/*在fb下新建as项目运行此实例*/
Basic07_moveForward.as
package{
import away3d.containers.View3D;
import away3d.core.render.Renderer;
import away3d.primitives.Cube;
import away3d.primitives.Sphere;
import away3d.test.Button;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.*;
[SWF(width="500", height="400", frameRate="60", backgroundColor="#FFFFFF")]
public class Basic07_moveForward extends Sprite{
private var view:View3D;
private var cube:Cube;
private var toggle:Boolean = false;
private var bt:Button;
private var cubeSpeed:Number = 5;
private var label:TextField;
public function Basic07_moveForward(){
bt = new Button("toggle", 80); // add a button to toggle between the two ways of moving
bt.x = 10;
bt.y = 60;
bt.addEventListener(MouseEvent.CLICK, resetCube);
this.addChild(bt);
label = new TextField(); // Add a textfield
label.autoSize = TextFieldAutoSize.LEFT;
label.multiline = true;
label.wordWrap = true;
label.x = 10;
label.y = 10;
label.width = 480;
label.defaultTextFormat = new TextFormat("Arial", 14, 0x000000);
this.addChild(label);
view = new View3D({x:250, y:200, radius:75, renderer:Renderer.INTERSECTING_OBJECTS});
addChild(view);
// create a sphere and put it on the 3D stage
var sphere:Sphere = new Sphere({material:"red#yellow", radius:75});
view.scene.addChild(sphere);
// create a rectangular cube
cube = new Cube({material:"green#black", depth:200, width:50, height:50});
cube.rotationY = 45; // We must rotate the cube, or you won't see any difference
resetCube(); // set the cube position
view.scene.addChild(cube); // add cube to scene
this.addEventListener(Event.ENTER_FRAME, update);
}
private function resetCube(e:MouseEvent = null):void{
cube.x = 0;
cube.y = 0;
cube.z = 0;
if(toggle){ // toggle movement method
toggle = false;
label.text = "Using cube.moveForward:\nThe cube moves forward according to it's rotation.";
}else{
toggle = true;
label.text = "Using cube.z:\nThe cube moves relative to it's parent object (the view) ";
}
}
private function update(e:Event):void{
// Keep cube within bounds
if(cube.z+cubeSpeed > 200 || cube.z + cubeSpeed < -200){
cubeSpeed = cubeSpeed * (-1);
}
// use move method depending on toggle value
if(toggle){
cube.z += cubeSpeed;
}else{
cube.moveForward(cubeSpeed);
}
view.render();
}
}
}