实现发给服务器发牌给两个人
对方收到用户发的牌
poker.js 建立poker对象
function Poker() {
this.pokers=[];
}
Poker.prototype.num = 27;
Poker.prototype.drawPokers=function () {
var x,y;
this.sort(this.pokers);
for(var i=0;i
实现发给服务器发牌给两个人
对方收到用户发的牌
function Poker() {
this.pokers=[];
}
Poker.prototype.num = 27;
Poker.prototype.drawPokers=function () {
var x,y;
this.sort(this.pokers);
for(var i=0;i
var users=[];
var online=[];
var sockets=[];
var allpokers=[
101,102,103,104,105,106,107,108,109,110,111,112,113,
201,202,203,204,205,206,207,208,209,210,211,212,213,
301,302,303,304,305,306,307,308,309,310,311,312,313,
401,402,403,404,405,406,407,408,409,410,411,412,413,
501,502
];
io.on('connection', function(socket) {
socket.on('login', function (usrName) {
if (online.indexOf(usrName) != -1) {
console.log("existed");
} else {
users[usrName] = socket.id;
sockets[socket.id] = socket;
online.push(usrName);
}
});
socket.on('start game', function (uid,obj) {
var index;
if(online.length==2){
for(var i = 0; i < 27; i++) {
index=parseInt(Math.random()*allpokers.length);
obj.pokers.push(allpokers[index]);
allpokers.splice(index,1);
}
socket.broadcast.emit('draw',obj.pokers);
socket.emit('draw',allpokers);
//存在问题,不知道为什么没办法直接发给某个固定用户了
// sockets[users[online[0]]].emit('draw',obj.pokers);
// sockets[users[online[1]]].emit('draw',allpokers);
} else{
socket.emit('wait');
}
});
socket.on("play card",function(uid,pokers){
var index=online.indexOf(uid);
if(index!=-1){
socket.broadcast.emit("show card",uid,pokers);
}
});
});
socket.on('draw',function (obj) {
$("#startBox").hide();
initOther();
console.log(obj);
pokerArray.pokers=obj;
pokerArray.drawPokers();
});
socket.on("wait",function () {
$("#startBtn").hide();
$("#info").show();
});
socket.on("show card",function (other,pokers) {
$('#otherShow .showPoker').html("");
for(var i=0;i