高性能TcpServer(C#) - 2.创建高性能Socket服务器SocketAsyncEventArgs的实现(IOCP)

高性能TcpServer(C#) - 1.网络通信协议

高性能TcpServer(C#) - 2.创建高性能Socket服务器SocketAsyncEventArgs的实现(IOCP)

高性能TcpServer(C#) - 3.命令通道(处理:掉包,粘包,垃圾包)

高性能TcpServer(C#) - 4.文件通道(处理:文件分包,支持断点续传)

高性能TcpServer(C#) - 5.客户端管理

高性能TcpServer(C#) - 6.代码下载

 

代码解析

 

SocketAsyncEventArgs对象管理 -- 用于CheckOut/CheckIn SocketAsyncEventArgs对象

SocketArgsPool socketArgsPool = new SocketArgsPool(MAX_CLIENTCOUNT);

this.m_EventArgs = this.m_socketArgsPool.CheckOut();// 初始化对象

this.m_bufferPool.CheckIn(m_EventArgs);// 回收对象

 

SocketArgsBufferPool对象管理 -- 用于CheckOut/CheckIn SocketAsyncEventArgs的Buffer

SocketArgsBufferPool bufferPool = new SocketArgsBufferPool(MAX_CLIENTCOUNT, MAX_CLIENTBUFFERSIZE);

this.m_bufferPool.CheckOut(this.m_EventArgs);// 设置setBuffer

this.m_bufferPool.CheckIn(m_EventArgs);// 回收对象

 

SocketEntityPool对象管理 -- 用于CheckOut/CheckIn SocketEntity

SocketEntityPool socketEntityPool = new SocketEntityPool(MAX_CLIENTCOUNT, MAX_CLIENTBUFFERSIZE);// 初始化

m_socketEntity = this.m_socketEntityPool.CheckOut();

m_socketEntity.SocketClient = socket;

m_bufferRecv = m_socketEntity.BufferRecv; m_bufferRecv.Clear();// 每个client的接收缓冲区

m_handle = m_socketEntity.ProtocolHandle;// 每个client的处理类

m_analysis = m_socketEntity.ProtocolAnalysis;// 每个client的解析类

this.m_socketEntityPool.CheckIn(socketEntity);// 回收对象

 

部分代码

服务器监听和接收客户端连接

public void Start(int port)

        {

            IPEndPoint ipEP = new IPEndPoint(IPAddress.Any, port);

            this.m_listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            this.m_listenerSocket.Bind(ipEP);

            this.m_listenerSocket.Listen(100);

            ListenForConnection(m_listenerArgs);

        }

 

        void ListenForConnection(SocketAsyncEventArgs args)

        {

            lock (this)

            {

                args.AcceptSocket = null;

                m_listenerSocket.InvokeAsyncMethod(new SocketAsyncMethod(m_listenerSocket.AcceptAsync), AcceptAsyncCompleted, args);

            }

        }

 

        void AcceptAsyncCompleted(object sender, SocketAsyncEventArgs e)

        {

            if (e.SocketError == SocketError.OperationAborted)

            {

                CLogHelp.AppendLog("[Error] AcceptAsyncCompleted:SocketError.OperationAborted");

                return; //Server was stopped

            }

 

            if (e.SocketError == SocketError.Success)

            {

                Socket acceptSocket = e.AcceptSocket;

                if (acceptSocket != null)

                {

                    if (connections + 1 <= MAX_CLIENTCOUNT)

                    {

                        IPEndPoint clientEP = (IPEndPoint)acceptSocket.RemoteEndPoint;

                        sn = String.Format("{0}:{1}", clientEP.Address.ToString(), clientEP.Port);

                        lock (LockIndex)

                        {

                            connections = Interlocked.Increment(ref connections);

                            Program.AddMessage("已连接,sn:" + sn + ",当前连接数:" + CServerIntance.connections.ToString());

                        }

                        CSocketDAO socketDao = new CSocketDAO(socketArgsPool, bufferPool, socketEntityPool, acceptSocket, sn);

                        CSingleton.GetInstance().AddOnlineClient(socketDao);

                    }

                    else

                    {

                        Program.AddMessage("超过最大连接数:" + MAX_CLIENTCOUNT.ToString() + ",拒接连接");

                    }

                }

            }

            

            //continue to accept!

            ListenForConnection(e);

        }

服务器数据处理

 void ReceiveAsyncCompleted(object sender, SocketAsyncEventArgs e)

        {

            if (!this.m_connected) return;

 

            try

            {

                m_EventArgs = e;

 

                if (m_EventArgs.BytesTransferred == 0)

                {

                    SocketCatchError("BytesTransferred=0"); //Graceful disconnect

                    return;

                }

                if (m_EventArgs.SocketError != SocketError.Success)

                {

                    SocketCatchError("SocketError=" + (e.SocketError).ToString()); //NOT graceful disconnect

                    return;

                }

 

                //数据存储

                recvTime = DateTime.Now;

                m_bufferRecv.Put(e);

                m_analysis.BagStatus = CProtocolAnalysis.EBagStatus.BagNone;

 

                // 粘包处理

                while (m_bufferRecv.HasRemaining())

                {

                    // 掉包处理

                    if (CProtocolAnalysis.EBagStatus.BagLost == m_analysis.BagStatus) break;

 

                    m_handle.Process(m_bufferRecv, m_analysis, m_strSn);// 数据解析(垃圾包处理)

 

                    if (string.IsNullOrEmpty(m_strUid))

                    {

                        if (!string.IsNullOrEmpty(m_analysis.Uid))

                        {

                            m_strUid = m_analysis.Uid;

                            CSingleton.GetInstance().AddClientUid(m_strUid, m_strSn, this);

                        }

                    }

 

                    if (m_analysis.WhetherToSend)

                    {

                        string data = CProtocolBase.GetProtocol(m_analysis);

                        SendRealTime(data);

                    }

                }

   

                ListenForData(e);

            }

            catch (Exception ex)

            {

                CLogHelp.AppendLog("[Error] ReceiveAsyncCompleted,errmsg:" + ex.Message);

            }

        }

 

你可能感兴趣的:(高性能TcpServer(C#) - 2.创建高性能Socket服务器SocketAsyncEventArgs的实现(IOCP))