CircleProgress,一个圆形的加载的progressbar,实现起来其实很简单,就是一个path,和pathMeather的使用
github链接
很多的自定义View
如上图,gif图有点卡顿,使用方法如下:
其中属性如下
属性 | 功能 |
---|---|
circleDuration | 一圈的时间延迟 |
circleRadio | 圆的半径大小 |
circleWidth | 圆环的宽度 |
代码考入到工程就能使用
布局文件XML
在Activity里面的使用
mProgressbar = (CircleProgressbar)findViewById(R.id.circleprogress);
List mColorList=new ArrayList<>();
mColorList.add(Color.GRAY);
mColorList.add(Color.GREEN);
mColorList.add(Color.BLUE);
mColorList.add(Color.RED);
mColorList.add(Color.YELLOW);
mProgressbar.setColorList(mColorList);
其中有一个方法,mProgressbar.setColorList(mColorList)
;需要传入一个color
的List
集合,为progressbar
的随机颜色。
CircleProgressbar的主要代码实现如下:
public class CircleProgressbar extends View {
private Path mPath;
private Paint mPaint;
private PathMeasure mPathMeasure;
private float mAnimatorValue;
private Path mDst;
private float mLength;
private int mRadio;
private List mColorList=new ArrayList<>();
private int mCircleWidth= 10;
private int mCirclerColor;
private int mCircleDuration=1500;
private Random mRandom=new Random();
private Handler handler=new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what){
case 1:
mCirclerColor=mColorList.get(mRandom.nextInt(mColorList.size())); //随机的颜色
handler.sendEmptyMessageDelayed(1,mCircleDuration);
break;
};
}
};
private ValueAnimator mValueAnimator;
private float mStop;
private float mStart;
private ValueAnimator mValueAnimatorEnd;
private int mCircleRadio;
public void setColorList(List mColorList) {
this.mColorList = mColorList;
handler.sendEmptyMessageDelayed(1,0);
setAnim();
}
public CircleProgressbar(Context context) {
super(context);
init(context,null,0);
}
public CircleProgressbar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context,attrs,0);
}
public CircleProgressbar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context,attrs,defStyleAttr);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width;
int height;
width=mRadio*2+mCircleWidth;
height=mRadio*2+mCircleWidth;
setMeasuredDimension((widthMode == MeasureSpec.EXACTLY) ? widthSize
: width, (heightMode == MeasureSpec.EXACTLY) ? heightSize
: height);
}
private void init(Context context, AttributeSet attrs, int defStyleAttr) {
TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.CircleProgressbar, defStyleAttr, 0);
int n = a.getIndexCount();
for (int i = 0; i < n; i++) {
int attr = a.getIndex(i);
switch (attr) {
case R.styleable.CircleProgressbar_circleDuration:
mCircleDuration = a.getInt(attr,500);
break;
case R.styleable.CircleProgressbar_circleRadio:
mCircleRadio = a.getInt(attr,25);
break;
case R.styleable.CircleProgressbar_circleWidth:
mCircleWidth = a.getColor(attr, Color.GRAY);
break;
}
}
a.recycle();
mRadio=dip2px(context,mCircleRadio);
mPathMeasure = new PathMeasure();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(mCircleWidth);
mPaint.setColor(mCirclerColor);
mPath = new Path();
mPath.addCircle(mRadio+mCircleWidth/2, mRadio+mCircleWidth/2, mRadio, Path.Direction.CW);
mPathMeasure.setPath(mPath, true);
mLength = mPathMeasure.getLength();
mDst = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPath.addCircle(mRadio+mCircleWidth/2, mRadio+mCircleWidth/2, mRadio, Path.Direction.CW);
mPathMeasure.setPath(mPath, true);
mPaint.setColor(mCirclerColor);
mDst.reset();
// 硬件加速的BUG
mDst.lineTo(0,0);
mStop = mLength * mAnimatorValue;
mStart = (float) (mStop - ((0.5 - Math.abs(mAnimatorValue - 0.5)) * mLength));
mPathMeasure.getSegment(mStart, mStop, mDst, true);
canvas.drawPath(mDst, mPaint);
}
//停止progressbar
public void destoryProgressbar() {
if(handler!=null&&mValueAnimator!=null){
setVisibility(GONE);
}
}
public void startProgressbar(){
if(handler!=null&&mValueAnimator!=null){
setVisibility(VISIBLE);
}
}
//开始的动画
private void setAnim() {
mValueAnimator = ValueAnimator.ofFloat(0, 1);
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mAnimatorValue = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mValueAnimator.setDuration(mCircleDuration);
mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
mValueAnimator.start();
}
private void setEndAnim() {
mValueAnimatorEnd = ValueAnimator.ofInt(mRadio,0);
mValueAnimatorEnd.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
int value = (int) valueAnimator.getAnimatedValue();
mRadio=value;
invalidate();
}
});
mValueAnimatorEnd.setDuration(mCircleDuration);
mValueAnimatorEnd.setRepeatCount(ValueAnimator.INFINITE);
mValueAnimatorEnd.start();
}
public static int dip2px(Context context, float dpValue) {
final float scale = context.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
}
在onDraw里面
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPath.addCircle(mRadio+mCircleWidth/2, mRadio+mCircleWidth/2, mRadio, Path.Direction.CW);
mPathMeasure.setPath(mPath, true);
mPaint.setColor(mCirclerColor);
mDst.reset();
// 硬件加速的BUG
mDst.lineTo(0,0);
mStop = mLength * mAnimatorValue;
mStart = (float) (mStop - ((0.5 - Math.abs(mAnimatorValue - 0.5)) * mLength));
mPathMeasure.getSegment(mStart, mStop, mDst, true);
canvas.drawPath(mDst, mPaint);
}
用path路径画了圆,在圆的起始位置和结束的位置,让其位置发生改变,这里就需要用到pathMeather这个类了,在动画中有所体现
//开始的动画
private void setAnim() {
mValueAnimator = ValueAnimator.ofFloat(0, 1);
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mAnimatorValue = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mValueAnimator.setDuration(mCircleDuration);
mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);
mValueAnimator.start();
}