物体变大变小

一个物体从A点到B点,持续运行,当物体从A点到达B点的过程中逐渐变小,并停止运动

public GameObject mycube;

float speed = 0.1f;//移动速度

float speed_s  = 0.01f;//缩放速度

void Update()

{

    mycube.transform.position += new Vector3(speed,0,0);

    //控制mycube的向前位移

    if(mycube.transform.position.x >= 10.0)//判定物体达到一个位置

    {

        mycube.transform.localScale -= new Vector3(speed_s,speed_s,speed_s);

        //物体开始以0.01的速度缩小

        if(transform.localScale.x <= 0.5f && transform.localScale.y <= 0.5f && transform.localScale.z <= 0.5f)

        //如果缩小到0.5的时候

        {

            speed_s = 0;//缩放的速度等于0,此时中断缩小速度

            speed = 0;//同时中断移动速度

        }

    }

}

边走边小,中途变色

public GameObject mycube;

void Update()

{

    if(mycube.transform.position.x <= 7)

    {

        mycube.transform.position += new Vector(0.03f,0,0);//以0.03的速度移动

        if(mycube.transform.position.x >=3)

        {

            mycube.GetComponent().material.color = Color.red;//变为红色

            mycube.transform.localScale = new Vector3(1f,1f,1f);//物体大小

        }

        if(mycube.transform.position.x >= 7)

        {

             mycube.transform.localScale = new Vector(0.5f,0.5f,0.5f);

        }

    }

}

物体小到一定程度逐渐恢复原状

public GameObject mycube;

float speed = 0.2f;

flaot speed_s = 0.001f;

void  Update()

{

    mycube.transform.Rotate(speed,0,0);//物体自身旋转

    if(mycube.transform.eulerAngles.x >= 20)

    {

        mycube.transform.localScale -= new Vector3(speed_s,speed_s,speed_s);//物体缩小

        if(mycube.transform.localScale.x <= 0.5f && mycube.transform.localScale.y <= 0.5f && mycube.transform.localScale.z <=0.5f)

        {

            speed_s = -0.001f;//物体放大

        }

        if(mycube.transform.localScale.x >= 1f && mycube.transform.localScale.y >= 1f && mycube.transform.localScale.z >=1f)

        {

            speed = 0f;

            speed_s = 0f;

        }

    }

}

物体循环变大变小

public GameObject mycube;

float speed = 0.2f;//自身旋转速度

float speed_s = 0.01f;//缩放速度

void Update()

{

    mycube.transform.Rotate(speed,0,0);

    if(mycube.transform.eulerAngles.x >= 20)

    {

        mycube.transform.localScale -= new Vector3(speed_s,speed_s,speed_s);

        if(mycube.transform.localScale.x <= 0.5f && mycube.transform.localScale.y <=0.5f && mycube.transform.localScale.z <= 0.5f)

        {

            speed_s = -0.01f;

        }

        if(mycube.transform.localScale.x >= 1f && mycube.transform.localScale.y >=1f && mycube.transform.localScale.z >= 1f)

        {

            speed_s = 0.01f;

        }

    }

}

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