引用链接
(一)类型
常见类型
Int,String,Double,struct,enum,class,tuple
//typle 元组类型
//声明
let someTuple:(Int,Int) = (10,23)
//元组可以设置名称
var person = (name:"liuyw",age:30)
//取值方式1
person.0
person.1
//取值方式2
person.age
person.name
//取值方式3
var (personName,personAge) = person
personName
personAge
someTuple.0或者tuple.1
//typealias
//类型的别名关键字
//函数类型
func
//可选类型
var num:Int? = nilvar num1:Optional= nil
//隐式解析可选
var num:Int!var num1:ImplicitlyUnwrappedOptional
//协议合成类型
var someProtocol:protocol
数组 Array
//声明
var array1:[String] = ["0","1","2","3"]
var array = [String]()
//修改值
array1 += ["4","5"]
array1[1...3] =["a","b","c","d","e"]
//array1.append
//array1.removeAtIndex()
//array1.insert(, atIndex:)
//获取值
print(array1)
print(array1[0])
print(array1.last)
print(array1.first)
var str:String = ""
//遍历
for item:String in array1{
}
for bgen in array1.enumerate()
{
print("元素下标:\(bgen.0) 元素值:\(bgen.1)")
}
字典 dictionary
//声明
var dic:Dictionary= ["name":"liu","age":"30"]
var dic1 = Dictionary()
//修改值
dic["name"] = "liuyanwei"
dic["name1"] = "liuyanwei1"
dic.updateValue("liuyw", forKey: "name")//返回原值
dic1.indexForKey("name1")
dic.removeValueForKey("name")
//获取值
dic["name"]
//字典的循环
for (key,value) in dictionary{
println("key is: \(key) value is : \(value)");
}
枚举 enum
//整形的枚举
enum Sharp:Int{
case Rect=1,Circle,Star
//switch中的选项可以用.表示
func desc()->String{
switch self{
case .Rect:
return "this is rect"
case .Circle:
return "this is circle"
case .Star:
return "this is star"
}
}
}
//enum的值
Sharp.RawValue(1)
//调用枚举的方法
Sharp.Rect.desc()
结构 struct
//结构
//结构和类的最重要的区别就是架构是传值,类是传引用
struct Sharp{
//属性
var width:Int
var height:Int
//方法
func area()->Int{
return self.width*self.height;
}
//允许修改属性的方法前缀 mutating
mutating func zoomIn() {
self.width += 100
self.height += 100
}
}
协议
//可以被class,struct,enum实现
protocol Sharp{
//属性
var width:String{get}
var heiht:String{get set}
//方法
func area()->Int
}
//swift 可选和必选协议
//只能被class实现,无法给struct和enum实现
@objc protocol OptionalProtocol {
//可选协议
optional func optionalMethod()
//必选协议
func necessaryMethod()
}
对象
class Card: NSObject {
}
class Person: NSObject {
//私有对象
private var _name:String?
var gender:String
var gender1:String?
//arc
/*
weak 用于可空对象,unowned用于非空对象
weak 调用被释放的对象会返回nil,unowned 调用被释放的对象会出异常
建议 如果能够确定在访问时不会已被释放的话,尽量使用 unowned,如果存在被释放的可能,那就选择用 weak
*/
weak var bastFriend:Person?
unowned var identityCard:Card
//构造函数
init(name: String) {
gender = "male"
identityCard = Card()
super.init()
//初始化。。。
self.name = name
}
//便利构造函数
convenience init(name:String,gender:String)
{
self.init(name:name)
self.gender = gender
}
//析构函数
deinit{
}
//属性
var name:String{
get{
return _name!
}
set{
_name = newValue;
}
//可以自定newValue的名称
//set(newName){
// _gender = newName
//}
}
//观察者模式的属性
//newValue 和 oldValue
var age:Int = 0{
willSet{}
didSet{}
}
//方法
func sayName(){
print("hello name")
}
//静态方法
static func say(){
print("hello")
}
//类方法
class func say1(){
print("hello1")
}
//方法重载
override func copy() -> AnyObject {
return ""
}
//懒属性
//两种方式,方法加载和闭包加载
lazy var friends:[String] = self.findfriends()
func findfriends()->[String]{
return ["bob","bill","jobs"]
}
lazy var bastFirends:String = {
print(" print bastFirends")
return "liuyanwei"
}()
//调用
//NSLog("bastFirends:%@ and friends is:[%@] ",p.bastFirends,p.friends)
//下标脚本
subscript(name:String)->String{
get{
return self.name
}
set{
self.name = newValue;
}
}
}
(二)语法
流程控制
if语句
//判断是Option类是否有值
if let theStr = str2 {
print("ture")
}
swich
//switch 数字区间
var condition1 = 888_888_888;
switch condition1{
case -999_999...38: print("case1");
case 40...88: print("case2");
case 100...188: print("case3");
case 200...999_999_999_999: print("case3");
default:break;
}
//switch 元组
var condition2 = (100,88);
switch condition2{
case (-99999...0,-99999...0),(40...88,0..<100): print("case1")//匹配多个条件
case let (_,y): print(y); fallthrough // 值绑定,fallthrough 坠落下一个条件
case (_,0...100): print("case3");// “_” 匹配所有
default:break;
}
//switch 值绑定和where语句
var condition3 = 100
switch condition3{
case let i where i<50 :print("case1")
case let i where i<120 && i>50 :print("case2")
default :break;
}
//switch 枚举
enum BarCode{
case UPCA(Int,Int,Int)
case QRCode(String)
}
var condition4 = BarCode.UPCA(10, 5, 2)
switch condition4{
case let .UPCA(a,b,c): print("a:\(a)|b:\(b)|c:\(c)")
case .QRCode: print("case:2")
// default: break
}
//对option的判断
let num: Int? = nil
switch num {
case nil: println("没值")
default: println("\(num!)")
}
函数
//无参数
func hello(){}
//有参数
func hello(name:String){}
//有参数和返回值
func hello(name:String)->String{}
//多个参数
func hello(name:String,age:Int){}
//多个返回值
func hello()->(String,Int){
return (num1,num2,num3)
}
//可变参数
func hello(name:String...){}
//函数的嵌套
func hello1(){ func hello2(){}}
//参数的默认值
func hello1(msg:String = "defaultMsg"){}
//返回值是函数
func hello()->(String->String){
func hello1(name:String)->String{}
return hello1
}
//参数是函数
fun hello(msg:String,callback(Void->Void)){
callback()
}
//函数参数是变量
//若不声明var ,默认参数类型是let,就无法修改参数的值
func hello(var msg:String){
msg += "hello" print(msg)
}
//函数参数的命名
func hello(name name:String ,withAge age:Int){}
func hello1(name:String ,age:Int){}
//调用
hello(name:, withAge:)//默认的参数命名
hello1(, age:)//指定的参数命名
//匿名函数
//{}可以作为匿名函数
//例如调用上面的hello方法(参数是函数)
hello("hi",
{
//dosthing
})
//有参数的匿名函数
{
(msg:String)->String in
return msg
}
//泛型参数//输入输出参数的函数
func myswap(inout obj1:T,inout _ obj2:T){
let temp:T = obj1
obj1 = obj2
obj2 = temp
}
闭包
var array = ["f","a","c","d","e"]
//完整写法
//{ (参数:类型) in 执行方法 return 返回值}
array.sort({
(s1:String,s2:String) -> Bool in
return s2 > s1;
})
//省略参数类型和括号
//{ 参数$1,$2 in 执行方法 return 返回值}
array.sort({
s1,s2 -> Bool in
return s1 > s2;
})
//省略参数类型和return关键字
//{ 参数$1,$2 in 返回值}
array.sort({
s1,s2 ->Bool in
s1 < s2
})
//省略参数名
array.sort({
$1 < $0
})
//尾随闭包
array.sort(){
$1 < $0
}
//上面的几个其实只是匿名函数,不是真正的闭包。swift里面称他们是闭包,那就算是吧。真正的闭包是下面这个
//闭包(closure)就是封闭的意思
//闭包的概念,闭包概念有很多,我觉得比较好理解的的是松本行弘给的定义:将局部变量这一环境封闭起来的结构,叫做闭包
func count()->(()->Int){
var i = 0;
return {
()->Int in
return ++i
}
}
//测试使用
var touch = count()
touch()//1
touch()//2
touch()//3
touch()//4
异常处理
enum AwfulError: ErrorType {
case Bad
case Worse
case Terrible
}
func hello () throws{
throw AwfulError.Bad
}
do {
try hello()
print("final")
}
catch AwfulError.Bad {
print("Bad")
}
catch AwfulError.Worse {
print("Worse")
}
catch AwfulError.Terrible {
print("Terrible")
}
catch {
print("all error")
}
Selector
objc里面有@Selector(),在swift可以使用 let someMethod = Selector(“someMethodName”)得到。大多数情况无需这样
func callMe() {
NSLog("this is callMe")
}
func callMeWithParam(timer:NSTimer) {
NSLog("this is callMeWithParam,prarm is :\(timer.userInfo as! String)")
}
//无参数
NSTimer.scheduledTimerWithTimeInterval(2, target:self, selector:"callMe", userInfo: nil, repeats: true)
//带参数,不使用Selector
NSTimer.scheduledTimerWithTimeInterval(2, target:self, selector: "callMeWithParam:", userInfo: "i'm prarm", repeats: true)
扩展
extension Person{
func anotherHello(){
NSLog("another hello")
}
}
高级
柯里化 (Currying)
(引用大神的文章,这是第一次听说过这个词语,转账过来,慢慢了解)
func addTwoNumbers(a: Int)(num: Int) -> Int {
return a + num
}
let addToFour = addTwoNumbers(4) // addToFour 是一个 Int -> Int
let result = addToFour(num: 6) // result = 10
封装局部变量
封装局部变量可以减少变量之间的冲突
var str:String = {
//局部变量被封装
let str1 = "hello",str2 = "world"
return "\(str1) \(str2) !"
}()
方法调用的另一种方式
class Person {
//普通方法
func hi(name:String) -> String{
return "hi \(name)"
}
//静态方法
class func hello(){
NSLog("hello")
}
}
let person = Person()
//常规方法调用
person.hi("liuyanwei")
Person.hello()
//利用方法名调用
let funcOnPerson1 = Person.hi
funcOnPerson1(person)("liuyanwei")
//调用静态方法
let funcOnPerson2 = Person.hello
funcOnPerson2()
swift单例标准写法
class MyManager {
static private let sharedInstance = MyManager()
class var sharedManager : MyManager {
return sharedInstance
}
}