Launcher3 桌面加载流程分析(下)

上文Launcher3 桌面加载流程分析(上),我们看到
LauncherModel 创建LoaderTask加载数据,我们继续往下看

LoaderTask

创建LoaderTask,flags为 PagedView.INVALID_RESTORE_PAGE值-1001, 我们看它的run方法是如何执行的。


private class LoaderTask implements Runnable {
   
    LoaderTask(Context context, int flags) {
        mContext = context;
        mFlags = flags;
    }

    public void run() {
        ...
        
        keep_running: {
            if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace");
            loadAndBindWorkspace();

            if (mStopped) {
                break keep_running;
            }

            waitForIdle();

            // second step
            if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps");
            loadAndBindAllApps();
        }
        ...
    }
}
        

根据mStopped的状态做一些预先的判断外,最先执行的是 loadAndBindWorkspace()方法,加载和绑定Workspace的数据,包括屏幕数,应用数据,widget组件信息等等,然后调用waitForIdle() 等待loadAndBindWorkspace()里创建的一些子线程执行完,修改mStopped和mLoadAndBindStepFinished的状态后执行loadAndBindAllApps(),加载所有应用,完成整个加载应用的流程。
整体流程就是上面的run方法,具体的细节我们一步步来看。

Workspace

Workspace是什么呢?大家自己看下Launcher3的主布局文件launcher.xml布局就很明了,workspace是Launcher的工作台,承载应用数据,widget组件数据,文件夹数据以及其他的功能。

加载workspace的流程分两步,

  1. 加载数据,loadWorkspace()
  2. 绑定workspace, bindWorkspace()

流程如下


    private void loadAndBindWorkspace() {
        mIsLoadingAndBindingWorkspace = true;        
        // Load the workspace
        if (DEBUG_LOADERS) {
            Log.d(TAG, "loadAndBindWorkspace mWorkspaceLoaded=" + mWorkspaceLoaded);
        }

        if (!mWorkspaceLoaded) {
            loadWorkspace();
            synchronized (LoaderTask.this) {
                if (mStopped) {
                    return;
                }
                mWorkspaceLoaded = true;
            }
        }

        // Bind the workspace
        bindWorkspace(-1);
    }

加载WorkSpace数据

加载WorkSpace数据的方法都在loadWorkSpace()里, 这个步骤是整个流程最核心的,虽然只有loadWorkSpace()这个方法,但是我目前的这个版本该方法的源码就达到600多行,所以我们截取核心的代码来分析,很多细节还是要大家自己去琢磨。


    final long t = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

    final Context context = mContext;
    final ContentResolver contentResolver = context.getContentResolver();
    final PackageManager manager = context.getPackageManager();
    final boolean isSafeMode = manager.isSafeMode();
    final LauncherAppsCompat launcherApps = LauncherAppsCompat.getInstance(context);
    final boolean isSdCardReady = context.registerReceiver(null,
            new IntentFilter(StartupReceiver.SYSTEM_READY)) != null;

    LauncherAppState app = LauncherAppState.getInstance();
    InvariantDeviceProfile profile = app.getInvariantDeviceProfile();
    int countX = profile.numColumns;
    int countY = profile.numRows;

    if (GridSizeMigrationTask.ENABLED &&
            !GridSizeMigrationTask.migrateGridIfNeeded(mContext)) {
        // Migration failed. Clear workspace.
        mFlags = mFlags | LOADER_FLAG_CLEAR_WORKSPACE;
    }

    if ((mFlags & LOADER_FLAG_CLEAR_WORKSPACE) != 0) {
        Launcher.addDumpLog(TAG, "loadWorkspace: resetting launcher database", true);
        LauncherAppState.getLauncherProvider().deleteDatabase();
    }

    if ((mFlags & LOADER_FLAG_MIGRATE_SHORTCUTS) != 0) {
        // append the user's Launcher2 shortcuts
        Launcher.addDumpLog(TAG, "loadWorkspace: migrating from launcher2", true);
        LauncherAppState.getLauncherProvider().migrateLauncher2Shortcuts();
    } else {
        // Make sure the default workspace is loaded
        Launcher.addDumpLog(TAG, "loadWorkspace: loading default favorites", false);
        LauncherAppState.getLauncherProvider().loadDefaultFavoritesIfNecessary();
    }

首先声明了一些核心对象,ContentResolver,LauncherAppsCompat, LauncherAppState,InvariantDeviceProfile这些上一篇已经有介绍过就不再赘述。
前几个if条件,是关于数据库移植的,比如Lacuncher2,升级到Launcher3,桌面图标大小发生变化的特殊场合处理,不是我们需要特别留意的。

加载WorkSpace资源文件

关键的代码是 LauncherAppState.getLauncherProvider().loadDefaultFavoritesIfNecessary(); 在首次打开Launcher时,会加载默认的数据,比如桌面首页显示什么内容,hotseat配置等等。看LauncherAppState代码发现调用的是 LauncherProvider的loadDefaultFavoritesIfNecessary方法


    /**
        * Loads the default workspace based on the following priority scheme:
        *   1) From the app restrictions
        *   2) From a package provided by play store
        *   3) From a partner configuration APK, already in the system image
        *   4) The default configuration for the particular device
        */
    synchronized public void loadDefaultFavoritesIfNecessary() {
        SharedPreferences sp = Utilities.getPrefs(getContext());

        if (sp.getBoolean(EMPTY_DATABASE_CREATED, false)) {
            Log.d(TAG, "loading default workspace");

            AutoInstallsLayout loader = createWorkspaceLoaderFromAppRestriction();
            if (loader == null) {
                loader = AutoInstallsLayout.get(getContext(),
                        mOpenHelper.mAppWidgetHost, mOpenHelper);
            }
            if (loader == null) {
                final Partner partner = Partner.get(getContext().getPackageManager());
                if (partner != null && partner.hasDefaultLayout()) {
                    final Resources partnerRes = partner.getResources();
                    int workspaceResId = partnerRes.getIdentifier(Partner.RES_DEFAULT_LAYOUT,
                            "xml", partner.getPackageName());
                    if (workspaceResId != 0) {
                        loader = new DefaultLayoutParser(getContext(), mOpenHelper.mAppWidgetHost,
                                mOpenHelper, partnerRes, workspaceResId);
                    }
                }
            }

            final boolean usingExternallyProvidedLayout = loader != null;
            if (loader == null) {
                loader = getDefaultLayoutParser();
            }

            // There might be some partially restored DB items, due to buggy restore logic in
            // previous versions of launcher.
            createEmptyDB();
            // Populate favorites table with initial favorites
            if ((mOpenHelper.loadFavorites(mOpenHelper.getWritableDatabase(), loader) <= 0)
                    && usingExternallyProvidedLayout) {
                // Unable to load external layout. Cleanup and load the internal layout.
                createEmptyDB();
                mOpenHelper.loadFavorites(mOpenHelper.getWritableDatabase(),
                        getDefaultLayoutParser());
            }
            clearFlagEmptyDbCreated();
        }
    }

正常流程不会都执行,故简单介绍一下,该方法跟注释一样,会从以下几种方式中的一种加载默认布局

  1. 应用约束,调用createWorkspaceLoaderFromAppRestriction,获取用户设置的一组用于限制应用功能的Bundle串,获取Bundle里workspace.configuration.package.name具体的应用包名,获取WorkSpace默认配置资源。
  2. 从带有 android.autoinstalls.config.action.PLAY_AUTO_INSTALL Action的应用里获取workspace默认配置资源
  3. 从系统内置的partner应用里获取workspace默认配置
  4. 调用getDefaultLayoutParser() 获取我们Launcher里的默认资源

默认流程,会执行第四步, 然后创建数据库,建表favorites和workspaceScreens,加载数据mOpenHelper.loadFavorites


    private DefaultLayoutParser getDefaultLayoutParser() {
        int defaultLayout = LauncherAppState.getInstance()
                .getInvariantDeviceProfile().defaultLayoutId;
        return new DefaultLayoutParser(getContext(), mOpenHelper.mAppWidgetHost,
                mOpenHelper, getContext().getResources(), defaultLayout);
    }


而默认的资源就是我们配置 InvariantDeviceProfile的资源如R.xml.default_workspace_5x6,详细见上一篇文章。故我们可以在res/xml/里修改我们的默认显示应用的配置。


    @Thunk 
    int loadFavorites(SQLiteDatabase db, AutoInstallsLayout loader) {
        ArrayList screenIds = new ArrayList();
        // TODO: Use multiple loaders with fall-back and transaction.
        int count = loader.loadLayout(db, screenIds);

        // Add the screens specified by the items above
        Collections.sort(screenIds);
        int rank = 0;
        ContentValues values = new ContentValues();
        for (Long id : screenIds) {
            values.clear();
            values.put(LauncherSettings.WorkspaceScreens._ID, id);
            values.put(LauncherSettings.WorkspaceScreens.SCREEN_RANK, rank);
            if (dbInsertAndCheck(this, db, TABLE_WORKSPACE_SCREENS, 
                null, values) < 0) {
                throw new RuntimeException("Failed initialize screen table"
                        + "from default layout");
            }
            rank++;
        }

        // Ensure that the max ids are initialized
        mMaxItemId = initializeMaxItemId(db);
        mMaxScreenId = initializeMaxScreenId(db);

        return count;
    }

loadFavorites方法里调用DefaultLayoutParser.loadLayout(db, screenIds) 解析布局xml里的文件夹信息,应用信息,widget信息等等保存到数据库, 并获取到屏幕id集合,保存到workspaceScreens表中。至于怎么解析的,我们直接看关键的代码

AutoInstallsLayout.java

     /**
        * Parses the layout and returns the number of elements added on the homescreen.
        */
    protected int parseLayout(int layoutId, ArrayList screenIds)
            throws XmlPullParserException, IOException {
        XmlResourceParser parser = mSourceRes.getXml(layoutId);
        beginDocument(parser, mRootTag);
        final int depth = parser.getDepth();
        int type;
        HashMap tagParserMap = getLayoutElementsMap();
        int count = 0;

        while (((type = parser.next()) != XmlPullParser.END_TAG ||
                parser.getDepth() > depth) && type != XmlPullParser.END_DOCUMENT) {
            if (type != XmlPullParser.START_TAG) {
                continue;
            }
            count += parseAndAddNode(parser, tagParserMap, screenIds);
        }
        return count;
    }

通过XmlResourceParser 解析xml文件,获取我们需要的配置。不同的标签通过不同的解析对象处理,我们使用的是AutoInstallsLayout的子类DefaultLayoutParser,在getLayoutElementsMap()方法里,我们可以看到使用的处理对象,如应用解析器ResolveParser,文件夹解析器MyFolderParser等等,解析到信息后会保存到对应的数据库中。这就是加载默认workspace的原理,解析的细节就不一一介绍了,请大家自己找到需要的解析器琢磨代码了哦

DefaultLayoutParser.java

    @Override
    protected HashMap getLayoutElementsMap() {
        HashMap parsers = new HashMap();
        parsers.put(TAG_FAVORITE, new AppShortcutWithUriParser());
        parsers.put(TAG_APPWIDGET, new AppWidgetParser());
        parsers.put(TAG_SHORTCUT, new UriShortcutParser(mSourceRes));
        parsers.put(TAG_RESOLVE, new ResolveParser());
        parsers.put(TAG_FOLDER, new MyFolderParser());
        parsers.put(TAG_PARTNER_FOLDER, new PartnerFolderParser());
        return parsers;
    }

我们简单的介绍一个默认配置,

default_workspace_4x4.xml



    
    

    
    
        
        
    

    
        
        
    

    
        
        
    



  1. @xml/dw_phone_hotseat, hotseat配置文件,配置规则一样
  2. resolve标签, 通过ResolveParser解析,包含内嵌标签
  3. favorite, 一个app的信息,可以指定uri,或具体的包名,类名来识别app
  4. 可以有自定义的标签,自己实现解析即可

至此,loadDefaultFavoritesIfNecessary()就执行完成,我们回到LauncherModel继续看loadWorkspace()

读取数据

接下来就是从数据库读取从配置文件读到的信息,根据itemType, 走switch的不同case


    final Uri contentUri = LauncherSettings.Favorites.CONTENT_URI;
    if (DEBUG_LOADERS) Log.d(TAG, "loading model from " + contentUri);
    final Cursor c = contentResolver.query(contentUri, null, null, null, null);

    // +1 for the hotseat (it can be larger than the workspace)
    // Load workspace in reverse order to ensure that latest items are loaded first (and
    // before any earlier duplicates)
    final LongArrayMap occupied = new LongArrayMap<>();
    HashMap widgetProvidersMap = null;
    ...
    while (!mStopped && c.moveToNext()) {
        try {
            int itemType = c.getInt(itemTypeIndex);
            boolean restored = 0 != c.getInt(restoredIndex);
            boolean allowMissingTarget = false;
            container = c.getInt(containerIndex);

            switch (itemType) {
            case LauncherSettings.Favorites.ITEM_TYPE_APPLICATION:
            case LauncherSettings.Favorites.ITEM_TYPE_SHORTCUT:
                ...
                
                sBgItemsIdMap.put(info.id, info);
                ...
                break;

            case LauncherSettings.Favorites.ITEM_TYPE_FOLDER:
                ...
                sBgItemsIdMap.put(folderInfo.id, folderInfo);
                sBgFolders.put(folderInfo.id, folderInfo);
                ...
                break;
            case LauncherSettings.Favorites.ITEM_TYPE_APPWIDGET:
            case LauncherSettings.Favorites.ITEM_TYPE_CUSTOM_APPWIDGET:
        ...

比如 ITEM_TYPE_APPLICATION和ITEM_TYPE_SHORTCUT,执行到最后会保存到LongArrayMap sBgItemsIdMap里。而ITEM_TYPE_FOLDER,保存到LongArrayMap sBgFolders,同时也保存到sBgItemsIdMap,因为FolderInfo和应用的AppInfo,ShortcutInfo都是继承ItemInfo,后续可以转型处理。ITEM_TYPE_APPWIDGET,ITEM_TYPE_CUSTOM_APPWIDGET同理。

这里的细节比较多,通常我们也不用特地修正这里的查询逻辑,故不做详细阐述。

绑定WorkSpace数据

加载完workspace数据后,往下就是讲数据绑定到workspace,调用bindWorkspace(-1)方法。上一步我, 知道数据都保存在集合sBgWorkspaceItems,sBgAppWidgets,sBgWorkspaceScreens里,这里Google不是直接遍历里面的数据,绑定到View上。而是做了一个copy的操作,避免后续的某个线程修改全局变量影响到其他的工作线程。

        private void bindWorkspace(int synchronizeBindPage) {
            // Save a copy of all the bg-thread collections
            ArrayList workspaceItems = new ArrayList();
            ArrayList appWidgets =
                    new ArrayList();
            ArrayList orderedScreenIds = new ArrayList();

            final LongArrayMap folders;
            final LongArrayMap itemsIdMap;

            synchronized (sBgLock) {
                workspaceItems.addAll(sBgWorkspaceItems);
                appWidgets.addAll(sBgAppWidgets);
                orderedScreenIds.addAll(sBgWorkspaceScreens);

                folders = sBgFolders.clone();
                itemsIdMap = sBgItemsIdMap.clone();
            }

            final boolean isLoadingSynchronously =
                    synchronizeBindPage != PagedView.INVALID_RESTORE_PAGE;
            int currScreen = isLoadingSynchronously ? synchronizeBindPage :
                oldCallbacks.getCurrentWorkspaceScreen();
            if (currScreen >= orderedScreenIds.size()) {
                // There may be no workspace screens (just hotseat items and an empty page).
                currScreen = PagedView.INVALID_RESTORE_PAGE;
            }
            final int currentScreen = currScreen;
            final long currentScreenId = currentScreen < 0
                    ? INVALID_SCREEN_ID : orderedScreenIds.get(currentScreen);

            // Load all the items that are on the current page first (and in the process, unbind
            // all the existing workspace items before we call startBinding() below.
            unbindWorkspaceItemsOnMainThread();

            // Separate the items that are on the current screen, and all the other remaining items
            ArrayList currentWorkspaceItems = new ArrayList();
            ArrayList otherWorkspaceItems = new ArrayList();
            ArrayList currentAppWidgets =
                    new ArrayList();
            ArrayList otherAppWidgets =
                    new ArrayList();
            LongArrayMap currentFolders = new LongArrayMap<>();
            LongArrayMap otherFolders = new LongArrayMap<>();

            filterCurrentWorkspaceItems(currentScreenId, workspaceItems, currentWorkspaceItems,
                    otherWorkspaceItems);
            filterCurrentAppWidgets(currentScreenId, appWidgets, currentAppWidgets,
                    otherAppWidgets);
            filterCurrentFolders(currentScreenId, itemsIdMap, folders, currentFolders,
                    otherFolders);
            sortWorkspaceItemsSpatially(currentWorkspaceItems);
            sortWorkspaceItemsSpatially(otherWorkspaceItems);
            // Tell the workspace that we're about to start binding items
            r = new Runnable() {
                public void run() {
                    Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                    if (callbacks != null) {
                        callbacks.startBinding();
                    }
                }
            };
            runOnMainThread(r);
            Log.e(TAG, "orderedScreenIds:" + orderedScreenIds);

之后一系列filter和sort方法,将当前需要加载页的数据,按screenId排序,并填充到新的集合里. 准备工作也就完成了,然后通过 tryGetCallbacks 获取到一个Callbacks, 这个Callbacks也就是LauncherModel的mCallback,初始化是在Launcher onCreate里调用LauncherAppState.setLauncher,在LauncherModel的initialize()里完成赋值。 故,Callbacks就是我们的Launcher。

调用Launcher里实现的 startBinding(), 改变workspace的状态,移除一些旧的View和数据

    /**
     * Refreshes the shortcuts shown on the workspace.
     * 

* Implementation of the method from LauncherModel.Callbacks. */ public void startBinding() { setWorkspaceLoading(true); // If we're starting binding all over again, clear any bind calls we'd postponed in // the past (see waitUntilResume) -- we don't need them since we're starting binding // from scratch again mBindOnResumeCallbacks.clear(); // Clear the workspace because it's going to be rebound mWorkspace.clearDropTargets(); mWorkspace.removeAllWorkspaceScreens(); mWidgetsToAdvance.clear(); if (mHotseat != null) { mHotseat.resetLayout(); } }

之后就依次开始绑定

  1. 绑定WorkSpace的Screen,bindWorkspaceScreens
  2. 绑定Workspace当前页的Items,包括应用信息,组件信息,bindWorkspaceItems
  3. 绑定Workspace其他页的Items
bindWorkspace(int synchronizeBindPage)方法片段:

            bindWorkspaceScreens(oldCallbacks, orderedScreenIds);

            // Load items on the current page
            bindWorkspaceItems(oldCallbacks, currentWorkspaceItems, currentAppWidgets,
                    currentFolders, null);
            if (isLoadingSynchronously) {
                r = new Runnable() {
                    public void run() {
                        Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                        if (callbacks != null && currentScreen != PagedView.INVALID_RESTORE_PAGE) {
                            callbacks.onPageBoundSynchronously(currentScreen);
                        }
                    }
                };
                runOnMainThread(r);
            }

            // Load all the remaining pages (if we are loading synchronously, we want to defer this
            // work until after the first render)
            synchronized (mDeferredBindRunnables) {
                mDeferredBindRunnables.clear();
            }
            bindWorkspaceItems(oldCallbacks, otherWorkspaceItems, otherAppWidgets, otherFolders,
                    (isLoadingSynchronously ? mDeferredBindRunnables : null));
        

我们看到bindWorkspaceScreens,bindWorkspaceItems里最终调用的是
Launcher里的回调方法,bindScreens,bindItems,bindFolders等等.
以 绑定Screen为例

    @Override
    public void bindScreens(ArrayList orderedScreenIds) {
        bindAddScreens(orderedScreenIds);

        // If there are no screens, we need to have an empty screen
        if (orderedScreenIds.size() == 0) {
            mWorkspace.addExtraEmptyScreen();
        }

        // Create the custom content page (this call updates mDefaultScreen which calls
        // setCurrentPage() so ensure that all pages are added before calling this).
        if (hasCustomContentToLeft()) {
            mWorkspace.createCustomContentContainer();
            populateCustomContentContainer();
        }
    }

    @Override
    public void bindAddScreens(ArrayList orderedScreenIds) {
        int count = orderedScreenIds.size();
        for (int i = 0; i < count; i++) {
     mWorkspace.insertNewWorkspaceScreenBeforeEmptyScreen(orderedScreenIds.get(i));
        }
    }

根据获取到Screen Id集合,调用Workspace的insertNewWorkspaceScreenBeforeEmptyScreen,
创建相对应的CellLayout,并添加到我们的Workspace这个容器里


    public long insertNewWorkspaceScreenBeforeEmptyScreen(long screenId) {
        // Find the index to insert this view into.  If the empty screen exists, then
        // insert it before that.
        int insertIndex = mScreenOrder.indexOf(EXTRA_EMPTY_SCREEN_ID);
        if (insertIndex < 0) {
            insertIndex = mScreenOrder.size();
        }
        return insertNewWorkspaceScreen(screenId, insertIndex);
    }


    public long insertNewWorkspaceScreen(long screenId, int insertIndex) {
        if (mWorkspaceScreens.containsKey(screenId)) {
            throw new RuntimeException("Screen id " + screenId + " already exists!");
        }

        // Inflate the cell layout, but do not add it automatically so that we can get the newly
        // created CellLayout.
        CellLayout newScreen = (CellLayout) mLauncher.getLayoutInflater().inflate(
                        R.layout.workspace_screen, this, false /* attachToRoot */);

        newScreen.setOnLongClickListener(mLongClickListener);
        newScreen.setOnClickListener(mLauncher);
        newScreen.setSoundEffectsEnabled(false);
        mWorkspaceScreens.put(screenId, newScreen);
        mScreenOrder.add(insertIndex, screenId);
        addView(newScreen, insertIndex);

        LauncherAccessibilityDelegate delegate =
                LauncherAppState.getInstance().getAccessibilityDelegate();
        if (delegate != null && delegate.isInAccessibleDrag()) {
            newScreen.enableAccessibleDrag(true, CellLayout.WORKSPACE_ACCESSIBILITY_DRAG);
        }
        return screenId;
    }

图标,文件夹,组件的创建流程都是类似的,类似的东西就不重复,具体细节得各位慢慢琢磨。

加载所有应用

加载完workspace后,会加载所有应用,更新应用图标。

    private void loadAndBindAllApps() {
        if (DEBUG_LOADERS) {
            Log.d(TAG, "loadAndBindAllApps mAllAppsLoaded=" + mAllAppsLoaded);
        }
        if (!mAllAppsLoaded) {
            loadAllApps();
            synchronized (LoaderTask.this) {
                if (mStopped) {
                    return;
                }
            }
            updateIconCache();
            synchronized (LoaderTask.this) {
                if (mStopped) {
                    return;
                }
                mAllAppsLoaded = true;
            }
        } else {
            onlyBindAllApps();
        }
    }

加载所有应用,保存到mBgAllAppsList AllAppsList对象里。


    private void loadAllApps() {
        final long loadTime = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

        final Callbacks oldCallbacks = mCallbacks.get();
        if (oldCallbacks == null) {
            // This launcher has exited and nobody bothered to tell us.  Just bail.
            Log.w(TAG, "LoaderTask running with no launcher (loadAllApps)");
            return;
        }

        final List profiles = mUserManager.getUserProfiles();

        // Clear the list of apps
        mBgAllAppsList.clear();
        for (UserHandleCompat user : profiles) {
            // Query for the set of apps
            final long qiaTime = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;
            final List apps = mLauncherApps.getActivityList(null, user);
            if (DEBUG_LOADERS) {
                Log.d(TAG, "getActivityList took "
                        + (SystemClock.uptimeMillis()-qiaTime) + "ms for user " + user);
                Log.d(TAG, "getActivityList got " + apps.size() + " apps for user " + user);
            }
            // Fail if we don't have any apps
            // TODO: Fix this. Only fail for the current user.
            if (apps == null || apps.isEmpty()) {
                return;
            }
            boolean quietMode = mUserManager.isQuietModeEnabled(user);
            // Create the ApplicationInfos
            for (int i = 0; i < apps.size(); i++) {
                LauncherActivityInfoCompat app = apps.get(i);
                // This builds the icon bitmaps.
                mBgAllAppsList.add(new AppInfo(mContext, app, user, mIconCache, quietMode));
            }

            final ManagedProfileHeuristic heuristic = ManagedProfileHeuristic.get(mContext, user);
            if (heuristic != null) {
                final Runnable r = new Runnable() {

                    @Override
                    public void run() {
                        heuristic.processUserApps(apps);
                    }
                };
                runOnMainThread(new Runnable() {

                    @Override
                    public void run() {
                        // Check isLoadingWorkspace on the UI thread, as it is updated on
                        // the UI thread.
                        if (mIsLoadingAndBindingWorkspace) {
                            synchronized (mBindCompleteRunnables) {
                                mBindCompleteRunnables.add(r);
                            }
                        } else {
                            runOnWorkerThread(r);
                        }
                    }
                });
            }
        }
        // Huh? Shouldn't this be inside the Runnable below?
        final ArrayList added = mBgAllAppsList.added;
        mBgAllAppsList.added = new ArrayList();

        // Post callback on main thread
        mHandler.post(new Runnable() {
            public void run() {

                final long bindTime = SystemClock.uptimeMillis();
                final Callbacks callbacks = tryGetCallbacks(oldCallbacks);
                if (callbacks != null) {
                    callbacks.bindAllApplications(added);
                    if (DEBUG_LOADERS) {
                        Log.d(TAG, "bound " + added.size() + " apps in "
                                + (SystemClock.uptimeMillis() - bindTime) + "ms");
                    }
                } else {
                    Log.i(TAG, "not binding apps: no Launcher activity");
                }
            }
        });
        // Cleanup any data stored for a deleted user.
        ManagedProfileHeuristic.processAllUsers(profiles, mContext);
        if (DEBUG_LOADERS) {
            Log.d(TAG, "Icons processed in "
                    + (SystemClock.uptimeMillis() - loadTime) + "ms");
        }
    }

通过LauncherAppsCompat的对象,拿到所有安装的应用,遍历添加到AllAppsList里。

    mBgAllAppsList.add(new AppInfo(mContext, app, user, mIconCache, quietMode));
    

同绑定workspace数据一样,会调用Launcher里实现的回调方法 bindAllApplications,将数据填充到抽屉View容器里。

    /**
     * Add the icons for all apps.
     * 

* Implementation of the method from LauncherModel.Callbacks. */ public void bindAllApplications(final ArrayList apps) { if (waitUntilResume(mBindAllApplicationsRunnable, true)) { mTmpAppsList = apps; return; } if (mAppsView != null) { mAppsView.setApps(apps); } if (mLauncherCallbacks != null) { mLauncherCallbacks.bindAllApplications(apps); } }

这样加载流程基本就结束了。
给大家梳理一个大致的流程,很多细节都没有介绍,不懂的地方可以留言,谢谢。

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