iOS瀑布流的简单实现(Swift)

这段时间突然想到一个很久之前用到的知识-瀑布流,本来想用一个简单的方法,发现自己走入了歧途,最终只能狠下心来重写UICollectionViewFlowLayout.下面我将用两种方法实现瀑布流,以及会介绍第一种实现的bug.

<1>第一种

效果图如下所示:
iOS瀑布流的简单实现(Swift)_第1张图片

这种实现方法的思路: 

1)首先调用随机函数,产生随机高度,并把它保存到数组中

 - (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
  CGFloat cellW = 100;
  CGFloat cellH = 100 + (arc4random() % 80);
  [self.heightArrayM addObject:@(cellH)];
  
  return CGSizeMake(cellW, cellH);
  
}

2)在设置cell的frame的地方,通过取余,取整确定cell的高度,并设定cell的frame

- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
  
  UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];
  //当前处于多少行
  NSInteger num1 = indexPath.row / count;
  //当前处于多少列
  int num2 = indexPath.row % count;
  CGFloat cellX = num2 * 100 + (num2 + 1) * margin;
  CGFloat cellY = 0;
  for (int i = 0; i < num1; i++) {
    NSInteger position = num2 + i * 3;
    cellY += [self.heightArrayM[position] floatValue] + margin;
  }
  CGFloat cellW = 100;
  CGFloat cellH = cellHeight;
  cell.frame = CGRectMake(cellX, cellY, cellW, cellH);
//  cell.backgroundColor = [UIColor redColor];
  cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];
  
//  NSLog(@"%@", NSStringFromCGRect(cell.frame)); 
  return cell;
}

弊端 : 其实这种方法的弊端,相信从上面的动态图中可以看出来,当往上面滑的时候,由于cell的循环机制,下面的cell的会消失,但是由于高度不一致,同时撤销的是最后一行的cell,所以下面的cell在屏幕上就会消失.

下面附上第一种方法的源代码:

#import "ViewController.h"

#define margin 10
#define count 3
#define cellHeight [self.heightArrayM[indexPath.row] floatValue]
static NSString * const ID = @"cell";
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UICollectionView *collectionView;
@property (nonatomic, strong) NSMutableArray *heightArrayM;

@end

@implementation ViewController

- (NSMutableArray *)heightArrayM {
  if (_heightArrayM == nil) {
    _heightArrayM = [NSMutableArray array];
  }
  return _heightArrayM;
}

- (void)viewDidLoad {
  [super viewDidLoad];
  
  [self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:ID];
  self.collectionView.dataSource = self;
  self.collectionView.delegate = self;
  //设置collectionView
  [self setupCollectionView];
}

//设置collectionView的布局
- (UICollectionViewFlowLayout *)setupCollectionLayout {
  UICollectionViewFlowLayout *flowLayout = [[UICollectionViewFlowLayout alloc] init];
  
  flowLayout.minimumInteritemSpacing = margin;
  flowLayout.minimumLineSpacing = margin;
  flowLayout.sectionInset = UIEdgeInsetsMake(margin, margin, margin, margin);
  return flowLayout;
}

//设置collectionView
- (void)setupCollectionView {
  self.collectionView.collectionViewLayout =[self setupCollectionLayout];
  
}

#pragma mark - UICollectionViewDataSouce
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
  return 60;
}

- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
  
  UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:ID forIndexPath:indexPath];
  //当前处于多少行
  NSInteger num1 = indexPath.row / count;
  //当前处于多少列
  int num2 = indexPath.row % count;
  CGFloat cellX = num2 * 100 + (num2 + 1) * margin;
  CGFloat cellY = 0;
  for (int i = 0; i < num1; i++) {
    NSInteger position = num2 + i * 3;
    cellY += [self.heightArrayM[position] floatValue] + margin;
  }
  CGFloat cellW = 100;
  CGFloat cellH = cellHeight;
  cell.frame = CGRectMake(cellX, cellY, cellW, cellH);
//  cell.backgroundColor = [UIColor redColor];
  cell.backgroundColor = [UIColor colorWithRed:(arc4random() % 250) / 250.0 green:(arc4random() % 250) / 250.0 blue:(arc4random() % 250) / 250.0 alpha:1.0];
  
//  NSLog(@"%@", NSStringFromCGRect(cell.frame)); 
  return cell;
}

- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath {
  CGFloat cellW = 100;
  CGFloat cellH = 100 + (arc4random() % 80);
  [self.heightArrayM addObject:@(cellH)];
  
  return CGSizeMake(cellW, cellH);
  
}
@end

<2>下面介绍第二种(Swift实现)

效果图如下所示:
iOS瀑布流的简单实现(Swift)_第2张图片

这种实现方法就是比较成熟的了,我把它封装成一个类.其实主要是实现三个函数

1)重写父类的prepare方法,准备所有cell的样式

 extension WaterfallLayout {
  // prepare准备所有Cell的布局样式
  override func prepare() {
    super.prepare()
    
    // 0.获取item的个数
    let itemCount = collectionView!.numberOfItems(inSection: 0)
    
    // 1.获取列数
    let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2
    
    // 2.计算Item的宽度
    let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols)
    
    // 3.计算所有的item的属性
    for i in startIndex.. 
 

2)返回设置cell样式的数组

 override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
    return attrsArray
  }

3)返回当前的contentSize

override var collectionViewContentSize: CGSize {
    return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing)
  }

总结:

在下面我封装的这个类中,只需要遵守我的数据代理源协议并且实现我的协议中的两个方法,传给我对应得高度(我这里是传的随机的),可选的方法,若是不实现,会有一个默认值,就可以实现该功能.协议如下:

@objc protocol WaterfallLayoutDataSource : class {
  func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat
  @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int
}

完成代码如下所示:

ViewController.swift中的代码:

import UIKit

extension UIColor {
  class func randomColor() -> UIColor {
    return UIColor(colorLiteralRed: Float(arc4random_uniform(256)) / 255.0, green: Float(arc4random_uniform(256)) / 255.0, blue: Float(arc4random_uniform(256)) / 255.0, alpha: 1.0)
  }
}

private let kWaterCellID = "kWaterCellID"

class ViewController: UIViewController {
  
  var count : Int = 20
  
  override func viewDidLoad() {
    super.viewDidLoad()
    
    // 1.设置布局
    let layout = WaterfallLayout()
    layout.minimumLineSpacing = 10
    layout.minimumInteritemSpacing = 10
    layout.sectionInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)
    layout.dataSource = self
    
    // 2.创建UICollectionView
    let collectionView = UICollectionView(frame: view.bounds, collectionViewLayout: layout)
    collectionView.dataSource = self
    collectionView.register(UICollectionViewCell.self, forCellWithReuseIdentifier: kWaterCellID)
    view.addSubview(collectionView)
  }
  
}

extension ViewController : UICollectionViewDataSource {
  func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return count
  }
  
  func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
    let cell = collectionView.dequeueReusableCell(withReuseIdentifier: kWaterCellID, for: indexPath)
    
    cell.backgroundColor = UIColor.randomColor()
    
    if indexPath.item == count - 1 {
      count += 20
      
      collectionView.reloadData()
    }
    
    return cell
  }
}


extension ViewController : WaterfallLayoutDataSource {
  func waterfallLayout(_ layout: WaterfallLayout, indexPath: IndexPath) -> CGFloat {
    return CGFloat(arc4random_uniform(80) + 100)
  }
  
  func numberOfColsInWaterfallLayout(_ layout: WaterfallLayout) -> Int {
    return 3
  }
}

封装自定义布局中的WaterfallLayout.swift代码如下:

import UIKit

@objc protocol WaterfallLayoutDataSource : class {
  func waterfallLayout(_ layout : WaterfallLayout, indexPath : IndexPath) -> CGFloat
  @objc optional func numberOfColsInWaterfallLayout(_ layout : WaterfallLayout) -> Int
}

class WaterfallLayout: UICollectionViewFlowLayout {
  
  // MARK: 对外提供属性
  weak var dataSource : WaterfallLayoutDataSource?
  
  // MARK: 私有属性
  fileprivate lazy var attrsArray : [UICollectionViewLayoutAttributes] = [UICollectionViewLayoutAttributes]()
  
  fileprivate var totalHeight : CGFloat = 0
  fileprivate lazy var colHeights : [CGFloat] = {
    let cols = self.dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2
    var colHeights = Array(repeating: self.sectionInset.top, count: cols)
    return colHeights
  }()
  fileprivate var maxH : CGFloat = 0
  fileprivate var startIndex = 0
}


extension WaterfallLayout {
  // prepare准备所有Cell的布局样式
  override func prepare() {
    super.prepare()
    
    // 0.获取item的个数
    let itemCount = collectionView!.numberOfItems(inSection: 0)
    
    // 1.获取列数
    let cols = dataSource?.numberOfColsInWaterfallLayout?(self) ?? 2
    
    // 2.计算Item的宽度
    let itemW = (collectionView!.bounds.width - self.sectionInset.left - self.sectionInset.right - self.minimumInteritemSpacing * CGFloat((cols - 1))) / CGFloat(cols)
    
    // 3.计算所有的item的属性
    for i in startIndex.. [UICollectionViewLayoutAttributes]? {
    return attrsArray
  }
  
  override var collectionViewContentSize: CGSize {
    return CGSize(width: 0, height: maxH + sectionInset.bottom - minimumLineSpacing)
  }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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