        </canvas>
    </body>
</html>

 

 

 

 

 

(TODO)

 

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