原作者 : Claudio Kirchmair,UG戰隊总裁,自2008年起就是UG戰隊的一員。
原鏈接 :http://www.unitedgosus.com/claudio-rules-the-dragon-rulers/2/
UG戰隊的轉載&翻译許可 :
以下,正文 :
One Strategy To Rule Them All!
On October 29, 2013 by Claudio Kirchmair
Today I am writing about theDragon Ruler mirror match. The biggest question is how to approach the matchup because there are different views about it. The standard variant concentrates on utilizing Dragon’s Ravine and keeping it on the field.
CENTRAL STRATEGY
This strategy involves using Terraforming to have a higher chance of opening Ravine. In addition, the deck thinning allows for more chances to draw into Mystical Space Typhoon to keep Ravine on the field if the opponent decides to play his/her own copy. Moreover, the thinning removes the need for Card Trooper and requires only one slot for Debris Dragon fodder in Trigon Dragon. Why should you play Trooper if you can have Ravine right?
The deck also plays three copies of Raigeki Break or Phoenix Wing Wind Blast and the two strongest cards of the format: Return from a Different Dimension and Sixth Sense. If that’s not enough then you also have access to draw power with Sacred Swords of Seven Stars and Cards of Consonance.
In other words, Dragon Ruler is the new Tele-DAD. If you don’t believe me, then please go and check out the latestYCS Coverage from Londonand see how many Dragon Ruler decks made it to Day 2. The Top 4 consistently solely of Dragon Ruler, which shows the absolute dominance of the deck.
The question is now, how didPatrik Riederwin with his Dragon Ruler deck? It was a little bit different from the rest. Different means that he played 2-4 cards different to other builds. This is because the remaining 36-38 cards of the main Dragon Ruler deck are pretty much set in stone, just like Tele-DAD. To answer this question, I will try to explain what your game plan should be in the mirror match and how Patrik achieved it.
THE MIRROR
I think the Dragon mirror is all about good resource management and most players fail to achieve that. You have to think about how to come out on top with card advantage and also damage because those are the biggest deciding factors in Yu-Gi-Oh!.
Blaster, Dragon Ruler of Infernos
How do we deal damage without losing card advantage? There is one simple rule which says if you summon a big Dragon then you have to deal damage. The easiest way to do so is to summon Blaster because he’s the biggest one and can’t be killed by the other ones. If you imagine that one player initiates the Blaster war, then the other player won’t deal any damage because his Blaster can only defend his life points when the other Blaster has already dealt damage. So, Blaster is obviously the safe choice and should not be used mindlessly.
Tidal, Dragon Ruler of Waterfalls
The next Dragon is Tidal. He has enough attack to be dangerous and he only gets killed by Blaster. Although, he is a little bit risky to summon because your opponent can clear your back row and just summon Crimson Blader afterwards. But this will only happen if you do not have any kind of protection and in that case it would not be the best idea to summon Tidal anyway.
The biggest goal in terms of damage is to put your opponent on 3200 life points or lower. Why? Simple answer: Star Eater for game because Star Eater can’t be handled with Swift Scarecrow and we all know how Dragon Ruler players like to hide behind their Scarecrows.
Redox, Dragon Ruler of Boulders
In the WCQ Dragon Ruler variant from last format, players learned that you should summon Redox in defense position to avoid getting OTK’d. In this format, summoning Redox just for defensive purpose is not good. Why? Because you lose resources in form of one potential Dragon summon without dealing any damage. Your opponent now can do anything and establish his hand/graveyard while simply waiting another turn.
So when will we summon Redox? We do this we have Maxx “C” in the grave and when we are going to make a Synchro or a XYZ summon. Most players will not Maxx “C” your Redox because they simply cannot push on the next turn if you just stop and therefore you have managed to make a Synchro Summon with no risk of Maxx “C”.
Tempest, Dragon Ruler of Storms
Lastly, Tempest. If we look at Tempest then we know that he’s another Debris Dragon for us. Most times, we will Sword him away or remove him for the summon of another Dragon Ruler. He helps us to keep the draw engine consistent.
Conclusion
A Dragon summon equals damage dealt. Otherwise, you have wasted resources and will lose the late game.
Dragon’s Ravine
Next, I want to talk about the Field Spell mindset. In my opinion I don’t care if my opponent has a faster access to Dragon’s Ravine because I am the player who just waits with his Ravine until my opponent plays his. Why? It is a simple plus one and if they want to protect their Ravine then they lose their Mystical Space Typhoon. Even worse, they could lose key monster removals like Phoenix Wing Wind Blast or Raigeki Break. In other words, if you play Ravine first, then you commit a lot to the board. This is a bad spot in my opinion.
I also love to just summon Debris Dragon and get Trigon or Card Trooper to summon Ancient Fairy Dragon for the free life gain and my own Field Spell. If you used your Break/PWWB on my Ravine before then you take the risk that my Debris play will kill you.
Mystical Space Typhoon
I get the feeling that MST is only here for turn one to kill the opponents backrow before you commit any cards onto the field or to kill Ravine. I think that’s pretty weak because playing your own Ravine afterwards or going into Ancient Fairy Dragon seems much better. You do not want to MST an opposing backrow if you have sets, because you will risk that they simply chain Raigeki Break/PWWB on your Ravine/backrow and you wasted your MST that way. This also reminds me of Tele-DAD because when you pushed first and didn’t kill your opponent then you lost because he handled your board on the next turn.
Card Trooper
Why should I run Card Trooper? Card Trooper is the best level 3 monster besides Trigon. The only reason you run Trigon is that you can send him to the grave with Ravine. When you summon him with Debris you can also mill three additional cards which can put the game into your favor. Yes, he can be hit by Crimson Blader, but you also can have protection and you still draw a card if he dies. He gets even better after siding for Game Two and Game Three because Debunk creates a Dragon beatdown. Most Dragons will not even hit the field and your Trooper gives you access to free resources. Milling two or three colours with Trooper is just broken.
The Trap Game
How do we play our removals then? We just kill their monsters and hit with our Dragons. We have more removals because we don’t use them on their Ravine. Most times you don’t have to kill something immediately because it’s not a real threat.
Why Trap Stun? Because Return from the Different Dimension and Sixth Sense are just broken and have a very high percentage to leave the format after December. Most times when you resolve one of those cards you just win. The question is now, how can you beat it? If you look through all the Dragon Ruler decklists you will always see seven to nine traps and most of them are chainable. Every trap card can be negated by Trap Stun. It is the only card besides Solemn Warning which can negate Return. It also lets you push when your opponent feels safe and it helps you to defend if he/she wants to push for himself/herself. You also have a safe way to resolve Crimson Blader’s effect if he is backed up by Trap Stun. It helps you against any trap heavy anti-decks and Trap Stun into Black Rose Dragon will seal the deal for you.
One short side note on Solemn Warning: I like this card because it’s very strong in the Spellbook and Evilswarm matchup. It is one of the few true removals and the 2000 life points cost can be nullified by Ancient Fairy Dragon’s life gain. It is also a counter to Black Rose Dragon and Return which alone is enough to warrant a slot.
The Synchros
Which Synchro Monsters should I summon? It really depends on the situation and on your opponent’s deck. In some situations it’s good to summon Stardust Dragon with protection if your opponent favors Raigeki Break and Mystical Space Typhoon. You summon Colossal Fighter when you are afraid of Dragon beatdown. Angel of Zera should be used in the late game or if you have to get over Ancient Fairy Dragon or Redox in defense position. Orient Dragon also got stronger due the popularity of AFD and I would not cut it from my Extra Deck simply because of that.
Overall, there are a lot of small things that you can do differently and the one who does them right will be the winner in the end. Patrik played 16 rounds at YCS London, 14 of those were Dragon Ruler mirrors. He must have done something right to win 12 of them. I think his deck was designed to beat the mirror and he also changed the way of how to play it. If you haven’t seen his interview yet then here’s your chance ;)
<這部分是一個介紹征龍打法的視频,有時間我搞上來。>
WHAT ABOUT YU-GI-OH! ITSELF?
Yu-Gi-Oh! is a great game where you can learn a lot if you play it competitively. If you trade, buy, and sell cards then you will learn how supply and demand in a market works. Whenever an event is won by a new deck the price for the cards of the winner’s deck list will increase a lot. Before the new Limited & Restricted List, the speculation starts and you will get a clue how some people in the finance market earn/lose their money.
I already explained how resource management can be learned from playing Dragon Ruler and learning from your past mistakes gives you the first lesson for programming. As a programmer, you have to write correct source code until it produces the result you want. Most of the time, there will be tiny mistakes in it and you have to redo it over and over again. In Yu-Gi-Oh!, it is the same with your mistakes. You have to analyze them and practice until they do not happen anymore.
If you travel together, then you will see how easy it is to find new friends inside the game. I got a lot of very close friendships with Yu-Gi-Oh! and I would never regret that I started to play that game.
One last message to the players:
Play fair or stay home.
以上,正文完結。
2014/1/7