State 设计模式

State模式:

 

 

public class Context { 
 
public static final int STATE_ONE = 0; 
public static final int STATE_TWO = 1;  

private State currentState = new ConcreteState1(); 

public void request() { 
currentState.handle(); 

 
public void changeState(int state) { 
switch (state) { 
case STATE_ONE: 
currentState = new ConcreteState1();//关键点    属性(对象)发生改变
break; 
case STATE_TWO: 
currentState = new ConcreteState2();//关键点 
break; 


}

 

public class ConcreteState2 implements State { 
 
public void handle() { 
System.out.println("ConcreteState2.handle() executing"); 

}

 

public class ConcreteState1 implements State { 
 
public void handle() { 
System.out.println("ConcreteState1.handle() executing"); 

}

 

public interface State { 
public void handle(); 
}

 

public class Test { 
 
public static void main(String[] args) { 
Context ctx = new Context(); 
ctx.request(); 
// 改变ctx的状态?为什么改变了呢?大家想想看。 
ctx.changeState(Context.STATE_TWO); 
 
// 再次唤起Context.request(),结果大不一样。 
ctx.request(); 

}

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