最近一直在断断续续的搞一些简单的动画效果,感觉效果还不错,其中也有很多道友对效果的实现提出了有意义的建议(十分感谢,等抽出时间会进行全面的修改),
1.双曲线波浪动画(http://www.jianshu.com/p/7db295fd38eb)
2.环形倒计时动画(http://www.jianshu.com/p/d1d16dff33c9)
3.仪表式数字跳动动画(http://www.jianshu.com/p/0d6f50385861)
进入正题
一, 对于折线图很容易明白 那就直接上效果啦
1.老套路 先说一下思路,看效果 就很容易知道这个里面包括的大概技能点
贝塞尔曲线 和 背景颜色填充
1.划线的方法有很多 我采用的是CGContextRef画坐标轴
2.然后CAGradientLayer 添加背景渐变颜色 和 贝塞尔画横坐标线
思路大概就这些!!!!!
二, 功能实现
创建Uiview 就不说了
1.先话坐标轴
- (void)drawRect:(CGRect)rect{
/*******画出坐标轴********/
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2.0);
CGContextSetRGBStrokeColor(context, 1, 0, 0, 1);
CGContextMoveToPoint(context, bounceX, bounceY);
CGContextAddLineToPoint(context, bounceX, rect.size.height - bounceY);
CGContextAddLineToPoint(context,rect.size.width - bounceX, rect.size.height - bounceY);
CGContextStrokePath(context);
}
接着在横竖坐标轴上创建数据
#pragma mark 创建x轴的数据
- (void)createLabelX{
CGFloat month = 12;
for (NSInteger i = 0; i < month; i++) {
UILabel * LabelMonth = [[UILabel alloc]initWithFrame:CGRectMake((self.frame.size.width - 2*bounceX)/month * i + bounceX, self.frame.size.height - bounceY + bounceY*0.3, (self.frame.size.width - 2*bounceX)/month- 5, bounceY/2)];
// LabelMonth.backgroundColor = [UIColor greenColor];
LabelMonth.tag = 1000 + i;
LabelMonth.text = [NSString stringWithFormat:@"%ld月",i+1];
LabelMonth.font = [UIFont systemFontOfSize:10];
LabelMonth.transform = CGAffineTransformMakeRotation(M_PI * 0.3);
[self addSubview:LabelMonth];
}
}
#pragma mark 创建y轴数据
- (void)createLabelY{
CGFloat Ydivision = 6;
for (NSInteger i = 0; i < Ydivision; i++) {
UILabel * labelYdivision = [[UILabel alloc]initWithFrame:CGRectMake(0, (self.frame.size.height - 2 * bounceY)/Ydivision *i + bounceX, bounceY, bounceY/2.0)];
// labelYdivision.backgroundColor = [UIColor greenColor];
labelYdivision.tag = 2000 + i;
labelYdivision.text = [NSString stringWithFormat:@"%.0f",(Ydivision - i)*100];
labelYdivision.font = [UIFont systemFontOfSize:10];
[self addSubview:labelYdivision];
}
}
/*
这两函数在 view的初始化方法里面调用
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor whiteColor];
[self createLabelX];
[self createLabelY];
}
return self;
}
*/
看效果如下:
2.创建做颜色渐变背景
@interface ZXView ()
@property (nonatomic, strong) CAShapeLayer *lineChartLayer;
@property (nonatomic, strong)UIBezierPath * path1;
/** 渐变背景视图 */
@property (nonatomic, strong) UIView *gradientBackgroundView;
/** 渐变图层 */
@property (nonatomic, strong) CAGradientLayer *gradientLayer;
/** 颜色数组 */
@property (nonatomic, strong) NSMutableArray *gradientLayerColors;
@end
- (void)drawGradientBackgroundView {
// 渐变背景视图(不包含坐标轴)
self.gradientBackgroundView = [[UIView alloc] initWithFrame:CGRectMake(bounceX, bounceY, self.bounds.size.width - bounceX*2, self.bounds.size.height - 2*bounceY)];
[self addSubview:self.gradientBackgroundView];
/** 创建并设置渐变背景图层 */
//初始化CAGradientlayer对象,使它的大小为渐变背景视图的大小
self.gradientLayer = [CAGradientLayer layer];
self.gradientLayer.frame = self.gradientBackgroundView.bounds;
//设置渐变区域的起始和终止位置(范围为0-1),即渐变路径
self.gradientLayer.startPoint = CGPointMake(0, 0.0);
self.gradientLayer.endPoint = CGPointMake(1.0, 0.0);
//设置颜色的渐变过程
self.gradientLayerColors = [NSMutableArray arrayWithArray:@[(__bridge id)[UIColor colorWithRed:253 / 255.0 green:164 / 255.0 blue:8 / 255.0 alpha:1.0].CGColor, (__bridge id)[UIColor colorWithRed:251 / 255.0 green:37 / 255.0 blue:45 / 255.0 alpha:1.0].CGColor]];
self.gradientLayer.colors = self.gradientLayerColors;
//将CAGradientlayer对象添加在我们要设置背景色的视图的layer层
[self.gradientBackgroundView.layer addSublayer:self.gradientLayer];
//[self.layer addSublayer:self.gradientLayer];
}
/* 这个方法还是再初始化方法里面调用
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
// self.my
self.backgroundColor = [UIColor whiteColor];
[self createLabelX];
[self createLabelY];
[self drawGradientBackgroundView];
// [self setLineDash];
}
return self;
}
*/
如果你在纠结于 渐变颜色 的实现 或者 各个图层是怎么加的 还有尺寸 怎么搞 ,我想我不会说的太多 (因为这需要亲自实践一下,原因二 我也说不太明白)
3.接下来画虚线
#pragma mark 添加虚线
- (void)setLineDash{
for (NSInteger i = 0;i < 6; i++ ) {
CAShapeLayer * dashLayer = [CAShapeLayer layer];
dashLayer.strokeColor = [UIColor whiteColor].CGColor;
dashLayer.fillColor = [[UIColor clearColor] CGColor];
// 默认设置路径宽度为0,使其在起始状态下不显示
dashLayer.lineWidth = 1.0;
UILabel * label1 = (UILabel*)[self viewWithTag:2000 + i];//获取x轴数据label的位置根据其位置画横虚线
UIBezierPath * path = [[UIBezierPath alloc]init];
path.lineWidth = 1.0;
UIColor * color = [UIColor blueColor];
[color set];
[path moveToPoint:CGPointMake( 0, label1.frame.origin.y - bounceY)];
[path addLineToPoint:CGPointMake(self.frame.size.width - 2*bounceX,label1.frame.origin.y - bounceY)];
CGFloat dash[] = {10,10};
[path setLineDash:dash count:2 phase:10];
[path stroke];
dashLayer.path = path.CGPath;
[self.gradientBackgroundView.layer addSublayer:dashLayer];
}
}
/* 这个方法还是再初始化方法里面调用
- (instancetype)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor whiteColor];
[self createLabelX];
[self createLabelY];
[self drawGradientBackgroundView];
[self setLineDash];
}
return self;
}
*/
效果如下:
可以看出来 画出来的虚线 并不是虚线 在这个我也很疑问 ?是上面画虚线的地方写错啦 么? 该怎么写 希望道友告知!!!
4.接下来就是最主要的 画折线
#pragma mark 画折线图
- (void)dravLine{
UILabel * label = (UILabel*)[self viewWithTag:1000];//根据横坐标上面的label 获取直线关键点的x 值
UIBezierPath * path = [[UIBezierPath alloc]init];
path.lineWidth = 1.0;
self.path1 = path;
UIColor * color = [UIColor greenColor];
[color set];
[path moveToPoint:CGPointMake( label.frame.origin.x - bounceX, (600 -arc4random()%600) /600.0 * (self.frame.size.height - bounceY*2 ) )];
//创建折现点标记
for (NSInteger i = 1; i< 12; i++) {
UILabel * label1 = (UILabel*)[self viewWithTag:1000 + i];
CGFloat arc = arc4random()%600; //折线点目前给的是随机数
[path addLineToPoint:CGPointMake(label1.frame.origin.x - bounceX, (600 -arc) /600.0 * (self.frame.size.height - bounceY*2 ) )];
UILabel * falglabel = [[UILabel alloc]initWithFrame:CGRectMake(label1.frame.origin.x , (600 -arc) /600.0 * (self.frame.size.height - bounceY*2 )+ bounceY , 30, 15)];
// falglabel.backgroundColor = [UIColor blueColor];
falglabel.tag = 3000+ i;
falglabel.text = [NSString stringWithFormat:@"%.1f",arc];
falglabel.font = [UIFont systemFontOfSize:8.0];
[self addSubview:falglabel];
}
// [path stroke];
self.lineChartLayer = [CAShapeLayer layer];
self.lineChartLayer.path = path.CGPath;
self.lineChartLayer.strokeColor = [UIColor whiteColor].CGColor;
self.lineChartLayer.fillColor = [[UIColor clearColor] CGColor];
// 默认设置路径宽度为0,使其在起始状态下不显示
self.lineChartLayer.lineWidth = 0;
self.lineChartLayer.lineCap = kCALineCapRound;
self.lineChartLayer.lineJoin = kCALineJoinRound;
[self.gradientBackgroundView.layer addSublayer:self.lineChartLayer];//直接添加导视图上
// self.gradientBackgroundView.layer.mask = self.lineChartLayer;//添加到渐变图层
}
接下来就应该是 实现划线的动画啦啦
#pragma mark 点击重新绘制折线和背景
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
countq++;
if (countq%2 == 0) {
//点一下删除折线 和转折点数据
[self.lineChartLayer removeFromSuperlayer];
for (NSInteger i = 0; i < 12; i++) {
UILabel * label = (UILabel*)[self viewWithTag:3000 + i];
[label removeFromSuperview];
}
}else{
[self dravLine];
self.lineChartLayer.lineWidth = 2;
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 3;
pathAnimation.repeatCount = 1;
pathAnimation.removedOnCompletion = YES;
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
// 设置动画代理,动画结束时添加一个标签,显示折线终点的信息
pathAnimation.delegate = self;
[self.lineChartLayer addAnimation:pathAnimation forKey:@"strokeEnd"];
//[self setNeedsDisplay];
}
}
那么好到这里就完全完毕了 ,看到这里不免感觉好简单,
画坐标轴 >>>>画背景 >>>>划线 >>>>动起来 就是四部而已.但是实现起来去会遇到很多问题(尤其是第一次搞得道友).接下来有时间会搞成可以直接调用的类 方便以后 使用.
道友多多指教!!!!!(稍后上传代码)
更新: 第二篇的地址http://www.jianshu.com/p/1c6a119149bd
本片的git地址([https://git.oschina.net/GAOZEJIAN/zhexiantu_one.git](https://git.oschina.net/GAOZEJIAN/zhexiantu_one.git))