关于unity的那些事儿

在游戏的开发中,必备小技能的整理,限量版哦~~~

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;


public class Register : MonoBehaviour {
[SerializeField]
InputField name,pass;
[SerializeField]
Button LoginBtn,RegisterBtn;
[SerializeField]
Text text;
public string usename;
public string password;
// Use this for initialization
void Start () {
PlayerPrefs.SetString ("Mike","123456");
LoginBtn.onClick.AddListener(OnLoginClicked);
RegisterBtn.onClick.AddListener(OnRegisterClicked);
}
public void OnLoginClicked(){


usename = name.text;
password = pass.text;
if (PlayerPrefs.HasKey (usename)&&PlayerPrefs.GetString (usename)==password) {


SceneManager.LoadSceneAsync ("ChangeDemo");
} else {

text.text="输入有误";
}

}
public void OnRegisterClicked(){
usename = name.text;
password = pass.text;
if (!PlayerPrefs.HasKey (usename)) {
PlayerPrefs.SetString (usename, password);
text.text = "注册成功";
} else {
text.text="注册失败";
}
}
}

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