Unity 编辑器篇|(十二)自定义编辑器窗体(EditorWindow,ScriptableWizard) (全面总结 | 建议收藏)
目录1.前言2.创建自定义窗体:EditorWindow2.1参数总览2.2EditorWindow的生命周期2.3区别:CreateWindow(),GetWindow(),GetWindowWithRect()2.4代码示例3.创建对话框窗体:ScriptableWizard3.1参数总览3.2区别:OnWizardCreate,OnWizardOtherButton,OnWizardUpda