.javascript
var chessBoard = [];
var me = true;
var over =false;
//y
var wins = [];
//
var myWin = [];
var computerWin = [];
for(var i=0;i<15;i++){
chessBoard[i]=[];
for(var j=0;j<15;j++){
chessBoard[i][j] = 0;
}
}
for(var i=0;i<15;i++){
wins[i]=[];
for(var j=0;j<15;j++){
wins[i][j] = [];
}
}
var count = 0;
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i][j+k][count] = true;
}
count++;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[j+k][i][count] = true;
}
count++;
}
}
for(var i=0;i<11;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i+k][j+k][count] = true;
}
count++;
}
}
for(var i=0;i<11;i++){
for(var j=14;j>3;j--){
for(var k=0;k<5;k++){
wins[i+k][j-k][count] = true;
}
count++;
}
}
console.log(count);
for(var i = 0;i
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = "images/logo.png";
logo.onload = function(){
context.drawImage(logo,0,0,450,450);
drawChessBoard();
computerAI();
}
var drawChessBoard = function(){
for(var i=0;i<15;i++){
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();
context.moveTo(15,15+i*30);
context.lineTo(435,15+i*30);
context.stroke();
}
}
var oneStep = function(i,j,me){
context.beginPath();
//context.arc(15+i*30,15+j*30,13,0,2 * Math.PI);
context.arc(15+i*30,15+j*30,13,0,2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
//var gradient = context.createRadialGradient(200,200,50,200,200,13);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e){
if(over){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x/30);
var j = Math.floor(y/30);
if(chessBoard[i][j] == 0){
oneStep(i,j,me);
chessBoard[i][j] = 1;
for(var k=0;k
myWin[k]++;
computerWin[k]=6;
if(myWin[k] == 5){
window.alert("You Win!");
over = true;
}
}
}
if(!over){
me = !me;
computerAI();
}
}
}
var computerAI = function(){
var myScore = [];
var computerScore = [];
var max =0;
var u=7;
var v=7;
for(var i=0;i<15;i++){
myScore[i]=[];
computerScore[i]=[];
for(var j=0;j<15;j++){
myScore[i][j]=0;
computerScore[i][j]=0;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<15;j++){
if(chessBoard[i][j] == 0){
for(var k =0;k
if(myWin[k]==1){
myScore[i][j]+=200;
}
else if(myWin[k]==2){
myScore[i][j]+=400;
}
else if(myWin[k]==3){
myScore[i][j]+=2000;
}
else if(myWin[k]==4){
myScore[i][j]+=10000;
}
if(computerWin[k]==1){
computerScore[i][j]+=220;
}
else if(computerWin[k]==2){
computerScore[i][j]+=420;
}
else if(computerWin[k]==3){
computerScore[i][j]+=2100;
}
else if(computerWin[k]==4){
computerScore[i][j]+=20000;
}
}
}
if(myScore[i][j]>max){
max=myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j] == max){
if(computerScore[i][j]>computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j]>max){
max=computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j] == max){
if(myScore[i][j]>myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
oneStep(u,v,me);
chessBoard[u][v] = 2;
for(var k=0;k
computerWin[k]++;
myWin[k]=6;
if(computerWin[k] == 5){
window.alert("Computer Win!");
over = true;
}
}
}
if(!over){
me = !me;
}
}
.css
@CHARSET "UTF-8";
canvas{
display: block;
margin:50px auto;
box-shadow:-2px -2px 2px #EFEFEF,5px 5px 5px #B9B9B9;
}
.html