[toc]
涉及的类主要有这四个
Message
MessageQueue
Looper
Handler
Message 消息对象
1、 主要属性 what obj target ,主要讲讲target
target 就是一个发送和处理消息是绑定的一个handler对象,它是在sendMessage时指定成需要发送消息的那个handler, 在Looper.loop()中被调用去处理消息
MessageQueue 消息队列
1、 主要有两个方法 enqueueMessage() 入队 和 next() 出队两个方法。
enqueueMessage() : 在handler.sendMessage 最终其实就是调用的就是MessageQueue.enqueueMessage(),你可以理解这个方法是一个消息链表添加一个message对象.那它是什么时候回创建的呢?
//handler.sendMessage 最终其实就是调用的就是MessageQueue.enqueueMessage()
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; //上面说的指定了target
if (mAsynchronous) {
msg.setAsynchronous(true);
}
//queue 是什么时候创建的?看Handler构造方法
return queue.enqueueMessage(msg, uptimeMillis);
}
//Handler 构造方法
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue; // 在创建handler的时候就指定了MseeageQueue对象的实例,从这里也可以知道MessageQueue实例是在Looper对象里面。
mCallback = callback;
mAsynchronous = async;
}
截止目前,还是没有回答上一个问题,什么时候创建的queue。我们继续看下一个对象Looper
Looper 消息泵
这个对象其实就是一个消息泵,不停的在处理消息。我们需要关心的两个方法 Looper.prepare() 和 Looper.loop()
1、Looper.prepare()
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));//sThreadLocal 内部使用了一个类似于map来维护
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
可以看到这个Only one Looper may be created per thread ,一个线程只能创建一个looper ,然后调用了sThreadLocal.set(new Looper(quitAllowed)) 在Looper对象的构造方法中,就会创建一个Messagequeue对象
2、Looper.loop()
这个是loop()方法的全部内容
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) { // 无限for循环,不停的获取消息,调用target对象身上的dispatchMessage
//出队获取到消息对象
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
// 获取到绑定在Message消息身上的Handler对象,调用它的dispatchMessage方法,处理消息
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
可能大家还是很疑惑,我们使用handler时,从来没有创建过Looper.prepare方法,那么looper对象实例是什么时候被创建的呢?
其实在创建UI线程(ActivityThread )时,就已经创建了Looper对象
public static void main(String[] args) {
/...
Process.setArgV0("");
Looper.prepareMainLooper(); //内部调用了Looper.prepare
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
}
4、Handler 消息处理者
截止这里就可以看到Handler的工作机制了,sendMessage发送消息,其实就是一个入队操作,而dispatchMessage就是处理消息,我们通常的handleMessage就是在这里被调用的。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
截止目前我们可以大概理解Handler消息机制大概是这样的:
在UI线程被创建时,ActivityThread 的main方法就会创建一个Looper对象,并启动消息泵Looper.loop(),并创建一个MessageQueue对象,在我们创建Handler的时候,获取到Looper对象和它身上的queue对象,并在Handler.sendMessage()方法调用mQueue对象的入队方法。Looper.loop()内部维护这一个无限for循环,不断的从queue.next() 方法,获取到Messge对象并调用msg.target.dispatchMessage(msg)处理消息。