常使用的宏定义归类(新添加的一些)

转载于:http://blog.csdn.net/hbblzjy/article/details/51859570

//安全释放#defineRELEASE_SAFELY(__Pointer) do{[__Pointer release],__Pointer = nil;} while(0)// 屏幕的物理高度#defineScreenHeight  [UIScreen mainScreen].bounds.size.height// 屏幕的物理宽度#defineScreenWidth  [UIScreen mainScreen].bounds.size.width// 调试#defineNSLOG_FUNCTION NSLog(@"%s,%d",__FUNCTION__,__LINE__)//----------------------图片类————————————————————————————————————————//读取本地图片#defineLOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]//定义UIImage对象#defineIMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]//定义UIImage对象#defineImageNamed(_pointer) [UIImage imageNamed:_pointer]//———————————————————————颜色类———————————————————————————-----—————————————// rgb颜色转换(16进制->10进制)#defineUIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]//带有RGBA的颜色设置#defineCOLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]// 获取RGB颜色#defineRGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]#defineRGB(r,g,b) RGBA(r,g,b,1.0f)//背景色#defineBACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]//清除背景色#defineCLEARCOLOR [UIColor clearColor]#pragmamark - color functions#defineRGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]#defineRGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]//———————————————————————TAG宏———————————————————————————-----—————————————//viewWithTag#defineVIEWWITHTAG(_OBJECT, _TAG)[_OBJECT viewWithTag : _TAG]//———————————————————————单例模式宏———————————————————————————-----—————————————//.h文件处的声明#defineDEFINE_SINGLETON_FOR_HEADER(className) \\+ (className *)shared##className;//.m文件处的声明#defineDEFINE_SINGLETON_FOR_CLASS(className) \\+ (className *)shared##className { \staticclassName *shared##className = nil; \staticdispatch_once_t onceToken; \dispatch_once(&onceToken, ^{ \shared##className = [[self alloc] init]; \}); \returnshared##className; \}//———————————————————————单例模式———————————————————————————-----—————————————staticDataBaseHandle * handle = nil;+ (DataBaseHandle *)shareInstance{@synchronized(self){if(!handle) {handle = [[DataBaseHandle alloc] init];}}returnhandle;}—————————————不用你把所有NSLog的删除或注释,直接修改#if判断的值就行了(1执行,0不执行)——————————————#if1#defineNSLog(FORMAT, ...) fprintf(stderr,"[%s:%d行] %s\n",[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);#else#defineNSLog(FORMAT, ...) nil#endif#defineNEED_OUTPUT_LOG 0#ifNEED_OUTPUT_LOG#defineSLog(xx, ...)  NSLog(xx, ##__VA_ARGS__)#defineSLLog(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)#defineSLLogRect(rect) \SLLog(@"%s x=%f, y=%f, w=%f, h=%f",#rect, rect.origin.x, rect.origin.y, \rect.size.width, rect.size.height)#defineSLLogPoint(pt) \SLLog(@"%s x=%f, y=%f",#pt, pt.x, pt.y)#defineSLLogSize(size) \SLLog(@"%s w=%f, h=%f",#size, size.width, size.height)#defineSLLogColor(_COLOR) \SLLog(@"%s h=%f, s=%f, v=%f",#_COLOR, _COLOR.hue, _COLOR.saturation, _COLOR.value)#defineSLLogSuperViews(_VIEW) \{for(UIView* view = _VIEW; view; view = view.superview) { SLLog(@"%@", view); } }#defineSLLogSubViews(_VIEW) \{for(UIView* viewin[_VIEW subviews]) { SLLog(@"%@", view); } }#else#defineSLog(xx, ...)  ((void)0)#defineSLLog(xx, ...)  ((void)0)#endif

参考别人的定义:

1.获取屏幕宽度与高度

#defineSCREEN_WIDTH[UIScreen mainScreen].bounds.size.width#defineSCREENH_HEIGHT[UIScreen mainScreen].bounds.size.height//iOS8以后,设备横屏,[UIScreen mainScreen].bounds.size的值是宽大于高的,即iOS8以后这个值跟屏幕方向有关了#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000  // 当前Xcode支持iOS8及以上#define SCREEN_WIDTH  ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.width)#define SCREENH_HEIGHT ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale:[UIScreen mainScreen].bounds.size.height)#define  SCREEN_SIZE    ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)]?CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale):[UIScreen mainScreen].bounds.size)#else#define SCREEN_WIDTH  [UIScreen mainScreen].bounds.size.width#define SCREENH_HEIGHT [UIScreen mainScreen].bounds.size.height#define  SCREEN_SIZE  [UIScreen mainScreen].bounds.size#endif

2.获取通知中心

#defineLRNotificationCenter [NSNotificationCenter defaultCenter]

3.设置随机颜色

#defineLRRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0green:arc4random_uniform(256)/255.0blue:arc4random_uniform(256)/255.0alpha:1.0]

4.设置RGB颜色/设置RGBA颜色

#defineLRRGBColor(r, g, b) [UIColor colorWithRed:(r)/255.0green:(g)/255.0blue:(b)/255.0alpha:1.0]#defineLRRGBAColor(r, g, b, a) [UIColor colorWithRed:(r)/255.0green:(r)/255.0blue:(r)/255.0alpha:a]// clear背景颜色#defineLRClearColor [UIColor clearColor]

5.自定义高效率的 NSLog

项目开发中,我们会在许多地方加上Log,但是发布的时候又不想用这些Log,我们也不可能一个一个的删除,所以自定义Log是必然的!

#ifdefDEBUG#defineLRLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])#else#defineLRLog(...)#endif

6.弱引用/强引用

#defineLRWeakSelf(type)__weaktypeof(type)weak##type=type;#defineLRStrongSelf(type)__strongtypeof(type)type=weak##type;

常使用的宏定义归类(新添加的一些)_第1张图片

使用方法.png

常使用的宏定义归类(新添加的一些)_第2张图片

第二种使用方法,定义完弱引用宏之后,直接敲weak.png

7.设置 view 圆角和边框

#define LRViewBorderRadius(View, Radius, Width, Color)\\[View.layersetCornerRadius:(Radius)];\[View.layersetMasksToBounds:YES];\[View.layersetBorderWidth:(Width)];\[View.layersetBorderColor:[Color CGColor]]

8.由角度转换弧度 由弧度转换角度

#define LRDegreesToRadian(x)(M_PI* (x) / 180.0)

#define LRRadianToDegrees(radian) (radian*180.0)/(M_PI)

9.设置加载提示框(第三方框架:Toast)

此宏定义非常好用,但是小伙伴需要CocoaPods导入第三方框架:Toast

使用方法如下:

LRToast(@"网络加载失败");

#define LRToast(str)              CSToastStyle *style =[[CSToastStyle alloc]initWithDefaultStyle];\[kWindow  makeToast:str duration:0.6 position:CSToastPositionCenter style:style];\kWindow.userInteractionEnabled = NO;\dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.6 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{\kWindow.userInteractionEnabled = YES;\});\

10.设置加载提示框(第三方框架:MBProgressHUD)

此宏定义同上一个类似,如下图:

常使用的宏定义归类(新添加的一些)_第3张图片

MBProgressHUD提示框.png

// 加载#definekShowNetworkActivityIndicator() [UIApplication sharedApplication].networkActivityIndicatorVisible = YES// 收起加载#defineHideNetworkActivityIndicator()      [UIApplication sharedApplication].networkActivityIndicatorVisible = NO// 设置加载#defineNetworkActivityIndicatorVisible(x)  [UIApplication sharedApplication].networkActivityIndicatorVisible = x#definekWindow [UIApplication sharedApplication].keyWindow#definekBackView        for (UIView *item in kWindow.subviews) { \if(item.tag ==10000) \{ \[item removeFromSuperview]; \UIView * aView = [[UIView alloc] init]; \aView.frame = [UIScreen mainScreen].bounds; \aView.tag =10000; \aView.backgroundColor = [[UIColor blackColor] colorWithAlphaComponent:0.3]; \[kWindow addSubview:aView]; \} \} \#definekShowHUDAndActivity kBackView;[MBProgressHUD showHUDAddedTo:kWindow animated:YES];kShowNetworkActivityIndicator()#definekHiddenHUD [MBProgressHUD hideAllHUDsForView:kWindow animated:YES]#definekRemoveBackView        for (UIView *item in kWindow.subviews) { \if(item.tag ==10000) \{ \[UIView animateWithDuration:0.4animations:^{ \item.alpha =0.0; \} completion:^(BOOL finished) { \[item removeFromSuperview]; \}]; \} \} \#definekHiddenHUDAndAvtivity kRemoveBackView;kHiddenHUD;HideNetworkActivityIndicator()

11.获取view的frame/图片资源

//获取view的frame#definekGetViewWidth(view)  view.frame.size.width#definekGetViewHeight(view) view.frame.size.height#definekGetViewX(view)      view.frame.origin.x#definekGetViewY(view)      view.frame.origin.y//获取图片资源#definekGetImage(imageName) [UIImage imageNamed:[NSString stringWithFormat:@"%@",imageName]]

12.获取当前语言

#defineLRCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])

13.使用 ARC 和 MRC

#if__has_feature(objc_arc)// ARC#else// MRC#endif

14.判断当前的iPhone设备/系统版本

//判断是否为iPhone#defineIS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)//判断是否为iPad#defineIS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)//判断是否为ipod#defineIS_IPOD ([[[UIDevice currentDevice] model] isEqualToString:@"iPod touch"])// 判断是否为 iPhone 5SE#defineiPhone5SE [[UIScreen mainScreen] bounds].size.width ==320.0f&& [[UIScreen mainScreen] bounds].size.height ==568.0f// 判断是否为iPhone 6/6s#defineiPhone6_6s [[UIScreen mainScreen] bounds].size.width ==375.0f&& [[UIScreen mainScreen] bounds].size.height ==667.0f// 判断是否为iPhone 6Plus/6sPlus#defineiPhone6Plus_6sPlus [[UIScreen mainScreen] bounds].size.width ==414.0f&& [[UIScreen mainScreen] bounds].size.height ==736.0f//获取系统版本#defineIOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]//判断 iOS 8 或更高的系统版本#defineIOS_VERSION_8_OR_LATER (([[[UIDevice currentDevice] systemVersion] floatValue] >=8.0)? (YES):(NO))

15.判断是真机还是模拟器

#ifTARGET_OS_IPHONE//iPhone Device#endif#ifTARGET_IPHONE_SIMULATOR//iPhone Simulator#endif

16.沙盒目录文件

//获取temp#definekPathTemp NSTemporaryDirectory()//获取沙盒 Document#definekPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]//获取沙盒 Cache#definekPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]

17.GCD 的宏定义

很多小伙伴都非常烦写GCD的方法,所以在此定义为宏使用更加方便简洁!如下图:

常使用的宏定义归类(新添加的一些)_第4张图片

GCD 宏使用方法.png

//GCD - 一次性执行#definekDISPATCH_ONCE_BLOCK(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock);//GCD - 在Main线程上运行#definekDISPATCH_MAIN_THREAD(mainQueueBlock) dispatch_async(dispatch_get_main_queue(), mainQueueBlock);//GCD - 开启异步线程#definekDISPATCH_GLOBAL_QUEUE_DEFAULT(globalQueueBlock) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), globalQueueBlocl);

宏与const 的使用:

很多小伙伴在定义一个常量字符串,都会定义成一个宏,最典型的例子就是服务器的地址。在此所有用宏定义常量字符的小伙伴以后就用const来定义吧!为什么呢 ?我们看看:

宏的用法: 一般字符串抽成宏,代码抽成宏使用。

const用法:一般常用的字符串定义成const(对于常量字符串苹果推荐我们使用const)。

宏与const区别:

1.编译时刻不同,宏属于预编译,const属于编译时刻

2.宏能定义代码,const不能,多个宏对于编译会相对时间较长,影响开发效率,调试过慢,const只会编译一次,缩短编译时间。

3.宏不会检查错误,const会检查错误

通过以上对比,我们以后在开发中如果定义一个常量字符串就用const,定义代码就用宏。我们来看看如何使用const,列举实际项目使用方法如下图:

常使用的宏定义归类(新添加的一些)_第5张图片

FANCommonConst.h中声明一个常量字符串.png

常使用的宏定义归类(新添加的一些)_第6张图片

FANCommonConst.m中实现一个常量字符串.png

在上图本人只是简单定义几个常量字符串,我们创建一个类只要在.h和.m中包含#import 就可以,然后再.h文件声明一个字符串,在.m中实现就可以了,最后把这个类导入PCH文件中,我们就可任意的发挥啦!

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