Android Timer 特别注意
public abstract class TimerTask implements Runnable {
/**
* This object is used to control access to the TimerTask internals.
*/
final Object lock = new Object();
/**
* The state of this task, chosen from the constants below.
*/
int state = VIRGIN;
/**
* This task has not yet been scheduled.
*/
static final int VIRGIN = 0;
/**
* This task is scheduled for execution. If it is a non-repeating task,
* it has not yet been executed.
*/
static final int SCHEDULED = 1;
/**
* This non-repeating task has already executed (or is currently
* executing) and has not been cancelled.
*/
static final int EXECUTED = 2;
/**
* This task has been cancelled (with a call to TimerTask.cancel).
*/
static final int CANCELLED = 3;
/**
* Next execution time for this task in the format returned by
* System.currentTimeMillis, assuming this task is scheduled for execution.
* For repeating tasks, this field is updated prior to each task execution.
*/
long nextExecutionTime;
/**
* Period in milliseconds for repeating tasks. A positive value indicates
* fixed-rate execution. A negative value indicates fixed-delay execution.
* A value of 0 indicates a non-repeating task.
*/
long period = 0;
/**
* Creates a new timer task.
*/
protected TimerTask() {
}
/**
* The action to be performed by this timer task.
*/
public abstract void run();
/**
* Cancels this timer task. If the task has been scheduled for one-time
* execution and has not yet run, or has not yet been scheduled, it will
* never run. If the task has been scheduled for repeated execution, it
* will never run again. (If the task is running when this call occurs,
* the task will run to completion, but will never run again.)
*
* Note that calling this method from within the run method of
* a repeating timer task absolutely guarantees that the timer task will
* not run again.
*
*
This method may be called repeatedly; the second and subsequent
* calls have no effect.
*
* @return true if this task is scheduled for one-time execution and has
* not yet run, or this task is scheduled for repeated execution.
* Returns false if the task was scheduled for one-time execution
* and has already run, or if the task was never scheduled, or if
* the task was already cancelled. (Loosely speaking, this method
* returns true if it prevents one or more scheduled
* executions from taking place.)
*/
public boolean cancel() {
synchronized(lock) {
boolean result = (state == SCHEDULED);
state = CANCELLED;
return result;
}
}
/**
* Returns the scheduled execution time of the most recent
* actual execution of this task. (If this method is invoked
* while task execution is in progress, the return value is the scheduled
* execution time of the ongoing task execution.)
*
*
This method is typically invoked from within a task's run method, to
* determine whether the current execution of the task is sufficiently
* timely to warrant performing the scheduled activity:
*
{@code
* public void run() {
* if (System.currentTimeMillis() - scheduledExecutionTime() >=
* MAX_TARDINESS)
* return; // Too late; skip this execution.
* // Perform the task
* }
* }
* This method is typically not used in conjunction with
* fixed-delay execution repeating tasks, as their scheduled
* execution times are allowed to drift over time, and so are not terribly
* significant.
*
* @return the time at which the most recent execution of this task was
* scheduled to occur, in the format returned by Date.getTime().
* The return value is undefined if the task has yet to commence
* its first execution.
* @see Date#getTime()
*/
public long scheduledExecutionTime() {
synchronized(lock) {
return (period < 0 ? nextExecutionTime + period
: nextExecutionTime - period);
}
}
}
/**
* This class represents a timer task queue: a priority queue of TimerTasks,
* ordered on nextExecutionTime. Each Timer object has one of these, which it
* shares with its TimerThread. Internally this class uses a heap, which
* offers log(n) performance for the add, removeMin and rescheduleMin
* operations, and constant time performance for the getMin operation.
*/
class TaskQueue {
/**
* Priority queue represented as a balanced binary heap: the two children
* of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is
* ordered on the nextExecutionTime field: The TimerTask with the lowest
* nextExecutionTime is in queue[1] (assuming the queue is nonempty). For
* each node n in the heap, and each descendant of n, d,
* n.nextExecutionTime <= d.nextExecutionTime.
*/
private TimerTask[] queue = new TimerTask[128];
/**
* The number of tasks in the priority queue. (The tasks are stored in
* queue[1] up to queue[size]).
*/
private int size = 0;
/**
* Returns the number of tasks currently on the queue.
*/
int size() {
return size;
}
/**
* Adds a new task to the priority queue.
*/
void add(TimerTask task) {
// Grow backing store if necessary
if (size + 1 == queue.length)
queue = Arrays.copyOf(queue, 2*queue.length);
queue[++size] = task;
fixUp(size);
}
/**
* Return the "head task" of the priority queue. (The head task is an
* task with the lowest nextExecutionTime.)
*/
TimerTask getMin() {
return queue[1];
}
/**
* Return the ith task in the priority queue, where i ranges from 1 (the
* head task, which is returned by getMin) to the number of tasks on the
* queue, inclusive.
*/
TimerTask get(int i) {
return queue[i];
}
/**
* Remove the head task from the priority queue.
*/
void removeMin() {
queue[1] = queue[size];
queue[size--] = null; // Drop extra reference to prevent memory leak
fixDown(1);
}
/**
* Removes the ith element from queue without regard for maintaining
* the heap invariant. Recall that queue is one-based, so
* 1 <= i <= size.
*/
void quickRemove(int i) {
assert i <= size;
queue[i] = queue[size];
queue[size--] = null; // Drop extra ref to prevent memory leak
}
/**
* Sets the nextExecutionTime associated with the head task to the
* specified value, and adjusts priority queue accordingly.
*/
void rescheduleMin(long newTime) {
queue[1].nextExecutionTime = newTime;
fixDown(1);
}
/**
* Returns true if the priority queue contains no elements.
*/
boolean isEmpty() {
return size==0;
}
/**
* Removes all elements from the priority queue.
*/
void clear() {
// Null out task references to prevent memory leak
for (int i=1; i<=size; i++)
queue[i] = null;
size = 0;
}
/**
* Establishes the heap invariant (described above) assuming the heap
* satisfies the invariant except possibly for the leaf-node indexed by k
* (which may have a nextExecutionTime less than its parent's).
*
* This method functions by "promoting" queue[k] up the hierarchy
* (by swapping it with its parent) repeatedly until queue[k]'s
* nextExecutionTime is greater than or equal to that of its parent.
*/
private void fixUp(int k) {
while (k > 1) {
int j = k >> 1;
if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the subtree
* rooted at k, which is assumed to satisfy the heap invariant except
* possibly for node k itself (which may have a nextExecutionTime greater
* than its children's).
*
* This method functions by "demoting" queue[k] down the hierarchy
* (by swapping it with its smaller child) repeatedly until queue[k]'s
* nextExecutionTime is less than or equal to those of its children.
*/
private void fixDown(int k) {
int j;
while ((j = k << 1) <= size && j > 0) {
if (j < size &&
queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)
j++; // j indexes smallest kid
if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)
break;
TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp;
k = j;
}
}
/**
* Establishes the heap invariant (described above) in the entire tree,
* assuming nothing about the order of the elements prior to the call.
*/
void heapify() {
for (int i = size/2; i >= 1; i--)
fixDown(i);
}
}
class TimerThread extends Thread {
/**
* This flag is set to false by the reaper to inform us that there
* are no more live references to our Timer object. Once this flag
* is true and there are no more tasks in our queue, there is no
* work left for us to do, so we terminate gracefully. Note that
* this field is protected by queue's monitor!
*/
boolean newTasksMayBeScheduled = true;
/**
* Our Timer's queue. We store this reference in preference to
* a reference to the Timer so the reference graph remains acyclic.
* Otherwise, the Timer would never be garbage-collected and this
* thread would never go away.
*/
private TaskQueue queue;
TimerThread(TaskQueue queue) {
this.queue = queue;
}
public void run() {
try {
mainLoop();
} finally {
// Someone killed this Thread, behave as if Timer cancelled
synchronized(queue) {
newTasksMayBeScheduled = false;
queue.clear(); // Eliminate obsolete references
}
}
}
/**
* The main timer loop. (See class comment.)
*/
private void mainLoop() {
while (true) {
try {
TimerTask task;
boolean taskFired;
synchronized(queue) {
// Wait for queue to become non-empty
while (queue.isEmpty() && newTasksMayBeScheduled)
queue.wait();
if (queue.isEmpty())
break; // Queue is empty and will forever remain; die
// Queue nonempty; look at first evt and do the right thing
long currentTime, executionTime;
task = queue.getMin();
synchronized(task.lock) {
if (task.state == TimerTask.CANCELLED) {
queue.removeMin();
continue; // No action required, poll queue again
}
currentTime = System.currentTimeMillis();
executionTime = task.nextExecutionTime;
if (taskFired = (executionTime<=currentTime)) {
if (task.period == 0) { // Non-repeating, remove
queue.removeMin();
task.state = TimerTask.EXECUTED;
} else { // Repeating task, reschedule
queue.rescheduleMin(
task.period<0 ? currentTime - task.period
: executionTime + task.period);
}
}
}
if (!taskFired) // Task hasn't yet fired; wait
queue.wait(executionTime - currentTime);
}
if (taskFired) // Task fired; run it, holding no locks
task.run();
} catch(InterruptedException e) {
}
}
}
}
public class Timer {
/**
* The timer task queue. This data structure is shared with the timer
* thread. The timer produces tasks, via its various schedule calls,
* and the timer thread consumes, executing timer tasks as appropriate,
* and removing them from the queue when they're obsolete.
*/
private final TaskQueue queue = new TaskQueue();
/**
* The timer thread.
*/
private final TimerThread thread = new TimerThread(queue);
/**
* This object causes the timer's task execution thread to exit
* gracefully when there are no live references to the Timer object and no
* tasks in the timer queue. It is used in preference to a finalizer on
* Timer as such a finalizer would be susceptible to a subclass's
* finalizer forgetting to call it.
*/
private final Object threadReaper = new Object() {
protected void finalize() throws Throwable {
synchronized(queue) {
thread.newTasksMayBeScheduled = false;
queue.notify(); // In case queue is empty.
}
}
};
/**
* This ID is used to generate thread names.
*/
private final static AtomicInteger nextSerialNumber = new AtomicInteger(0);
private static int serialNumber() {
return nextSerialNumber.getAndIncrement();
}
/**
* Creates a new timer. The associated thread does not
* {@linkplain Thread#setDaemon run as a daemon}.
*/
public Timer() {
this("Timer-" + serialNumber());
}
/**
* Creates a new timer whose associated thread may be specified to
* {@linkplain Thread#setDaemon run as a daemon}.
* A daemon thread is called for if the timer will be used to
* schedule repeating "maintenance activities", which must be
* performed as long as the application is running, but should not
* prolong the lifetime of the application.
*
* @param isDaemon true if the associated thread should run as a daemon.
*/
public Timer(boolean isDaemon) {
this("Timer-" + serialNumber(), isDaemon);
}
/**
* Creates a new timer whose associated thread has the specified name.
* The associated thread does not
* {@linkplain Thread#setDaemon run as a daemon}.
*
* @param name the name of the associated thread
* @throws NullPointerException if {@code name} is null
* @since 1.5
*/
public Timer(String name) {
thread.setName(name);
thread.start();
}
/**
* Creates a new timer whose associated thread has the specified name,
* and may be specified to
* {@linkplain Thread#setDaemon run as a daemon}.
*
* @param name the name of the associated thread
* @param isDaemon true if the associated thread should run as a daemon
* @throws NullPointerException if {@code name} is null
* @since 1.5
*/
public Timer(String name, boolean isDaemon) {
thread.setName(name);
thread.setDaemon(isDaemon);
thread.start();
}
/**
* Schedules the specified task for execution after the specified delay.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @throws IllegalArgumentException if delay is negative, or
* delay + System.currentTimeMillis() is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void schedule(TimerTask task, long delay) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
sched(task, System.currentTimeMillis()+delay, 0);
}
/**
* Schedules the specified task for execution at the specified time. If
* the time is in the past, the task is scheduled for immediate execution.
*
* @param task task to be scheduled.
* @param time time at which task is to be executed.
* @throws IllegalArgumentException if time.getTime() is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code time} is null
*/
public void schedule(TimerTask task, Date time) {
sched(task, time.getTime(), 0);
}
/**
* Schedules the specified task for repeated fixed-delay execution,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals separated by the specified period.
*
* In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate).
*
*
Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code delay < 0}, or
* {@code delay + System.currentTimeMillis() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void schedule(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, -period);
}
/**
* Schedules the specified task for repeated fixed-delay execution,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
*
In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* it is scheduled for immediate execution.
*
*
Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code firstTime} is null
*/
public void schedule(TimerTask task, Date firstTime, long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), -period);
}
/**
* Schedules the specified task for repeated fixed-rate execution,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals, separated by the specified period.
*
*
In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate).
*
*
Fixed-rate execution is appropriate for recurring activities that
* are sensitive to absolute time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code delay < 0}, or
* {@code delay + System.currentTimeMillis() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void scheduleAtFixedRate(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, period);
}
/**
* Schedules the specified task for repeated fixed-rate execution,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
*
In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying Object.wait(long) is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* then any "missed" executions will be scheduled for immediate "catch up"
* execution.
*
*
Fixed-rate execution is appropriate for recurring activities that
* are sensitive to absolute time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} or {@code firstTime} is null
*/
public void scheduleAtFixedRate(TimerTask task, Date firstTime,
long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), period);
}
/**
* Schedule the specified timer task for execution at the specified
* time with the specified period, in milliseconds. If period is
* positive, the task is scheduled for repeated execution; if period is
* zero, the task is scheduled for one-time execution. Time is specified
* in Date.getTime() format. This method checks timer state, task state,
* and initial execution time, but not period.
*
* @throws IllegalArgumentException if time is negative.
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
private void sched(TimerTask task, long time, long period) {
if (time < 0)
throw new IllegalArgumentException("Illegal execution time.");
// Constrain value of period sufficiently to prevent numeric
// overflow while still being effectively infinitely large.
if (Math.abs(period) > (Long.MAX_VALUE >> 1))
period >>= 1;
synchronized(queue) {
if (!thread.newTasksMayBeScheduled)
throw new IllegalStateException("Timer already cancelled.");
synchronized(task.lock) {
if (task.state != TimerTask.VIRGIN)
throw new IllegalStateException(
"Task already scheduled or cancelled");
task.nextExecutionTime = time;
task.period = period;
task.state = TimerTask.SCHEDULED;
}
queue.add(task);
if (queue.getMin() == task)
queue.notify();
}
}
/**
* Terminates this timer, discarding any currently scheduled tasks.
* Does not interfere with a currently executing task (if it exists).
* Once a timer has been terminated, its execution thread terminates
* gracefully, and no more tasks may be scheduled on it.
*
*
Note that calling this method from within the run method of a
* timer task that was invoked by this timer absolutely guarantees that
* the ongoing task execution is the last task execution that will ever
* be performed by this timer.
*
*
This method may be called repeatedly; the second and subsequent
* calls have no effect.
*/
public void cancel() {
synchronized(queue) {
thread.newTasksMayBeScheduled = false;
queue.clear();
queue.notify(); // In case queue was already empty.
}
}
/**
* Removes all cancelled tasks from this timer's task queue. Calling
* this method has no effect on the behavior of the timer, but
* eliminates the references to the cancelled tasks from the queue.
* If there are no external references to these tasks, they become
* eligible for garbage collection.
*
*
Most programs will have no need to call this method.
* It is designed for use by the rare application that cancels a large
* number of tasks. Calling this method trades time for space: the
* runtime of the method may be proportional to n + c log n, where n
* is the number of tasks in the queue and c is the number of cancelled
* tasks.
*
*
Note that it is permissible to call this method from within a
* a task scheduled on this timer.
*
* @return the number of tasks removed from the queue.
* @since 1.5
*/
public int purge() {
int result = 0;
synchronized(queue) {
for (int i = queue.size(); i > 0; i--) {
if (queue.get(i).state == TimerTask.CANCELLED) {
queue.quickRemove(i);
result++;
}
}
if (result != 0)
queue.heapify();
}
return result;
}
}