1,下载:
wget http://www.libsdl.org/tmp/SDL-2.0.tar.gz
2, 解压:
tar -xvf SDL-2.0.tar.gz
3,
cd SDL-2.0.0-6609/android-project/jni && mkdir SDL
4,
将$SDL-2.0.0-7420根目录下的 include src 和 Android.mk文件拷贝到
$SDL-2.0.0-7420/android-project/jni/SDL 目录下
cp ../../src/ SDL/ -R && cp ../../include/ SDL/ -R && cp ../../Android.mk SDL/
5,修改 $SDL-2.0.0-7420/android-project/jni/SDL/src/Android.mk文件
vim src/Android.mk 将 YourSourceHere.c 改成main.c
6, 在src在建立main.c内容如下:
#include "SDL.h"
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
// Initialize SDL.
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return 1;
// Create the window where we will draw.
window = SDL_CreateWindow("SDL_RenderClear",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
512, 512,
SDL_WINDOW_SHOWN);
// We must call SDL_CreateRenderer in order for draw calls to affect this window.
renderer = SDL_CreateRenderer(window, -1, 0);
// Select the color for drawing. It is set to red here.
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Clear the entire screen to our selected color.
SDL_RenderClear(renderer);
// Up until now everything was drawn behind the scenes.
// This will show the new, red contents of the window.
SDL_RenderPresent(renderer);
// Give us time to see the window.
SDL_Delay(5000);
// Always be sure to clean up
SDL_Quit();
return 0;
}
7, ndk-build -j4
8, 编译完成以后,创建eclipse工程启动,看到红色activity及成功。