Unity游戏开发AI-感知系统

【Unity】【C#】《U3d人工智能编程精粹》学习心得--------AI角色的感知方式-视觉感知实现解读

https://blog.csdn.net/Terrell21/article/details/82628621

自己效果实现

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Solider : MonoBehaviour
{

    public float viewDistance = 5;
    public float viewAngle = 120;
    public Transform PlayerTranform;
    void Start()
    {
        PlayerTranform = GameObject.Find("Player").transform;
    }
    void Update()
    {
        if (Vector3.Distance(PlayerTranform.position, transform.position) <= viewDistance)
        {

            Vector3 playerDir = PlayerTranform.position - transform.position;

            float angle = Vector3.Angle(playerDir, transform.forward);

            if (angle <= viewAngle / 2)
            {
                Debug.Log("在视野范围内");
            }

        }

    }
}

 

 Unity游戏开发AI-感知系统_第1张图片

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