3. 对 UEditor 文件上传的源码的理解

这里以上传图片为例

  1. 先决条件

    • 你已经看完了上一篇 : ueditor 之 holleworld,因为我是使用上一篇的开发环境
    • 你已经知道如何搭建 ueditor 的 helloworld
  2. 问题

    1. ueditor 上传图片的过程不受我们控制,编辑过程产生的垃圾(例如:用户上传后没有使用的图片)不知如何清理?
    2. 上传图片只能保存在本服务器上(继承上一篇的开发环境:也就本 tomcat 上),使得我们无法为本项目配置单独一台图片服务器进行开发、生产(服务器集群)
  3. 寻找后端入口 :

    (com.baidu.ueditor.ActionEnter)

    查看 ueditor.config.js

    3. 对 UEditor 文件上传的源码的理解_第1张图片
    3. 对 UEditor 文件上传的源码的理解_第2张图片
    3. 对 UEditor 文件上传的源码的理解_第3张图片
  4. 下载 ueditor 源码

    ueditor官网下载链接

  5. 删除 ueditor jar包

    3. 对 UEditor 文件上传的源码的理解_第4张图片
  6. 引入源码

    3. 对 UEditor 文件上传的源码的理解_第5张图片

    几个比较重要的类(突然然发现这些名字都起的好好,见名知义):

    1. ActionEnter.java
      后台入口,调用 CongigManager 加载 jsp/config.json 的配置信息,根据不同请求执行不同的逻辑代码

      1. 构造方法,初始化的时候 利用 CongigManager 加载 jsp/config.json 的数据
              public ActionEnter ( HttpServletRequest request, String rootPath ) {
              this.request = request;
              this.rootPath = rootPath;
              this.actionType = request.getParameter( "action" );
              this.contextPath = request.getContextPath();
              this.configManager = ConfigManager.getInstance( this.rootPath, this.contextPath, request.getRequestURI() );
              
          }
      
      1. 根据不同请求执行不同的逻辑代码
              public String invoke() {
          
          if ( actionType == null || !ActionMap.mapping.containsKey( actionType ) ) {
              return new BaseState( false, AppInfo.INVALID_ACTION ).toJSONString();
          }
          
          if ( this.configManager == null || !this.configManager.valid() ) {
              return new BaseState( false, AppInfo.CONFIG_ERROR ).toJSONString();
          }
          
          State state = null;
          
          int actionCode = ActionMap.getType( this.actionType );
          
          Map conf = null;
          
          switch ( actionCode ) {
          
              case ActionMap.CONFIG:
                  return this.configManager.getAllConfig().toString();
                  
              case ActionMap.UPLOAD_IMAGE:
              case ActionMap.UPLOAD_SCRAWL:
              case ActionMap.UPLOAD_VIDEO:
              case ActionMap.UPLOAD_FILE:
                  conf = this.configManager.getConfig( actionCode );
                  state = new Uploader( request, conf ).doExec();
                  break;
                  
              case ActionMap.CATCH_IMAGE:
                  conf = configManager.getConfig( actionCode );
                  String[] list = this.request.getParameterValues( (String)conf.get( "fieldName" ) );
                  state = new ImageHunter( conf ).capture( list );
                  break;
                  
              case ActionMap.LIST_IMAGE:
              case ActionMap.LIST_FILE:
                  conf = configManager.getConfig( actionCode );
                  int start = this.getStartIndex();
                  state = new FileManager( conf ).listFile( start );
                  break;
                  
          }
          
          return state.toJSONString();
          
      }
      
      
    2. ConfigManager.java

      配置管理器 : 看下面代码对比一下 jsp/config.json 就知道了

      
          public Map getConfig ( int type ) {
          
          Map conf = new HashMap();
          String savePath = null;
          
          switch ( type ) {
          
              case ActionMap.UPLOAD_FILE:
                  conf.put( "isBase64", "false" );
                  conf.put( "maxSize", this.jsonConfig.getLong( "fileMaxSize" ) );
                  conf.put( "allowFiles", this.getArray( "fileAllowFiles" ) );
                  conf.put( "fieldName", this.jsonConfig.getString( "fileFieldName" ) );
                  savePath = this.jsonConfig.getString( "filePathFormat" );
                  break;
                  
              case ActionMap.UPLOAD_IMAGE:
                  conf.put( "isBase64", "false" );
                  conf.put( "maxSize", this.jsonConfig.getLong( "imageMaxSize" ) );
                  conf.put( "allowFiles", this.getArray( "imageAllowFiles" ) );
                  conf.put( "fieldName", this.jsonConfig.getString( "imageFieldName" ) );
                  savePath = this.jsonConfig.getString( "imagePathFormat" );
                  break;
                  
              case ActionMap.UPLOAD_VIDEO:
                  conf.put( "maxSize", this.jsonConfig.getLong( "videoMaxSize" ) );
                  conf.put( "allowFiles", this.getArray( "videoAllowFiles" ) );
                  conf.put( "fieldName", this.jsonConfig.getString( "videoFieldName" ) );
                  savePath = this.jsonConfig.getString( "videoPathFormat" );
                  break;
                  
              case ActionMap.UPLOAD_SCRAWL:
                  conf.put( "filename", ConfigManager.SCRAWL_FILE_NAME );
                  conf.put( "maxSize", this.jsonConfig.getLong( "scrawlMaxSize" ) );
                  conf.put( "fieldName", this.jsonConfig.getString( "scrawlFieldName" ) );
                  conf.put( "isBase64", "true" );
                  savePath = this.jsonConfig.getString( "scrawlPathFormat" );
                  break;
                  
              case ActionMap.CATCH_IMAGE:
                  conf.put( "filename", ConfigManager.REMOTE_FILE_NAME );
                  conf.put( "filter", this.getArray( "catcherLocalDomain" ) );
                  conf.put( "maxSize", this.jsonConfig.getLong( "catcherMaxSize" ) );
                  conf.put( "allowFiles", this.getArray( "catcherAllowFiles" ) );
                  conf.put( "fieldName", this.jsonConfig.getString( "catcherFieldName" ) + "[]" );
                  savePath = this.jsonConfig.getString( "catcherPathFormat" );
                  break;
                  
              case ActionMap.LIST_IMAGE:
                  conf.put( "allowFiles", this.getArray( "imageManagerAllowFiles" ) );
                  conf.put( "dir", this.jsonConfig.getString( "imageManagerListPath" ) );
                  conf.put( "count", this.jsonConfig.getInt( "imageManagerListSize" ) );
                  break;
                  
              case ActionMap.LIST_FILE:
                  conf.put( "allowFiles", this.getArray( "fileManagerAllowFiles" ) );
                  conf.put( "dir", this.jsonConfig.getString( "fileManagerListPath" ) );
                  conf.put( "count", this.jsonConfig.getInt( "fileManagerListSize" ) );
                  break;
                  
          }
          
          conf.put( "savePath", savePath );
          conf.put( "rootPath", this.rootPath );
          
          return conf;
          
      }
      
      
    
    3. Uploader.java
    
        执行下载
    
    4. State.java
        
        处理状态接口 ,前后台沟通的接口。
        
    5. BaseState.java
    
        State 的其中一个实现类里面包含了一个 Map 实例,通过 Map 添加前台需要的参数。
        
        1. 前台请求规范
            ![](http://upload-images.jianshu.io/upload_images/4139030-0ccf38bfba31759b.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
        
        2. 后台返回规范(以上传图片为例)
           ![](http://upload-images.jianshu.io/upload_images/4139030-666d2791beb13a2d.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240) 
    
    
  7. 具体后台运行过程,自己用 debug 工具,多走几下就知道了(这里就不演示了)

  8. 运行项目

    • 访问:
      http://localhost:8080/_ueditor/ueditor/index.html

    • 上传图片功能也可正常使用

      3. 对 UEditor 文件上传的源码的理解_第6张图片

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