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Constructing
Hdu 1102
Constructing
Roads
简单的最小生成树问题,关键在于建图的正确性。 CODE: #include <stdio.h> #include <stdlib.h> #include < string.h> #include <algorithm> using namespace std; co
·
2015-11-08 11:05
struct
sdut 2493
Constructing
Roads (图论)
http://acm.sdut.edu.cn/sdutoj/problem.php?action=showproblem&problemid=2493 好纠结 这么道 破题 比赛是竟然 没做出来 ,比赛 完后 加了个 条件就对了 ,为什么 比赛时 那么 没状态 。。。。。。。。。。。 题意:给出一个无向图&nbs
·
2015-11-08 09:22
struct
PKU2255 Tree Recovery 二叉树的遍历
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-11-07 15:26
tree
POJ 2421
Constructing
Roads (最小生成树)
Constructing
Roads Time Limit:2000MS Memory Limit:65536KB
·
2015-11-07 14:12
struct
HDOJ 1102
Constructing
Roads 最小生成树
//Prim算法 #include <iostream> #include <memory.h> #define INF 1000000 #define MAX 200 using namespace std; int main() { int arcs[MAX][MAX]; bool isvisit[MAX]; int min_weight[
·
2015-11-07 13:12
struct
hdoj 1102
Constructing
Roads
题目:http://acm.hdu.edu.cn/showproblem.php?pid=1102 分析:看到这题给出的都是矩阵形式,就知道了可以用Prim算法求MST。 #include <iostream> using namespace std; #define typec int #define V 101 const typec inf=0x3f3f3f3f
·
2015-11-07 12:24
struct
Java/WebService 入门与使用
Axis is essentially a SOAP engine -- a framework for
constructing
SOAP processors such as clients, servers
·
2015-11-07 12:48
webservice
HDU 1025
Constructing
Roads In JGShining's Kingdom (DP)
Problem Description JGShining's kingdom consists of 2n(n is no more than 500,000) small cities which are located in two parallel lines. Half of these cities are rich in resource (we call them ri
·
2015-11-07 11:36
struct
Matt Meleski's .Net Blog - The ABC's of .NET :
Constructing
BizTalk 2004 XML Messages (In an Orchestration
Constructing
BizTalk 2004 XML Messages (In an Orchestration) - Choices Before using a BizTalk
·
2015-11-06 07:35
message
HDU1025——LIS——
Constructing
Roads In JGShining's Kingdom
Problem Description JGShining's kingdom consists of 2n(n is no more than 500,000) small cities which are located in two parallel lines. Half of these cities are rich in resource (we call them ric
·
2015-11-03 22:15
struct
Critical Rendering Path
amp; cssom https://developers.google.com/web/fundamentals/performance/critical-rendering-path/
constructing
-the-object-model
·
2015-11-02 17:52
Path
poj 2421
Constructing
Roads
Constructing
Roads Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 16528 Accepted
·
2015-11-02 17:49
struct
ZOJ1944(Tree Recovery)
Her favorite game was
constructing
randomly looking
·
2015-11-02 15:36
tree
HDU 1025 (LIS+二分)
Constructing
Roads In JGShining's Kingdom
这是最大上升子序列的变形,可并没有LIS那么简单。 需要用到二分查找来优化。 看了别人的代码,给人一种虽不明但觉厉的赶脚 直接复制粘贴了,嘿嘿 原文链接: http://blog.csdn.net/ice_crazy/article/details/7536332 假设存在一个序列d[1..9] = 2 1 5 3 6 4 8 9 7,可以看出来它的LIS长度为5
·
2015-11-02 11:44
struct
二叉树遍历
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-11-02 09:19
二叉树
Microsoft .NET Framework 2.0 Application Development Foundation 翻译系列7(第一章:第三课 类的构造)
Lesson 3:
Constructing
Classes类的构造 In object-oriented languages, the bulk of the work
·
2015-11-01 15:32
application
hdu 4332
Constructing
Chimney
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=4332 先用状态压缩求出相邻两层之间的关系,然后用矩阵的快速幂来求 每一层有8个位置然后就有256种状态,但是可以发现,有4个是对称的,也就只用计算70种状态。 我没优化,直接用256种状态进行的计算,如果一直按矩阵的快速幂来求总是栈溢出,必须要先预处理矩阵的1-30次幂的值。 View C
·
2015-11-01 14:59
struct
D - 二叉树遍历(推荐)
Her favorite game was
constructing
randomly looking binary trees with capital letters in t
·
2015-11-01 13:29
二叉树
HDU1025:
Constructing
Roads In JGShining's Kingdom(LIS)
Problem Description JGShining's kingdom consists of 2n(n is no more than 500,000) small cities which are located in two parallel lines. Half of these cities are rich in resource (we call them ri
·
2015-11-01 13:13
struct
HDU 1025
Constructing
Roads In JGShining's Kingdom(最长上升子序列的长度)
Constructing
Roads In JGShining's Kingdom Time Limit: 2000/1000 MS (Java/Others)  
·
2015-11-01 12:29
struct
Hdu 1025(LIS)
Constructing
Roads In JGShining's Kingdom Time Limit: 2000/1000 MS (Java/Others)
·
2015-11-01 11:43
HDU
POJ 2455 Secret Milking Machine (Dinic + 二分 或 二分+SAP)
65536K Total Submissions: 7681 Accepted: 2340 Description Farmer John is
constructing
·
2015-11-01 08:10
dinic
编写高效率的AS3代码的小技巧
不知道真的假的,有时间再测试 =============== Array & Object
constructing
构造数组和对象的时候,new Array() and new
·
2015-10-31 19:08
as3
hdu 1102
Constructing
Roads
//最小生成树裸题,稠密图,用prim实现不用kruskal #include <stdio.h> #include <string.h> #define MAX 110 #define INF 1000*100+10 int g[MAX][MAX]; int n,m; int lowcoat[MAX],adj[MAX]; void Prim() {
·
2015-10-31 19:38
struct
HDOJ1102(
Constructing
Roads)
Constructing
Roads Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536
·
2015-10-31 16:03
struct
POJ 2255 Tree Recovery
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-10-31 15:21
tree
SDUT 周赛 2493 A
Constructing
Roads 最短路
http://acm.sdut.edu.cn/sdutoj/problem.php?action=showproblem&problemid=2493 题意: 给定一个图,给出起点s,终点e 求从起点到终点的最短距离。这里我们允许从其中任意选择一条路径长度减半(这样的处理只能针对一条边)。 思路: 才开始思路是先求出最短路径,然后取最短路径上的路径的最大权值取一半。结果wa致死。。
·
2015-10-31 11:48
struct
hdu 1102
Constructing
Roads (最小生成树)
pid=1102
Constructing
Roads Time Limit: 2000/1000 MS (Java/Others) Memory Limit
·
2015-10-31 11:54
struct
HDOJ---1102
Constructing
Roads[Prim()]
Constructing
Roads Time Limit: 2000/1000 MS (Java/Others) Memory Limit
·
2015-10-31 10:24
struct
软件设计时,值得思考的一句话
Python 】(当然是中文版啦)时看到的一句话,很值得思考: "There are two ways of
constructing
·
2015-10-31 10:03
设计
浅拷贝与深拷贝
std; class Person { public: Person(char *pN = "no name") { cout<<"
Constructing
·
2015-10-31 10:53
深拷贝
How to Make an HTTP Connection Using TCP/IP with RSocket
TCP/IP with RSocket interface which will retrieve a Web page by resolving the IP address of a server,
constructing
·
2015-10-31 09:01
Connection
:【原译】Erlang构建和匹配二进制数据(Efficiency Guide)
转自:http://www.cnblogs.com/futuredo/archive/2012/10/19/2727204.html
Constructing
and matching
·
2015-10-31 09:33
erlang
HDU 1102
Constructing
Roads
基础的最小生成树 有的路已经建好了,就把矩阵置0 就可以了 // prim MST #include < stdio.h > #include < stdlib.h > #include < string .h > int
·
2015-10-31 09:46
struct
hdu 1025
Constructing
Roads In JGShining's Kingdom
本题明白题意以后,就可以看出是让求最长上升子序列,但是不知道最长上升子序列的算法,用了很多YY的方法去做,最后还是超时, 因为普通算法时间复杂度为O(n*2),去搜了题解,学习了一下,感觉不错,拿出来分享一下。 1 #include <stdio.h> 2 #include <string.h> 3 4 #define N 500005 5
·
2015-10-30 20:42
struct
Interesting Finds: 2009 03.20~03.22
Web Writing IE8 accelerator in 15 minutes (bookmark on Delicious)
Constructing
Web Interfaces
·
2015-10-30 14:21
REST
Rapidly detecting large flows, sFlow vs. NetFlow/IPFIX
SDN and delay and Delay and stability describe the critical importance of low measurement delay in
constructing
·
2015-10-30 12:40
api
c++ 派生类的复制函数次序,及子父类兼容性
namespace std; class CFatherSum //父类Sum { public: CFatherSum(){cout<<"1,Default
Constructing
·
2015-10-30 12:02
C++
c++ 派生类的构造函数次序
namespace std; class CFatherSum //父类Sum { public: CFatherSum(int iRec){cout<<"1,
Constructing
·
2015-10-30 12:02
构造函数
遍历二叉树
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-10-30 11:13
二叉树
HDU 1025
Constructing
Roads In JGShining's Kingdom (DP+二分)
Constructing
Roads In JGShining's Kingdom Time Limit: 2000/1000 MS (Java/Others)  
·
2015-10-28 09:45
struct
HDU 1025
Constructing
Roads In JGShining's Kingdom LIS 简单题 好题 超级坑
Constructing
Roads In JGShining's Kingdom Problem Description JGShining's kingdom consists
·
2015-10-28 08:57
struct
二叉树的遍历
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-10-28 07:32
二叉树
对get_baserel_parampathinfo函数的学习
get_baserel_parampathinfo * Get the ParamPathInfo for a parameterized path for a base relation, *
constructing
·
2015-10-27 15:17
param
hdoj 1102
Constructing
Roads
并查集+最小生成树
Constructing
Roads Time Limit: 2000/1000 MS (Java/Others) Memory Limit
·
2015-10-27 14:15
struct
2015 HUAS Summer Training#2~D
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-10-27 12:27
ini
二叉树的递归遍历,用先序和中序输出后序
Her favorite game was
constructing
randomly looking binary trees with capital letters in the nodes.
·
2015-10-27 11:10
二叉树
WPF整理-XAML构建后台类对象
It's merely a declarative way of
constructing
objects and setting their properties.”
·
2015-10-27 11:36
WPF
POJ 2421
Constructing
Roads 最小生成树 Kruskal算法
基本思想:就是维护一个生成森林。每次将一条权最小的边加入子图T中,并保证不形成圈。如果当前弧加入后不形成圈,则加入这条弧,如果当前弧加入后会形成圈,则不加入这条弧,并考虑下一条弧。算法:1.将E中的边按权从小到大排序,。2.i=i+1,若i>m,结束,此时G没有生成树;否则判断是否含圈,是则转2,否则转3。3.若|T|=N,结束,此时T为G的最小生成树。 分离集合(disjointset),可
zp___waj
·
2015-10-22 12:00
C++
最小生成树
poj
kruskal
c++学习笔记(三):深拷贝与浅拷贝及等号运算符重载
浅拷贝例子没有自己写复制构造函数而是采用默认的复制构造函数classname{public:name(char*pn);~name();protected:char*pname;intsize;};name::name(char*pn){cout<<"
Constructing
leotoneo
·
2015-10-22 09:33
c++学习笔记
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