okhttp Timeout 超时设置与用法解释

1. 用法: 设置超时时间

OkHttpClient httpClient = new OkHttpClient.Builder()
                .retryOnConnectionFailure(true)
                .connectTimeout(CONNECT_TIMEOUT, TimeUnit.SECONDS) //连接超时
                .readTimeout(READ_TIMEOUT, TimeUnit.SECONDS) //读取超时
                .writeTimeout(WRITE_TIMEOUT, TimeUnit.SECONDS) //写超时
                .addInterceptor(getHeaderInterceptor())
                .addInterceptor(new CacheInterceptor())
                .addInterceptor(new HttpLoggerInterceptor()
                        .setLevel(BuildConfig.DEBUG ? Level.BODY : Level.NONE)
                        .setTag(HTTP_LOG_TAG))
                .build();

这个都知道, 一搜一大把, 但是没人讲这三种timeout有什么区别...

2. 总结

源码分析之前先上总结

  • connectTimeout 最终设置给了socket (确切的说应该是rawSocket)
  • readTimeout 最终设置给了rawSocket 以及 在socket基础上创建的BufferedSource
  • writeTimeout 最终设置给了在socket基础上创建的BufferedSink

一言以蔽之: okhttp底层基于socket, 所以 Timeout 自然也是设置给�Socket 的 connect / read / write

当然, 不懂socket怎么用的最好先查一下~
以下的源码探究就是罗列记录以下自己的探究过程, 可以忽略~

3. 源码探究

3.1 设置给rawSocket 上的 connectTimeout 和 readTimeout

具体实现在 RealConnection这个类的connectSocket(,,,)方法

 /** 
  * Does all the work necessary to build a full HTTP or HTTPS connection on a raw socket.
  */

  private void connectSocket(int connectTimeout, int readTimeout, Call call,
      EventListener eventListener) throws IOException {
    Proxy proxy = route.proxy();
    Address address = route.address();

    //在未设置proxy的情况下, 会采用默认的proxySelector, 此时的proxy.type == DIRECT 即直连
    rawSocket = proxy.type() == Proxy.Type.DIRECT || proxy.type() == Proxy.Type.HTTP
        ? address.socketFactory().createSocket()   // 走这里, 实际new Socket()
        : new Socket(proxy);

    eventListener.connectStart(call, route.socketAddress(), proxy);

    //最终调用socket.setSoTimeout方法, 设置读取server端数据的超时; 
    rawSocket.setSoTimeout(readTimeout);

    try {
      //实际调用的是 rawSocket.connect(route.socketAddress(), connectTimeout), 设置连接server的超时时长
      Platform.get().connectSocket(rawSocket, route.socketAddress(), connectTimeout);
    } catch (ConnectException e) {
      ...
      throw ce;
    }

    // The following try/catch block is a pseudo hacky way to get around a crash on Android 7.0
    // More details:
    // https://github.com/square/okhttp/issues/3245
    // https://android-review.googlesource.com/#/c/271775/
    try {
    //创建source
      source = Okio.buffer(Okio.source(rawSocket));
    //创建sink
      sink = Okio.buffer(Okio.sink(rawSocket));
    } catch (NullPointerException npe) {
      if (NPE_THROW_WITH_NULL.equals(npe.getMessage())) {
        throw new IOException(npe);
      }
    }
  }

关于socket.setSoTimeout, 以下是原文档说明的个人翻译及理解

调用此方法设置一个非0的timeout,那么调用InputStream(与此Socket相关联的) 的read()这个阻塞方法读取server端的数据时, 持续timeout之久。
如果timeout 到期,不管Socket是否有效, 都会抛出java.net.SocketTimeoutException。
这个timeout 必须在socket进入block操作之前设置 才能生效;
正常设置timeout >0, 如果设置timeout=0, 则代表 timeout无限;

关于socket.connect(address, connectTimeout);

Connects this socket to the server with a specified timeout value. A timeout of zero is interpreted as an infinite timeout. The connection will then block until established or an error occurs.
简言之就是 与server建立连接的最大时长

3.2 BufferedSource上的 readTimeout 和 BufferedSink上的writeTimeout

具体实现在RealConnection的newCodec方法

  public HttpCodec newCodec(OkHttpClient client, Interceptor.Chain chain,
      StreamAllocation streamAllocation) throws SocketException {
    if (http2Connection != null) {
      return new Http2Codec(client, chain, streamAllocation, http2Connection);
    } else {
      //此处又给socket设置了一次readTimeout, 当然此socket已经不一定是rawSocket了
      socket.setSoTimeout(chain.readTimeoutMillis()); 
      //
      source.timeout().timeout(chain.readTimeoutMillis(), MILLISECONDS); 
      //
      sink.timeout().timeout(chain.writeTimeoutMillis(), MILLISECONDS); 

      return new Http1Codec(client, streamAllocation, source, sink);
    }
  }

当然还有一个地方是在connectTunnel()用到, 但是这个前提是走http代理的时候, 这个暂且不详细探究;

3.3 下面是source和sink中的timeout 的详细解释

Source 和 Sink 是 okio 中定义的两个接口, 这两个接口都支持读写超时设置
其中source可以理解为inputstream, sink可以理解为outputstream

okhttp Timeout 超时设置与用法解释_第1张图片
image.png

具体是什么鬼, 看一下source和sink的创建就是知道了

BufferedSource的创建

罗列细节之前先总结一下流程:

Socket ----> InputStream ---> Source ---> BufferedSource

还是RealConnection的connectSocket方法

//创建BufferedSource
source = Okio.buffer(Okio.source(rawSocket));

Okio.buffer(Source source)就是new RealBufferedSource(source);

那么下面主要来看Okio.source(rawSocket)

  public static Source source(Socket socket) throws IOException {
    if (socket == null) throw new IllegalArgumentException("socket == null");
    AsyncTimeout timeout = timeout(socket);
    //此处用socket的inputstream创建了source
    Source source = source(socket.getInputStream(), timeout);
    return timeout.source(source);
  }

//下面请看 okio 是如何将 inputstream 封装成 source 的
private static Source source(final InputStream in, final Timeout timeout) {
    if (in == null) throw new IllegalArgumentException("in == null");
    if (timeout == null) throw new IllegalArgumentException("timeout == null");

    return new Source() {
      @Override public long read(Buffer sink, long byteCount) throws IOException {
        if (byteCount < 0) throw new IllegalArgumentException("byteCount < 0: " + byteCount);
        if (byteCount == 0) return 0;
        try {

          //每次read都会检测timeout
          timeout.throwIfReached();
          Segment tail = sink.writableSegment(1);
          int maxToCopy = (int) Math.min(byteCount, Segment.SIZE - tail.limit);

          //本质还是调用了inputstream的read方法
          int bytesRead = in.read(tail.data, tail.limit, maxToCopy);
          if (bytesRead == -1) return -1;
          tail.limit += bytesRead;
          sink.size += bytesRead;
          return bytesRead;
        } catch (AssertionError e) {
          if (isAndroidGetsocknameError(e)) throw new IOException(e);
          throw e;
        }
      }

      @Override public void close() throws IOException {
        in.close();
      }

      @Override public Timeout timeout() {
        return timeout;
      }

      @Override public String toString() {
        return "source(" + in + ")";
      }
    };
  }

BufferedSink的创建

跟BuffedSource很相似, 简略描述

sink = Okio.buffer(Okio.sink(rawSocket));

同样主要看Okio.sink(rawSocket)的实现

public static Sink sink(Socket socket) throws IOException {
    if (socket == null) throw new IllegalArgumentException("socket == null");
    AsyncTimeout timeout = timeout(socket);
    //用socket的outputstream创建sink
    Sink sink = sink(socket.getOutputStream(), timeout);
    return timeout.sink(sink);
  }

sink静态方法的实现

private static Sink sink(final OutputStream out, final Timeout timeout) {
    if (out == null) throw new IllegalArgumentException("out == null");
    if (timeout == null) throw new IllegalArgumentException("timeout == null");

    return new Sink() {
      @Override public void write(Buffer source, long byteCount) throws IOException {
        checkOffsetAndCount(source.size, 0, byteCount);
        while (byteCount > 0) {

          //每次write之前检测timeout
          timeout.throwIfReached();
          Segment head = source.head;
          int toCopy = (int) Math.min(byteCount, head.limit - head.pos);

          //最终调用outputstream的write方法
          out.write(head.data, head.pos, toCopy);

          head.pos += toCopy;
          byteCount -= toCopy;
          source.size -= toCopy;

          if (head.pos == head.limit) {
            source.head = head.pop();
            SegmentPool.recycle(head);
          }
        }
      }

      @Override public void flush() throws IOException {
        out.flush();
      }

      @Override public void close() throws IOException {
        out.close();
      }

      @Override public Timeout timeout() {
        return timeout;
      }

      @Override public String toString() {
        return "sink(" + out + ")";
      }
    };
  }

以上~

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