俄罗斯方块总结

俄罗斯方块一共三个类中间用等号隔开

软件的开发过程

1 明确业务需求
 用自然语言,将业务功能描述清楚
 ...
2 业务分析
  找到有哪些业务对象,和图片的分析
  tetris(俄罗斯方块)
    |-- score 累计分数
    |-- lines 销毁的行数
    |-- Wall(墙 20行x10列)
           |-- 20row(行)
                  |--10 col cell(列)
    |-- tetromino(4格方块,有7种形态)   
           |-- 4 cell
    |--nextOne 下一个准备下落的方块
          |-- 4 cell     
3 数据模型,一切业务对象转换为数字表示
  场地按照行列划分为20x10格子
  格子有属性row,col,color
4 类 设计
  Tetris
    |-- int score
    |-- int lines
    |-- Cell[20][10] wall
    |-- Tetromino tetromino
    |     |--Cell[4] cells
             |-- row
             |-- col
             |-- color
5 算法设计,就是如何利用数据的计算实现软件的功能
  4格方块的初始形态: I S Z J L T O
  就在初始数据的数值状态设计
  四格方块的下落计算:就是将每个格子的row+1
  就是将下落的业务功能,转换为数字计算实现
  左右移动
  下落流程控制:控制方块下落与墙之间的控制关系
   1 合理的文字流程描述
   2 分析文字描述中的功能(动作)为方法
   3 用流程控制语句连接方法实现功能
   4  严格测试结果!TestCase
 左右移动流程控制
 分数计算
 界面的绘制
 键盘事件控制
 旋转流程控制
  加速下降流程控制
  开始流程控制(Timer)
  暂停流程控制
  继续流程控制
  结束流程控制
 

首先是Cell类,最基本的类包含3个私有属性和get,set方法,重写Object类的toString输出方法,并规定格子所具有的3个移动功能
package com.tarena.tetris;
//包:小写英文字母,域名倒写.项目名
/**
 * 最小的格子
 */
public class Cell{
    private int row;
    private int col;
    private int color;
    public Cell(int row, int col, int color) {
        super();
        this.row = row;
        this.col = col;
        this.color = color;
    }
    public int getCol() {
        return col;
    }
    public void setCol(int col) {
        this.col = col;
    }
    public int getColor() {
        return color;
    }
    public void setColor(int color) {
        this.color = color;
    }
    public int getRow() {
        return row;
    }
    public void setRow(int row) {
        this.row = row;
    }
   public void left(){
        col--;
    }
   public void right(){
        col++;
    }
    public void drop(){
        row++;
    }
    public String toString(){
        return row+","+col;
    }
}
===============================================================

package com.tarena.tetris;
import java.util.Arrays;
import java.util.Timer;
import java.util.TimerTask;

import javax.swing.JPanel;//是能够显示的矩形面板区域
import javax.swing.JFrame;//窗口框
import javax.swing.border.LineBorder;//实现边框
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyListener;
import java.awt.event.KeyEvent;
/*
 * 俄罗斯方块类
 * 俄罗斯方块 扩展了(extends)系统的显示面板,增加了墙和
 * 正在下落的方块
 * */
public class Tetris extends JPanel{
    public static final int ROWS = 20;
    public static final int COLS= 10;
    /*代表方块下落着陆的墙*/
    private Cell[][] wall = new Cell[ROWS][COLS];
    /*是正在下落的方块*/
    private Tetromino tetromino;
    /*下一个进入的方块*/
    private Tetromino nextOne;
    private static int score;
    private int lines;
    Timer timer;
    private boolean gameOver = false;
    private boolean pause = false;//暂停
    private static final int[] SCORE_LEVEL={0,1,4,10,100};
    private static final Graphics Graphics = null;
    /*销毁(destory)满行*/             //     0 1 2  3  4
    /*在Tetris中添加方法,检查游戏是否结束*/
    public void rotateRightAction(){
        tetromino.rotateRight();
        if(outOfBounds()||coincide()){
            tetromino.rotateLeft();
        }
    }
    public void rotateLeftAction(){
        tetromino.rotateLeft();
        if(outOfBounds()||coincide()){
            tetromino.rotateRight();
        }
    }
    /*在Tetris中添加方法,检查游戏是否结束*/
    private boolean gameOver(){
        gameOver = wall[0][4]!=null;
        return gameOver;
    }
    /*在Tetris中添加方法*/
    public void hardDropAction(){
        while(canDrop()){
            tetromino.softDrop();
            }
        tetrominoLandToWall();
        destroy();
        if(gameOver()){
            gameOverAction();
        }
        nextTetromino();
    }
    public void destroy(){
        int lines = 0;//统计本次销毁的行数
        for(int row = 0 ;row<wall.length;row++){
            Cell[] line = wall[row];
            if(fullCell(line)){
                clearLine(row,wall);
                lines++;//每消除一行就累计加1
            }
        }
        score += SCORE_LEVEL[lines];
        this.lines +=lines;
    }
    public static void clearLine(int row,Cell[][] wall ){
        for(int i=row;i>1;i--){
            System.arraycopy(wall[i-1],0,wall[i],0,wall[i].length);
        }
        Arrays.fill(wall[0],null);
    }
    public static boolean fullCell(Cell []line){
        for(int col = 0;col<line.length;col++){
            if(line[col]==null) {
                return false;//找到空格子,这行没有满
            }
        }
        return true;
    }
    public String toString(){//显示全部的墙
        String str = "";
        for(int row = 0;row<ROWS;row++){
            Cell[] line = wall[row];
            for(int col = 0;col<COLS;col++){
                Cell cell = line[col];
                if(tetromino.contains (row,col)){
                    str +=row+","+col+"  ";
                }else{
                    str = str + cell + " ";
                    }
            }
            str +="\n";
        }
        return str;
    }
    /*4格方块下降流程
     * 方块移动到区域最下方或是着地到其他方块上无法移动时,
     * 就会固定到该处,而新的方法快出现在区域上方开始下落。
     * 如果能下降就继续下降,
     * 否则就着陆到墙上,并且生成(随机)下一个方块
     * */
    public void softDropAction(){
        if(canDrop()){//如果能下降
            tetromino.softDrop();//方块继续下降
        }else{
            tetrominoLandToWall();//着陆到墙上
            destroy();//
            if(gameOver()){
                gameOverAction();
            }
            nextTetromino();//生产(随机)下一个方块
        }
    }
    private void startGameAction(){
        gameOver = false;
        pause = false;
        score = 0;
        lines = 0;
        emptyWall();
        nextTetromino();
        repaint();
        timer = new Timer();
        timer.schedule(new TimerTask(){
            public void run(){
                softDropAction();
                repaint();
             }
         }, 500, 500);
    }
    private void emptyWall() {
        for(int row=0;row<ROWS;row++){
            Arrays.fill(wall[row],null);
        }
        
    }
    /*清理游戏结束现场,如:停止定时器等*/
    private void gameOverAction() {
            timer.cancel();//停止定时器
    }
    /*检查 方块 是否能够继续下落:到底最低部,或者墙上
     * 的下方有方块,返回false不能下降,返回true可以下降
     * */
    public boolean canDrop(){
        //检查到底部
        Cell[] cells = tetromino.getCells();
        for(Cell cell:cells){
            if(cell.getRow()==ROWS-1){
                return false;
            }
        }
        //检查墙上下方是否有方块
        for(Cell cell:cells){
            int row = cell.getRow();
            int col = cell.getCol();
            Cell block = wall[row+1][col];
            if(block!=null){
                return false;
            }
        }
        return true;
    }
    /*方块“着陆”到墙上,
     * 取出每个小cell
     * 找到cell的行号row和列号col
     * 将cell放置到wall[row][col]位置上
     * */
    public void tetrominoLandToWall(){
        Cell[] cells = tetromino.getCells();
        for(Cell cell:cells){
            int row = cell.getRow();
            int col = cell.getCol();
            wall[row][col] = cell;
        }
    }
    /*生产(随机)下一个方块
     * 1 下一个变为当前的
     * 2 随机产生下一个
     * */
    public void nextTetromino(){
        if(nextOne==null){//第一次nextOne是null时候先生产一个
            nextOne = Tetromino.randomTetromino();
        }
        tetromino = nextOne;//下一个变为当前的
        nextOne = Tetromino.randomTetromino();//随机产生下一个
        if(tetromino==null){//处理第一次使用时候下一个是null
            tetromino=Tetromino.randomTetromino();
        }
    }
    /*以格子为单位左右移动方块
     * 1)如果遇到左右边界就不能移动了
     * 2)如果与墙上的格子相撞就不能移动了
     * 变通为:
     * 1)先将方块左移动,
     * 2)检查(移动结果是否出界),或者(重合)
     * 3)如果检查失败,就右移的回来
     *
     * */
    public void moveLeftAction(){
        tetromino.moveLeft();
        if(outOfBounds() || coincide()){
            tetromino.moveRight();
            
        }
    }
    private boolean outOfBounds() {
        Cell[] cells = tetromino.getCells();
        for (int i = 0; i < cells.length; i++) {
            Cell cell = cells[i];
            int row = cell.getRow();
            int col = cell.getCol();
            if(row == ROWS||col<0||col>=COLS){
                return true;
            }
        }
        return false;
    }
    private boolean coincide() {
        Cell[] cells = tetromino.getCells();
        for (int i = 0; i < cells.length; i++) {
            Cell cell = cells[i];
            int row = cell.getRow();
            int col = cell.getCol();
            if(row >0&&row<ROWS&&col<COLS&&col>0
                    &&wall[row][col]!=null){
                return true;//重合
            }
        }
        return false;
    }
    public void moveRightAction(){
        tetromino.moveRight();
        if(outOfBounds() || coincide()){
            tetromino.moveLeft();
        }
    }
    public static final int CELL_SIZE = 25;
    /*在Tetris.java中添加main方法 作为软件的启动方法*/
    public static void main(String []args){
        JFrame frame = new JFrame("俄罗斯方块");
        int wigth =(COLS+8)*CELL_SIZE +100;
        int height =ROWS*CELL_SIZE +100;
        frame.setSize(wigth,height);
        frame.setLocationRelativeTo(null);//居中
        frame.setDefaultCloseOperation(
            JFrame.EXIT_ON_CLOSE);//设置关闭窗口就关闭软件
        frame.setLayout(null);//取消默认布局,取消自动充满
        Tetris panel = new Tetris();
        panel.setLocation(45,25);
        panel.setSize((COLS+8)*CELL_SIZE,ROWS*CELL_SIZE);
        panel.setBorder(new LineBorder(Color.black));
        frame.add(panel);//窗口中添加面板
        frame.setVisible(true);//显示窗口时候调用paint()
        panel.action();
    }
    /*动作方法,这里是让软件开始动作,*/
    public void action(){
        //wall[18][2] = new Cell(18,2,0xff0000);
        startGameAction();
        
        //重绘方法->尽快调用paint()
        //startGameAction();
        //this 是当前Tetris面板
        this.requestFocus();//为当前面板请求获得输入焦点
        //this对象就获得了输入焦点,以后任何的
        //键盘输入(包括左右方向键)目标就是这个面板对象了!
        //addKeyLIstener添加键盘监听,监听那些按键输入了
        this.addKeyListener(new KeyAdapter(){
            public void keyPressed(KeyEvent e) {
                int key = e.getKeyCode();//key按键
                if(gameOver){
                    if(key==KeyEvent.VK_S){
                        startGameAction();//启动游戏开始流程
                    }
                    return;
                }
                if(pause){
                    if(key==KeyEvent.VK_C){
                        continueAction();
                    }return;
                }
                //System.out.println("Type:"+e.getKeyCode());
                
                switch(key){
                case KeyEvent.VK_RIGHT :moveRightAction();break;
                case KeyEvent.VK_LEFT :moveLeftAction();break;
                case KeyEvent.VK_DOWN :softDropAction();break;
                case KeyEvent.VK_UP :rotateRightAction();break;
                case KeyEvent.VK_SPACE :hardDropAction();break;
                case KeyEvent.VK_P :pasueAction();break;
                }
                //按键->方块移动方法->改变方块数据->repaint()
                //->尽快调用paint()->利用新数据绘制
                repaint();
            }

            private void continueAction() {
                pause = false;
                timer = new Timer();
                timer.schedule(new TimerTask(){
                    public void run(){
                        softDropAction();
                        repaint();
                     }
                 }, 500, 500);
            }
            private void pasueAction() {
                pause = true;
                timer.cancel();
                
            }
         });    
    }
    

    //JPanel 类利用paint(涂画)方法绘制界面
    //子类重写paint方法可以修改绘图逻辑
    public static final int BORDER_COLOR = 0x667799;
    public static final int BG_COLOR = 0xC3D5EA;
    public static final int FONT_COLOR = 0;
    public void paint(Graphics g) {
        //g 代表绑定在当前面板上的画笔
        //利用画笔在当前 面板上 绘制了一串字符!
        paintBackground(g);//填充背景
        paintWall(g);//绘制墙
        paintTetromino(g);//绘制当前方块
        paintNextOne(g);//绘制下一个方块
        paintScore(g);//绘制分数
        paintTetrisBorder(g);//绘制边线
        
    }
    
    private void paintScore(Graphics g) {
        int x = 12 * CELL_SIZE;
        int y = 5 * CELL_SIZE;
        Font font = new Font(getFont().getName(),Font.BOLD,25);
        String str = "分数: "+score;
        g.setColor(new Color(FONT_COLOR));
        g.setFont(font);
        g.drawString(str, x, y);
        y+=2*CELL_SIZE;
        str = "行数: "+lines;
        g.drawString(str, x, y);
        if(gameOver){
            str = "(T_T)![s]再来!";
            y+=2*CELL_SIZE;
            g.drawString(str, x, y);
        }
        if(pause){
            str = "[c]继续!";
            y+=2*CELL_SIZE;
            g.drawString(str, x, y);
        }else{
            str = "[p]暂停!";
            y+=2*CELL_SIZE;
            g.drawString(str, x, y);
        }
    }
    private void paintNextOne(Graphics g) {
        if(nextOne==null)//如果没有4格方块就返回,不绘制
            return;
        for (Cell cell : nextOne.getCells()) {
            int row = cell.getRow()+1;
            int col = cell.getCol()+9;
            int x = col*CELL_SIZE;
            int y = row*CELL_SIZE;
            g.setColor(new Color(cell.getColor()));
            g.fillRect(x, y, CELL_SIZE, CELL_SIZE);
            g.setColor(new Color(BORDER_COLOR));
            g.drawRect(x, y, CELL_SIZE, CELL_SIZE);
        }
        
    }
    private void paintTetromino(Graphics g) {
        if(tetromino==null)//如果没有4格方块就返回,不绘制
            return;
        for (Cell cell : tetromino.getCells()) {
            int row = cell.getRow();
            int col = cell.getCol();
            int x = col*CELL_SIZE;
            int y = row*CELL_SIZE;
            g.setColor(new Color(cell.getColor()));
            g.fillRect(x, y, CELL_SIZE, CELL_SIZE);
            g.setColor(new Color(BORDER_COLOR));
            g.drawRect(x, y, CELL_SIZE, CELL_SIZE);
        }
        
    }
    private void paintWall(Graphics g) {
        for (int row = 0; row <ROWS; row++) {
            for (int col = 0; col < COLS; col++) {
                Cell cell = wall[row][col];
                int x = col*CELL_SIZE;
                int y = row*CELL_SIZE;
                if(cell == null){
                    //g.setColor(new Color(BORDER_COLOR));
                   // g.drawRect(x, y,
                     //   CELL_SIZE, CELL_SIZE);
                }else{
                    g.setColor(new Color(cell.getColor()));
                    g.fillRect(x, y,
                            CELL_SIZE, CELL_SIZE);
                    g.setColor(new Color(BORDER_COLOR));
                    g.drawRect(col*CELL_SIZE, row*CELL_SIZE,
                        CELL_SIZE, CELL_SIZE);
                }
            }        
        }    
    }
    private void paintBackground(Graphics g) {
        g.setColor(new Color(BG_COLOR));
        g.fillRect(0, 0, getWidth(), getHeight());    
    }
    private void paintTetrisBorder(Graphics g) {
        g.setColor(new Color(BORDER_COLOR));
        g.drawRect(0, 0, CELL_SIZE*COLS, CELL_SIZE*ROWS-1);
        g.drawRect(CELL_SIZE*COLS,0,
            CELL_SIZE*8-1, CELL_SIZE*ROWS-1);    
    }
}

===============================================================

package com.tarena.tetris;
import java.util.Arrays;
import java.util.Random;
/*
 * 四格方块类,有7种子类:I T S Z J L O
 * */
public abstract class Tetromino {
    public static final int I_COLOR =0xff6600;
    public static final int T_COLOR =0xffff00;
    public static final int S_COLOR =0x66ccff;
    public static final int Z_COLOR =0x00ff00;
    public static final int J_COLOR =0x0000ff;
    public static final int L_COLOR =0xcc00ff;
    public static final int O_COLOR =0xff0000;
    protected Cell[] cells = new Cell[4];
    /*四格方块的下落,是四个格子一起下落*/
    public void softDrop(){
        for(int i = 0;i<cells.length;i++){
            cells[i].drop();
        }
    }
    /*向左移动一步*/
    public void moveLeft(){
        for(int i = 0;i<cells.length;i++){
            Cell cell = cells[i];//引用赋值
            cell.left();
        }
    }
    public void moveRight(){
        //增强for循环,是传统数组迭代的“简化版本”,
        //也称为foreach循环(foreach迭代)(java 5以后)
        for(Cell cell:cells){//底层实现就是经典迭代
            cell.right();
        }
    }
    public Cell[] getCells() {
        return cells;
    }
    protected Offset[] states;//旋转的状态
    protected class Offset{
        int row0,col0;
        int row1,col1;
        int row2,col2;
        int row3,col3;
        public Offset(int row0, int col0, int row1,
                int col1, int row2, int col2,
                int row3, int col3){
            this.row0 = row0;
            this.col0 = col0;
            this.row1 = row1;
            this.col1 = col1;
            this.row2 = row2;
            this.col2 = col2;
            this.row3 = row3;
            this.col3 = col3;
        }
        
    }
    private int index = 10000-1;
    /*向右转*/
    public void rotateRight(){
        index++;
        Offset offset = states[index%states.length];
        Cell axis = cells[0];//找到轴(axis)的位置
        
        cells[0].setRow(offset.row0+axis.getRow());
        cells[0].setCol(offset.col0+axis.getCol());
        cells[1].setRow(offset.row1+axis.getRow());
        cells[1].setCol(offset.col1+axis.getCol());
        cells[2].setRow(offset.row2+axis.getRow());
        cells[2].setCol(offset.col2+axis.getCol());
        cells[3].setRow(offset.row3+axis.getRow());
        cells[3].setCol(offset.col3+axis.getCol());
    }
    public void rotateLeft(){
        index--;
        Offset offset = states[index%states.length];
        Cell axis = cells[0];//找到轴(axis)的位置

        cells[0].setRow(offset.row0+axis.getRow());
        cells[0].setCol(offset.col0+axis.getCol());
        cells[1].setRow(offset.row1+axis.getRow());
        cells[1].setCol(offset.col1+axis.getCol());
        cells[2].setRow(offset.row2+axis.getRow());
        cells[2].setCol(offset.col2+axis.getCol());
        cells[3].setRow(offset.row3+axis.getRow());
        cells[3].setCol(offset.col3+axis.getCol());
    }
    /*随机生成一个具体方法*/
    public static Tetromino randomTetromino() {
        Random random = new Random();
        int type = random.nextInt(7);//0~6
        switch(type){
        case 0:return new I();
        case 1:return new T();
        case 2:return new S();
        case 3:return new J();
        case 4:return new Z();
        case 5:return new L();
        case 6:return new O();
        
        }
        return null;
    }
    public String toString(){
        return Arrays.toString(cells);
    }
    public boolean contains(int row, int col) {
        for(int i =0;i<cells.length;i++){
            Cell cell = cells[i];
            if(cell.getRow()==row && cell.getCol()==col){
                return true;
            }
        }
        return false;
    }
    
    
}
class I extends Tetromino{
    public I(){
    cells[0] = new Cell(0,4,I_COLOR);
    cells[1] = new Cell(0,3,I_COLOR);
    cells[2] = new Cell(0,5,I_COLOR);
    cells[3] = new Cell(0,6,I_COLOR);
    states = new Offset[]{
        new Offset(0,0,-1,0,1,0,2,0),
        new Offset(0,0,0,-1,0,1,0,2),
        };
    }
}
class T extends Tetromino{
    public T(){
        cells[0] = new Cell(0,4,T_COLOR);
        cells[1] = new Cell(0,3,T_COLOR);
        cells[2] = new Cell(0,5,T_COLOR);
        cells[3] = new Cell(1,4,T_COLOR);
        states = new Offset[]{
                
                new Offset(0,0,1,0,-1,0,0,1),
                new Offset(0,0,0,-1,0,1,1,0),
                new Offset(0,0,1,0,-1,0,0,-1),
                new Offset(0,0,0,1,0,-1,-1,0),
                    };
            }
}
class S extends Tetromino{
    public S(){
        cells[0] = new Cell(0,4,S_COLOR);
        cells[1] = new Cell(0,5,S_COLOR);
        cells[2] = new Cell(1,3,S_COLOR);
        cells[3] = new Cell(1,4,S_COLOR);
        states = new Offset[]{
                new Offset(0,0,-1,0,1,1,0,1),
                new Offset(0,0,0,1,1,-1,1,0),
                    };
            }
}
class Z extends Tetromino{
    public Z(){
        cells[0] = new Cell(0,4,Z_COLOR);
        cells[1] = new Cell(0,3,Z_COLOR);
        cells[2] = new Cell(1,4,Z_COLOR);
        cells[3] = new Cell(1,5,Z_COLOR);
        states = new Offset[]{
                new Offset(0,0,-1,1,0,1,1,0),
                new Offset(0,0,-1,-1,-1,0,0,1),
                    };
            }
}
class J extends Tetromino{
    public J(){
        cells[0] = new Cell(0,4,J_COLOR);
        cells[1] = new Cell(0,3,J_COLOR);
        cells[2] = new Cell(0,5,J_COLOR);
        cells[3] = new Cell(1,5,J_COLOR);
        states = new Offset[]{
                new Offset(0,0,-1,0,1,0,1,-1),
                new Offset(0,0,0,1,0,-1,-1,-1),
                new Offset(0,0,1,0,-1,0,-1,1),
                new Offset(0,0,0,-1,0,1,1,1),
                    };
            }
}
class L extends Tetromino{
    public L(){
        cells[0] = new Cell(0,4,L_COLOR);
        cells[1] = new Cell(0,3,L_COLOR);
        cells[2] = new Cell(0,5,L_COLOR);
        cells[3] = new Cell(1,3,L_COLOR);
        states = new Offset[]{
                new Offset(0,0,-1,0,1,0,-1,-1),
                new Offset(0,0,0,1,0,-1,-1,1),
                new Offset(0,0,1,0,-1,0,1,1),
                new Offset(0,0,0,-1,0,1,1,-1),
                    };
            }
}
class O extends Tetromino{
    public O(){
        cells[0] = new Cell(0,4,O_COLOR);
        cells[1] = new Cell(0,5,O_COLOR);
        cells[2] = new Cell(1,4,O_COLOR);
        cells[3] = new Cell(1,5,O_COLOR);
        states = new Offset[]{
                new Offset(0,0,0,1,1,0,1,1),
                new Offset(0,0,0,1,1,0,1,1),
                
                    };
            }
}

你可能感兴趣的:(俄罗斯方块)