这里以上传图片为例
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先决条件
- 你已经看完了上一篇 : ueditor 之 holleworld,因为我是使用上一篇的开发环境
- 你已经知道如何搭建 ueditor 的 helloworld
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问题
- ueditor 上传图片的过程不受我们控制,编辑过程产生的垃圾(例如:用户上传后没有使用的图片)不知如何清理?
- 上传图片只能保存在本服务器上(继承上一篇的开发环境:也就本 tomcat 上),使得我们无法为本项目配置单独一台图片服务器进行开发、生产(服务器集群)
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寻找后端入口 :
(com.baidu.ueditor.ActionEnter)
查看 ueditor.config.js
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下载 ueditor 源码
ueditor官网下载链接
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删除 ueditor jar包
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引入源码
几个比较重要的类(突然然发现这些名字都起的好好,见名知义):
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ActionEnter.java
后台入口,调用 CongigManager 加载 jsp/config.json 的配置信息,根据不同请求执行不同的逻辑代码- 构造方法,初始化的时候 利用 CongigManager 加载 jsp/config.json 的数据
public ActionEnter ( HttpServletRequest request, String rootPath ) { this.request = request; this.rootPath = rootPath; this.actionType = request.getParameter( "action" ); this.contextPath = request.getContextPath(); this.configManager = ConfigManager.getInstance( this.rootPath, this.contextPath, request.getRequestURI() ); }
- 根据不同请求执行不同的逻辑代码
public String invoke() { if ( actionType == null || !ActionMap.mapping.containsKey( actionType ) ) { return new BaseState( false, AppInfo.INVALID_ACTION ).toJSONString(); } if ( this.configManager == null || !this.configManager.valid() ) { return new BaseState( false, AppInfo.CONFIG_ERROR ).toJSONString(); } State state = null; int actionCode = ActionMap.getType( this.actionType ); Map
conf = null; switch ( actionCode ) { case ActionMap.CONFIG: return this.configManager.getAllConfig().toString(); case ActionMap.UPLOAD_IMAGE: case ActionMap.UPLOAD_SCRAWL: case ActionMap.UPLOAD_VIDEO: case ActionMap.UPLOAD_FILE: conf = this.configManager.getConfig( actionCode ); state = new Uploader( request, conf ).doExec(); break; case ActionMap.CATCH_IMAGE: conf = configManager.getConfig( actionCode ); String[] list = this.request.getParameterValues( (String)conf.get( "fieldName" ) ); state = new ImageHunter( conf ).capture( list ); break; case ActionMap.LIST_IMAGE: case ActionMap.LIST_FILE: conf = configManager.getConfig( actionCode ); int start = this.getStartIndex(); state = new FileManager( conf ).listFile( start ); break; } return state.toJSONString(); } -
ConfigManager.java
配置管理器 : 看下面代码对比一下 jsp/config.json 就知道了
public Map
getConfig ( int type ) { Map conf = new HashMap (); String savePath = null; switch ( type ) { case ActionMap.UPLOAD_FILE: conf.put( "isBase64", "false" ); conf.put( "maxSize", this.jsonConfig.getLong( "fileMaxSize" ) ); conf.put( "allowFiles", this.getArray( "fileAllowFiles" ) ); conf.put( "fieldName", this.jsonConfig.getString( "fileFieldName" ) ); savePath = this.jsonConfig.getString( "filePathFormat" ); break; case ActionMap.UPLOAD_IMAGE: conf.put( "isBase64", "false" ); conf.put( "maxSize", this.jsonConfig.getLong( "imageMaxSize" ) ); conf.put( "allowFiles", this.getArray( "imageAllowFiles" ) ); conf.put( "fieldName", this.jsonConfig.getString( "imageFieldName" ) ); savePath = this.jsonConfig.getString( "imagePathFormat" ); break; case ActionMap.UPLOAD_VIDEO: conf.put( "maxSize", this.jsonConfig.getLong( "videoMaxSize" ) ); conf.put( "allowFiles", this.getArray( "videoAllowFiles" ) ); conf.put( "fieldName", this.jsonConfig.getString( "videoFieldName" ) ); savePath = this.jsonConfig.getString( "videoPathFormat" ); break; case ActionMap.UPLOAD_SCRAWL: conf.put( "filename", ConfigManager.SCRAWL_FILE_NAME ); conf.put( "maxSize", this.jsonConfig.getLong( "scrawlMaxSize" ) ); conf.put( "fieldName", this.jsonConfig.getString( "scrawlFieldName" ) ); conf.put( "isBase64", "true" ); savePath = this.jsonConfig.getString( "scrawlPathFormat" ); break; case ActionMap.CATCH_IMAGE: conf.put( "filename", ConfigManager.REMOTE_FILE_NAME ); conf.put( "filter", this.getArray( "catcherLocalDomain" ) ); conf.put( "maxSize", this.jsonConfig.getLong( "catcherMaxSize" ) ); conf.put( "allowFiles", this.getArray( "catcherAllowFiles" ) ); conf.put( "fieldName", this.jsonConfig.getString( "catcherFieldName" ) + "[]" ); savePath = this.jsonConfig.getString( "catcherPathFormat" ); break; case ActionMap.LIST_IMAGE: conf.put( "allowFiles", this.getArray( "imageManagerAllowFiles" ) ); conf.put( "dir", this.jsonConfig.getString( "imageManagerListPath" ) ); conf.put( "count", this.jsonConfig.getInt( "imageManagerListSize" ) ); break; case ActionMap.LIST_FILE: conf.put( "allowFiles", this.getArray( "fileManagerAllowFiles" ) ); conf.put( "dir", this.jsonConfig.getString( "fileManagerListPath" ) ); conf.put( "count", this.jsonConfig.getInt( "fileManagerListSize" ) ); break; } conf.put( "savePath", savePath ); conf.put( "rootPath", this.rootPath ); return conf; }
3. Uploader.java 执行下载 4. State.java 处理状态接口 ,前后台沟通的接口。 5. BaseState.java State 的其中一个实现类里面包含了一个 Map
实例,通过 Map 添加前台需要的参数。 1. 前台请求规范 ![](http://upload-images.jianshu.io/upload_images/4139030-0ccf38bfba31759b.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240) 2. 后台返回规范(以上传图片为例) ![](http://upload-images.jianshu.io/upload_images/4139030-666d2791beb13a2d.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240) -
具体后台运行过程,自己用 debug 工具,多走几下就知道了(这里就不演示了)
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运行项目
访问:
http://localhost:8080/_ueditor/ueditor/index.html-
上传图片功能也可正常使用
下一篇 : ueditor 实现 自定义上传