文章出处:http://blog.csdn.net/shift_wwx
请转载的朋友标明出处~~
前言:关于SparseArray 或者 相关的如SparseIntArray 网上相关的例子还是很多的,个人还是习惯性根据source code 总结一下。
总结版本基于4.4
一、SparseArray与HashMap
SparseArray是专门为Android提供了一种更加适合Android开发的数据结构,与HashMap比较效率会更高。初看之下,好像是一种数组,其实不然。数组的index是连续的。而SparseArray可以不连续,所以导致SparseArray就具有HashMap的一些特性,但是比HashMap的性能要好。
既然性能要好很多,那是不是所有可以用HashMap的地方都可以用SparseArray代替呢?也不尽然。SparseArray的value可以是任意类型,但它的key只能是Integer类型。如果key是Integer的话,用SparseArray还是很方便的,但是如果是string,那只能用HashMap了。
二、SparseArray
/** * SparseArrays map integers to Objects. Unlike a normal array of Objects, * there can be gaps in the indices. It is intended to be more memory efficient * than using a HashMap to map Integers to Objects, both because it avoids * auto-boxing keys and its data structure doesn't rely on an extra entry object * for each mapping. * * <p>Note that this container keeps its mappings in an array data structure, * using a binary search to find keys. The implementation is not intended to be appropriate for * data structures * that may contain large numbers of items. It is generally slower than a traditional * HashMap, since lookups require a binary search and adds and removes require inserting * and deleting entries in the array. For containers holding up to hundreds of items, * the performance difference is not significant, less than 50%.</p> * * <p>To help with performance, the container includes an optimization when removing * keys: instead of compacting its array immediately, it leaves the removed entry marked * as deleted. The entry can then be re-used for the same key, or compacted later in * a single garbage collection step of all removed entries. This garbage collection will * need to be performed at any time the array needs to be grown or the the map size or * entry values are retrieved.</p> * * <p>It is possible to iterate over the items in this container using * {@link #keyAt(int)} and {@link #valueAt(int)}. Iterating over the keys using * <code>keyAt(int)</code> with ascending values of the index will return the * keys in ascending order, or the values corresponding to the keys in ascending * order in the case of <code>valueAt(int)</code>.</p> */ public class SparseArray<E> implements Cloneable { private static final Object DELETED = new Object(); private boolean mGarbage = false; private int[] mKeys; private Object[] mValues; private int mSize; /** * Creates a new SparseArray containing no mappings. */ public SparseArray() { this(10); }从字面的意思来看SparseArray指的是稀疏数组。从注释来看,用SparseArray 来替代java中的HashMap在性能上有更好的提高,定义的空间在delete的时候并没有释放,而是做了标记保留了下来,方便后来重复使用,直到特殊调用时候gc出来。另外就是查找的方式用的是binary search(折半查找),这也是SparseArray 特殊之处,可以提高效率。
构造函数:
public SparseArray() { this(10); } public SparseArray(int initialCapacity) { if (initialCapacity == 0) { mKeys = EmptyArray.INT; mValues = EmptyArray.OBJECT; } else { mValues = ArrayUtils.newUnpaddedObjectArray(initialCapacity); mKeys = new int[mValues.length]; } mSize = 0; }默认是10个,当然里面都是空的。也可以指定数组的最小个数。
查找:
public E get(int key) { return get(key, null); } @SuppressWarnings("unchecked") public E get(int key, E valueIfKeyNotFound) { int i = ContainerHelpers.binarySearch(mKeys, mSize, key); if (i < 0 || mValues[i] == DELETED) { return valueIfKeyNotFound; } else { return (E) mValues[i]; } }不指定默认返回值的时候,返回的是null。
删除:
public void delete(int key) { int i = ContainerHelpers.binarySearch(mKeys, mSize, key); if (i >= 0) { if (mValues[i] != DELETED) { mValues[i] = DELETED; mGarbage = true; } } } public void remove(int key) { delete(key); } public void removeAt(int index) { if (mValues[index] != DELETED) { mValues[index] = DELETED; mGarbage = true; } } public void removeAtRange(int index, int size) { final int end = Math.min(mSize, index + size); for (int i = index; i < end; i++) { removeAt(i); } }删除方法提供了四个:
remove、delete是一个效果,参数都是key;
removeAt提供的却是value 的index;
removeAtRange删除的是一个范围,参数是value的index 和 偏移size;
注意:remove之后mGarbage都会被置为true,在适当的时候用于gc,gc完才能重置为false。
修改:
public void put(int key, E value) { int i = ContainerHelpers.binarySearch(mKeys, mSize, key); if (i >= 0) { mValues[i] = value; } else { i = ~i; if (i < mSize && mValues[i] == DELETED) { mKeys[i] = key; mValues[i] = value; return; } if (mGarbage && mSize >= mKeys.length) { gc(); // Search again because indices may have changed. i = ~ContainerHelpers.binarySearch(mKeys, mSize, key); } mKeys = GrowingArrayUtils.insert(mKeys, mSize, i, key); mValues = GrowingArrayUtils.insert(mValues, mSize, i, value); mSize++; } } public void setValueAt(int index, E value) { if (mGarbage) { gc(); } mValues[index] = value; } public void append(int key, E value) { if (mSize != 0 && key <= mKeys[mSize - 1]) { put(key, value); return; } if (mGarbage && mSize >= mKeys.length) { gc(); } mKeys = GrowingArrayUtils.append(mKeys, mSize, key); mValues = GrowingArrayUtils.append(mValues, mSize, value); mSize++; }修改提供了三个函数:
1)put 分为三种情况,一是数组已经有了,那就直接替换;二是数组中 value 之前被delete了,那就直接赋值;三是数组压根没出现过,用的是insert方式。
虽然这里insert可能影响到了效率,但是相对于binary search还是可以忽略的。
2)setValueAt 参数是values的index 和 value,个人感觉这里存在个漏洞,需要判断index 的存在性的。
3)append 参数换成了key 和 value,如果key 小于mKeys 最大的值,采用的是insert 方式,否则就用append在最后添加了。
SparseArray差不多的接口已经说的差不多了,来看一下几个核心的接口:
1、int i = ContainerHelpers.binarySearch(mKeys, mSize, key);
static int binarySearch(int[] array, int size, int value) { int lo = 0; int hi = size - 1; while (lo <= hi) { final int mid = (lo + hi) >>> 1;//除以2,无符号右移1位 final int midVal = array[mid]; if (midVal < value) { lo = mid + 1; } else if (midVal > value) { hi = mid - 1; } else { return mid; // value found } } return ~lo; // value not present }在找不到的时候,返回的却是 ~lo,不是0也不是-1。
2、mKeys = GrowingArrayUtils.insert(mKeys, mSize, i, key);
public static <T> T[] insert(T[] array, int currentSize, int index, T element) { assert currentSize <= array.length; if (currentSize + 1 <= array.length) { System.arraycopy(array, index, array, index + 1, currentSize - index); array[index] = element; return array; } @SuppressWarnings("unchecked") T[] newArray = ArrayUtils.newUnpaddedArray((Class<T>)array.getClass().getComponentType(), growSize(currentSize)); System.arraycopy(array, 0, newArray, 0, index); newArray[index] = element; System.arraycopy(array, index, newArray, index + 1, array.length - index); return newArray; }用的是System.arraycopy这里就不多解释了。
与SparseArray差不多,几个接口有点诧异。
1、构造函数
public SparseIntArray(int initialCapacity) { if (initialCapacity == 0) { mKeys = EmptyArray.INT; mValues = EmptyArray.INT; } else { mKeys = ArrayUtils.newUnpaddedIntArray(initialCapacity); mValues = new int[mKeys.length]; } mSize = 0; }SparseArray 是new 的mValues:
mValues = ArrayUtils.newUnpaddedObjectArray(initialCapacity); mKeys = new int[mValues.length];2、delete
public void delete(int key) { int i = ContainerHelpers.binarySearch(mKeys, mSize, key); if (i >= 0) { removeAt(i); } } public void removeAt(int index) { System.arraycopy(mKeys, index + 1, mKeys, index, mSize - (index + 1)); System.arraycopy(mValues, index + 1, mValues, index, mSize - (index + 1)); mSize--; }直接删掉了,没有保留一说
3、没有了remove、removeAtRange、setValueAt等接口
四、SparseBooleanArray
与前面两个差不多,value是boolean 型
1、构造函数
public SparseBooleanArray(int initialCapacity) { if (initialCapacity == 0) { mKeys = EmptyArray.INT; mValues = EmptyArray.BOOLEAN; } else { mKeys = ArrayUtils.newUnpaddedIntArray(initialCapacity); mValues = new boolean[mKeys.length]; } mSize = 0; }2、delete
public void delete(int key) { int i = ContainerHelpers.binarySearch(mKeys, mSize, key); if (i >= 0) { System.arraycopy(mKeys, i + 1, mKeys, i, mSize - (i + 1)); System.arraycopy(mValues, i + 1, mValues, i, mSize - (i + 1)); mSize--; } } /** @hide */ public void removeAt(int index) { System.arraycopy(mKeys, index + 1, mKeys, index, mSize - (index + 1)); System.arraycopy(mValues, index + 1, mValues, index, mSize - (index + 1)); mSize--; }其实完全可以跟SparseIntArray 一样,直接调用removeAt。
3、没有了remove、removeAtRange等接口,与SparseIntArray 比较多了setValueAt借口
五、LongSparseArray
public class LongSparseArray<E> implements Cloneable {个人感觉这个就是从SparseArray copy过来的接口,这里为什么要需要E?