Black camera with Vuforia and Google Cardboard (VRAR黑屏原因探究)

做一个VRAR的app,用Vuforia识别出模型之后通过点击模型切换到GoogleCardboard 的界面,两边都有SDK,实现起来应该不难,单纯是两个SDK的跳接,然而却遇到黑屏的问题。

详情:

版本:Vuforia 5.5.9 UnitySDK; Cardboard 0.5.0 UnitySDK;Unity 5.3.5;

只要引用进Cardboard就会出现Black camera,但是却能识别出东西,就像这样:

1. 我猜想应该是cardboard的什么东西影响到了vuforia,但还没跳转到cardboard啊,只是识别而已。查看cardboard UnitySDK,发现CardboardAppController是继承自UnityAppController的,还重写了两个方法preStartUnity 和 CreateUnityView。

- (void)preStartUnity {

[super preStartUnity];

syncProfile();

}

- (UnityView *)createUnityView {

UnityView* unity_view = [super createUnityView];

createSettingsButton(self, (UIView *)unity_view);

return unity_view;

}

防止覆盖父类的方法,子类方法都有调用父类的方法,而且注释掉之后无法解决black camera。

2.查找Vuforia方面的问题,发现Vuforia有VRAR的demo:Integrating Cardboard to the AR/VR Sample

该demo实现的是用谷歌的cardboard双屏模式打开摄像头进行识别,识别完之后进去模型,并没有提到black camera的问题。跳过~

3.再查找Cardboard在github上面的地址,googlevr/gvr-unity-sdk,在issue里面找到一个同道中人,地址grr-unity-idk的issue,他解释说:

It was due to the way both Vuforia and Cardboard override the AppController. If you manually merge them together then it works correctly (Unity 5.3).

有道理,既然继承UnityAppController会有问题,那为何不直接写进去,尝试了把CardboardAppController的方法,写到UnityAppController里面,成功解决了。但此时还有疑问,为什么继承就不行,重写的两个方法都包含父类方法的调用。

仔细看了一下所有代码,发现还有一句很奇怪的东西:

#import "CardboardAppController.h"

extern "C" {

extern void readProfile();

extern void syncProfile();

extern void createSettingsButton(id app, UIView* view);

extern UIViewController* createSettingsDialog(id app);

extern UIViewController* createOnboardingDialog(id app);

bool isOpenGLAPI() {

#if UNITY_VERSION < 463

return true;

#else

CardboardAppController* app = (CardboardAppController *)GetAppController();

UnityRenderingAPI api = [app renderingAPI];

return api == apiOpenGLES2 || api == apiOpenGLES3;

#endif

}

void launchSettingsDialog() {

CardboardAppController* app = (CardboardAppController *)GetAppController();

[app launchSettingsDialog];

}

void launchOnboardingDialog() {

CardboardAppController* app = (CardboardAppController *)GetAppController();

[app startSettingsDialog:createOnboardingDialog(app)];

}

void endSettingsDialog() {

CardboardAppController* app = (CardboardAppController *)GetAppController();

[app stopSettingsDialog];

}

}  // extern "C"

@implementation CardboardAppController

- (void)preStartUnity {

[super preStartUnity];

syncProfile();

}

- (UnityView *)createUnityView {

UnityView* unity_view = [super createUnityView];

createSettingsButton(self, (UIView *)unity_view);

return unity_view;

}

- (void)launchSettingsDialog {

[self startSettingsDialog:createSettingsDialog(self)];

}

- (void)startSettingsDialog:(UIViewController*)dialog {

[self pause:YES];

[self.rootViewController presentViewController:dialog animated:NO completion:nil];

}

- (void)stopSettingsDialog {

[[self rootViewController] dismissViewControllerAnimated:NO completion:nil];

[self pause:NO];

}

- (void)pause:(bool)paused {

#if UNITY_VERSION < 462

UnityPause(paused);

#else

self.paused = paused;

#endif

}

@end

IMPL_APP_CONTROLLER_SUBCLASS(CardboardAppController)

最后一句的IMPL_APP_CONTROLLER_SUBCLASS(CardboardAppController)是宏定义,在UnityAppController.h文件里可以找到

#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \

@interface ClassName(OverrideAppDelegate) \

{ \

} \

+(void)load; \

@end \

@implementation ClassName(OverrideAppDelegate) \

+(void)load \

{ \

extern const char* AppControllerClassName; \

AppControllerClassName = #ClassName; \

} \

@end \

貌似是用分类的方法,帮子类写了一个load方法,然而在VuforiaNativeRendererController.mm也有一句这样的宏,VuforiaNativeRendererController.mm也是UnityAppController的子类。

我尝试把CardboardAppController里面的load方法宏注释掉,black camera也能解决了。

到底是不是这个宏的影响,还在研究中。。。


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