初探GPUImage(一)滤镜篇

#import "GPUImageBrightnessFilter.h"                //亮度
#import "GPUImageExposureFilter.h"                  //曝光
#import "GPUImageContrastFilter.h"                  //对比度
#import "GPUImageSaturationFilter.h"                //饱和度
#import "GPUImageGammaFilter.h"                     //伽马线
#import "GPUImageColorInvertFilter.h"               //反色
#import "GPUImageSepiaFilter.h"                     //褐色(怀旧)
#import "GPUImageLevelsFilter.h"                    //色阶
#import "GPUImageGrayscaleFilter.h"                 //灰度
#import "GPUImageHistogramFilter.h"                 //色彩直方图,显示在图片上
#import "GPUImageHistogramGenerator.h"              //色彩直方图
#import "GPUImageRGBFilter.h"                       //RGB
#import "GPUImageToneCurveFilter.h"                 //色调曲线
#import "GPUImageMonochromeFilter.h"                //单色
#import "GPUImageOpacityFilter.h"                   //不透明度
#import "GPUImageHighlightShadowFilter.h"           //提亮阴影
#import "GPUImageFalseColorFilter.h"                //色彩替换(替换亮部和暗部色彩)
#import "GPUImageHueFilter.h"                       //色度
#import "GPUImageChromaKeyFilter.h"                 //色度键
#import "GPUImageWhiteBalanceFilter.h"              //白平横
#import "GPUImageAverageColor.h"                    //像素平均色值
#import "GPUImageSolidColorGenerator.h"             //纯色
#import "GPUImageLuminosity.h"                      //亮度平均
#import "GPUImageAverageLuminanceThresholdFilter.h" //像素色值亮度平均,图像黑白(有类似漫画效果)

#import "GPUImageLookupFilter.h"                    //lookup 色彩调整
#import "GPUImageAmatorkaFilter.h"                  //Amatorka lookup
#import "GPUImageMissEtikateFilter.h"               //MissEtikate lookup
#import "GPUImageSoftEleganceFilter.h"              //SoftElegance lookup

#pragma mark - 图像处理 Handle Image

#import "GPUImageCrosshairGenerator.h"              //十字
#import "GPUImageLineGenerator.h"                   //线条

#import "GPUImageTransformFilter.h"                 //形状变化
#import "GPUImageCropFilter.h"                      //剪裁
#import "GPUImageSharpenFilter.h"                   //锐化
#import "GPUImageUnsharpMaskFilter.h"               //反遮罩锐化

#import "GPUImageGaussianBlurFilter.h"              //高斯模糊
#import "GPUImageGaussianSelectiveBlurFilter.h"     //高斯模糊,选择部分清晰
#import "GPUImageBoxBlurFilter.h"                   //盒状模糊
#import "GPUImageTiltShiftFilter.h"                 //条纹模糊,中间清晰,上下两端模糊
#import "GPUImageMedianFilter.h"                    //中间值,有种稍微模糊边缘的效果
#import "GPUImageBilateralFilter.h"                 //双边模糊
#import "GPUImageErosionFilter.h"                   //侵蚀边缘模糊,变黑白
#import "GPUImageRGBErosionFilter.h"                //RGB侵蚀边缘模糊,有色彩
#import "GPUImageDilationFilter.h"                  //扩展边缘模糊,变黑白
#import "GPUImageRGBDilationFilter.h"               //RGB扩展边缘模糊,有色彩
#import "GPUImageOpeningFilter.h"                   //黑白色调模糊
#import "GPUImageRGBOpeningFilter.h"                //彩色模糊
#import "GPUImageClosingFilter.h"                   //黑白色调模糊,暗色会被提亮
#import "GPUImageRGBClosingFilter.h"                //彩色模糊,暗色会被提亮
#import "GPUImageLanczosResamplingFilter.h"         //Lanczos重取样,模糊效果
#import "GPUImageNonMaximumSuppressionFilter.h"     //非最大抑制,只显示亮度最高的像素,其他为黑
#import "GPUImageThresholdedNonMaximumSuppressionFilter.h" //与上相比,像素丢失更多

#import "GPUImageSobelEdgeDetectionFilter.h"        //Sobel边缘检测算法(白边,黑内容,有点漫画的反色效果)
#import "GPUImageCannyEdgeDetectionFilter.h"        //Canny边缘检测算法(比上更强烈的黑白对比度)
#import "GPUImageThresholdEdgeDetectionFilter.h"    //阈值边缘检测(效果与上差别不大)
#import "GPUImagePrewittEdgeDetectionFilter.h"      //普瑞维特(Prewitt)边缘检测(效果与Sobel差不多,貌似更平滑)
#import "GPUImageXYDerivativeFilter.h"              //XYDerivative边缘检测,画面以蓝色为主,绿色为边缘,带彩色
#import "GPUImageHarrisCornerDetectionFilter.h"     //Harris角点检测,会有绿色小十字显示在图片角点处
#import "GPUImageNobleCornerDetectionFilter.h"      //Noble角点检测,检测点更多
#import "GPUImageShiTomasiFeatureDetectionFilter.h" //ShiTomasi角点检测,与上差别不大
#import "GPUImageMotionDetector.h"                  //动作检测
#import "GPUImageHoughTransformLineDetector.h"      //线条检测
#import "GPUImageParallelCoordinateLineTransformFilter.h" //平行线检测

#import "GPUImageLocalBinaryPatternFilter.h"        //图像黑白化,并有大量噪点

#import "GPUImageLowPassFilter.h"                   //用于图像加亮
#import "GPUImageHighPassFilter.h"                  //图像低于某值时显示为黑

#pragma mark - 视觉效果 Visual Effect

#import "GPUImageSketchFilter.h"                    //素描
#import "GPUImageThresholdSketchFilter.h"           //阀值素描,形成有噪点的素描
#import "GPUImageToonFilter.h"                      //卡通效果(黑色粗线描边)
#import "GPUImageSmoothToonFilter.h"                //相比上面的效果更细腻,上面是粗旷的画风
#import "GPUImageKuwaharaFilter.h"                  //桑原(Kuwahara)滤波,水粉画的模糊效果;处理时间比较长,慎用

#import "GPUImageMosaicFilter.h"                    //黑白马赛克
#import "GPUImagePixellateFilter.h"                 //像素化
#import "GPUImagePolarPixellateFilter.h"            //同心圆像素化
#import "GPUImageCrosshatchFilter.h"                //交叉线阴影,形成黑白网状画面
#import "GPUImageColorPackingFilter.h"              //色彩丢失,模糊(类似监控摄像效果)

#import "GPUImageVignetteFilter.h"                  //晕影,形成黑色圆形边缘,突出中间图像的效果
#import "GPUImageSwirlFilter.h"                     //漩涡,中间形成卷曲的画面
#import "GPUImageBulgeDistortionFilter.h"           //凸起失真,鱼眼效果
#import "GPUImagePinchDistortionFilter.h"           //收缩失真,凹面镜
#import "GPUImageStretchDistortionFilter.h"         //伸展失真,哈哈镜
#import "GPUImageGlassSphereFilter.h"               //水晶球效果
#import "GPUImageSphereRefractionFilter.h"          //球形折射,图形倒立

#import "GPUImagePosterizeFilter.h"                 //色调分离,形成噪点效果
#import "GPUImageCGAColorspaceFilter.h"             //CGA色彩滤镜,形成黑、浅蓝、紫色块的画面
#import "GPUImagePerlinNoiseFilter.h"               //柏林噪点,花边噪点
#import "GPUImage3x3ConvolutionFilter.h"            //3x3卷积,高亮大色块变黑,加亮边缘、线条等
#import "GPUImageEmbossFilter.h"                    //浮雕效果,带有点3d的感觉
#import "GPUImagePolkaDotFilter.h"                  //像素圆点花样
#import "GPUImageHalftoneFilter.h"                  //点染,图像黑白化,由黑点构成原图的大致图形

#pragma mark - 混合模式 Blend

#import "GPUImageMultiplyBlendFilter.h"             //通常用于创建阴影和深度效果
#import "GPUImageNormalBlendFilter.h"               //正常
#import "GPUImageAlphaBlendFilter.h"                //透明混合,通常用于在背景上应用前景的透明度
#import "GPUImageDissolveBlendFilter.h"             //溶解
#import "GPUImageOverlayBlendFilter.h"              //叠加,通常用于创建阴影效果
#import "GPUImageDarkenBlendFilter.h"               //加深混合,通常用于重叠类型
#import "GPUImageLightenBlendFilter.h"              //减淡混合,通常用于重叠类型
#import "GPUImageSourceOverBlendFilter.h"           //源混合
#import "GPUImageColorBurnBlendFilter.h"            //色彩加深混合
#import "GPUImageColorDodgeBlendFilter.h"           //色彩减淡混合
#import "GPUImageScreenBlendFilter.h"               //屏幕包裹,通常用于创建亮点和镜头眩光
#import "GPUImageExclusionBlendFilter.h"            //排除混合
#import "GPUImageDifferenceBlendFilter.h"           //差异混合,通常用于创建更多变动的颜色
#import "GPUImageSubtractBlendFilter.h"             //差值混合,通常用于创建两个图像之间的动画变暗模糊效果
#import "GPUImageHardLightBlendFilter.h"            //强光混合,通常用于创建阴影效果
#import "GPUImageSoftLightBlendFilter.h"            //柔光混合
#import "GPUImageChromaKeyBlendFilter.h"            //色度键混合
#import "GPUImageMaskFilter.h"                      //遮罩混合
#import "GPUImageHazeFilter.h"                      //朦胧加暗
#import "GPUImageLuminanceThresholdFilter.h"        //亮度阈
#import "GPUImageAdaptiveThresholdFilter.h"         //自适应阈值
#import "GPUImageAddBlendFilter.h"                  //通常用于创建两个图像之间的动画变亮模糊效果
#import "GPUImageDivideBlendFilter.h"               //通常用于创建两个图像之间的动画变暗模糊效果
// 这些是不同滤镜的头文件
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    // 摄像头方向
    _position = AVCaptureDevicePositionBack;
    _mCamera = [[GPUImageStillCamera alloc]initWithSessionPreset:AVCaptureSessionPreset640x480 cameraPosition:_position];
    // 竖屏方向
    _mCamera.outputImageOrientation = UIInterfaceOrientationPortrait;
    _mCamera.horizontallyMirrorRearFacingCamera = NO;
    _mCamera.horizontallyMirrorFrontFacingCamera = YES;
    // 滤镜
    _mFilter = [[GPUImageVignetteFilter alloc]init];
    // 创建GPIImage及尺寸
    _mGPUImageView = [[GPUImageView alloc]initWithFrame:self.view.bounds];
    //添加滤镜到相机上
    [_mCamera addTarget:_mFilter];
    [_mFilter addTarget:_mGPUImageView];
    //添加视图到view上
    [self.view addSubview:_mGPUImageView];
    // 启动相机
    [_mCamera startCameraCapture];
    
    // 将按键视图放置顶层
    
    [self.view bringSubviewToFront:buttonEffect];
    self.btnBgView.hidden = YES;
    self.btnBgView.frame =CGRectMake(375, 667 - 250, 375 - 80, 80);

    [self creatSetectBtn];
    [self createBtn];
    [self buttonEffect];
    _tempBtn = nil;
    
}



// 添加一个按钮触发拍照
-(void)createBtn
{
    UIButton *btn =[UIButton buttonWithType:UIButtonTypeCustom];
    btn.frame = CGRectMake((375 - 80) * 0.5, 667 - 100, 80, 80);
    [btn setTitle:@"拍照" forState:0];
    [btn addTarget:self action:@selector(takePhoto:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:btn];
    
    
    
    UIButton *button =[UIButton buttonWithType:UIButtonTypeCustom];
    button.frame = CGRectMake(0, 667 - 100, 80, 80);
    [button setTitle:@"切换摄像头" forState:0];
    [button addTarget:self action:@selector(button:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:button];
    
    
}
- (void)button:(UIButton *)sender
{
    
 [_mCamera rotateCamera];
}

- (void)takePhoto:(UIButton *)sender
{
    [_mCamera capturePhotoAsJPEGProcessedUpToFilter:_mFilter withCompletionHandler:^(NSData *processedJPEG, NSError *error) {
        
       // 将相片保存到手机相册
        ALAssetsLibrary *library = [[ALAssetsLibrary alloc]init];
        [library writeImageDataToSavedPhotosAlbum:processedJPEG metadata:_mCamera.currentCaptureMetadata completionBlock:^(NSURL *assetURL, NSError *error) {
            if (error) {
                NSLog(@"保存失败");
            }else{
                NSLog(@"保存成功");
            }
            
        }];
        
    }];
    
}


//设置btnBgView的位置  设置其为隐藏状态
- (void)resumeState
{
    [UIView animateWithDuration:1.0 animations:^{
        self.btnBgView.transform = CGAffineTransformMakeTranslation(375, 0);
        
    }];
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        self.btnBgView.hidden = YES;
    });
}

// 创建滤镜按钮,这里的滤镜按钮是总按钮  弹出多个滤镜选项的按钮

- (void)buttonEffect
{
    buttonEffect =[UIButton buttonWithType:UIButtonTypeCustom];
    buttonEffect.frame = CGRectMake(375 - 80, 667 - 250, 80, 80);
    [buttonEffect addTarget:self action:@selector(effectAction:) forControlEvents:UIControlEventTouchUpInside];
    [buttonEffect setTitle:@"滤镜" forState:0];
    [self.view addSubview:buttonEffect];
}

- (void)effectAction:(UIButton *)sender
{
    if (self.btnBgView.hidden) {
        [UIView animateWithDuration:1 animations:^{
            self.btnBgView.transform = CGAffineTransformMakeTranslation(-375, 0);
           
        }];
        self.btnBgView.hidden = NO;
    }else{
        [self resumeState];
    }
}



// 设置button  不设置颜色  放在btnBgView上

- (UIButton *)addSetBtn:(NSString *)btnTitle withBtnTAg:(NSInteger)btnTAg withBtnX:(CGFloat)btnX
{
    UIButton *btn =[UIButton buttonWithType:UIButtonTypeCustom];
    btn.frame = CGRectMake(btnX, 0, (self.btnBgView.frame.size.width - 8) / 5, 80);
    btn.tag = btnTAg;
    [btn addTarget:self action:@selector(btnAction:) forControlEvents:UIControlEventTouchUpInside];
    [btn setTitle:btnTitle forState:0];
    [self.btnBgView addSubview:btn];
    return btn;
}

- (void)creatSetectBtn
{
    for (int i= 0; i<5; i++) {
        CGFloat x = (self.btnBgView.frame.size.width -8) / 5 * i + 2 * i;
        [self addSetBtn:[NSString stringWithFormat:@"效果%d",i+ 1] withBtnTAg:i withBtnX:x];
    }
}

//滤镜切换

- (void)changeEffct:(GPUImageFilter *)mFilter withBtn:(UIButton *)btn
{
    [_mCamera removeTarget:_mFilter];
    _mFilter = mFilter; // 添加滤镜到相机上
    [_mCamera addTarget:_mFilter];
    [_mFilter addTarget:_mGPUImageView];
    
    //调用收缩滤镜方法的方法
    [self resumeState];
}




// 切换的方法
- (void)btnAction:(UIButton *)btn
{
// 这里可以把上方的头文件滤镜更换下来
    switch (btn.tag) {
        case (0):{
            GPUImageToonFilter *mfilter = [[GPUImageToonFilter alloc]init];
            [self changeEffct:mfilter withBtn:btn];
            
        }
            break;
        case (1):{
            GPUImageSketchFilter *mfilter = [[GPUImageSketchFilter alloc]init];
            [self changeEffct:mfilter withBtn:btn];
        }
            break;
        case (2):{
            GPUImageStretchDistortionFilter  *mfilter = [[GPUImageStretchDistortionFilter alloc]init];
            [self changeEffct:mfilter withBtn:btn];
        }
            break;
        case (3):{
            GPUImageSepiaFilter  *mfilter = [[GPUImageSepiaFilter alloc]init];
            [self changeEffct:mfilter withBtn:btn];
        }
            break;
        case (4):{
            GPUImageSobelEdgeDetectionFilter  *mfilter = [[GPUImageSobelEdgeDetectionFilter alloc]init];
            [self changeEffct:mfilter withBtn:btn];
        }
            break;
        default:
            break;
    }
      
}

主要感谢http://www.jianshu.com/p/e310e5dd9317
给的入门参考,初识GPUImage的强大,本篇也只是入门级别的简单的用法,仅供参考!生命不息,代码不止

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