Python学习笔记(一)

这几天开始学Python了,为加深印象,我把学过的怕忘的知识整理记录下来。

学习Python用的教材是《Python语言程序设计(英文版)》。

练习代码用的编译器是Python3.5(64-bit)。

第一条语句:

print("Welcome to Python")

Python的句尾都是没有标点符号(punctuation)的。

此外,Python是一门格外注意缩进的语言。在体内的句子可以用tab和space来进行缩进,但要按照一定的规则,否则就会报错。

目前我遇到的有关缩进的报错有这几种:

1. TabError: inconsistent use of tabs and spaces in indentation

错误原因:tab和space混用不当,造成缩进问题。我试了一下,貌似用体内用tab缩进后再用space缩进不会报错,但若先用space再用tab则可能造成该错误。

2. SyntaxError: invalid syntax

错误原因:语法错误,一行的最前方如果是...表明还在体内,此时若要写体外语句,则需要按下回车,最前方为>>>时则可以另起一体。

3. IndentationError: unexpected indent

错误原因:不需要缩进时缩进

4. IndentationError: expected an indented block

错误原因:该缩进时没缩进

turtle()

turtle.write("turtle is very interesting") #turtle writes down "turtle is very interesting" from the present position

turtle.forward(100) #turtle goes forward 100 pixels in its present direction

turtle.color("red") #the line turtle draws becomes red

turtle.right(90)

turtle.left(45) #turtle turns right 90 degrees or turns left 45 degrees

turtle.penup() # turtle moves without track

turtle.goto(50,100) #the primitive position of turtle is (0,0), and 50 is the xcor of turtle and 100 is the ycor of turtle

turtle.pendown() #turtle returns to the paper and will move with track

turtle.done() #

turtle.pensize(3) # assign the size of line

turtle.begin_fill()

...

turtle.end_fill() # the closed graph between begin_fill() and end_fill() will be filled with the color of turtle

turtle.circle(50) #turtle draws a circle with radius 50.

turtle.circle(50,steps=3) # draws a closed graph with 3 equivalent edges. When the steps become bigger, the graph resembles circle more.

turtle.speed(10) # the drawing speed ranging 1-10, 10 is the fastest, and 1 is the slowest

turtle.undo()

turtle.screensize(w,h) # w is width and h is height of the screen

turtle.clear() # clear the screen content but don't change the position and status of turtle

turtle.reset() # clear the screen content and reset turtle to the initiative status

input & output:

variable = input("please input a number") #variable is a string

variable1 = eval(input("please input a number")) # variable1 is a number

variable2 = eval(variable)

>>>print(input("please input a number")) #assume input number 8

'8'

>>>print(eval(input("please input a number"))) #assume input number 8

8

print("The float average of ",variable1," and ",variable2," is ",(variable1+variable2)/2)

print("The integer average of ",variable1," and ",variable2," is ",(variable1+variable2)//2)

>>>print("AAA",end='&&&')

AAA&&&

Exchange:

x,y=y,x # Fantastic! Thanks to the highly encapsulation of Python we can easily exchange the value of two variables.

Time:

import time

currentTime=time.time()

ord and chr function:

ch='a'

>>>ord(ch)

97

>>>chr(98)

'b'

Random()

import random

random.random() # generate a random float ranging [0,1)

random.randint(a,b) # generate an integer ranging [a,b]

random.randrange(a,b) # generate an integer ranging [a,b)

If:

if boolean-expression:

 statement

elif boolean-expression:

 statement

else:

 statement

猫和老鼠游戏:

import time

import turtle

boxsize=200

caught=False

score=0

window=turtle.Screen()

mouse=turtle.Turtle()

cat=turtle.Turtle()

def checkbound():

 global boxsize

 if mouse.xcor()>boxsize:

  mouse.goto(boxsize,mouse.ycor())


 if mouse.xcor()<-boxsize:

  mouse.goto(-boxsize,mouse.ycor())


 if mouse.ycor()>boxsize:

  mouse.goto(mouse.xcor(),boxsize)


 if mouse.ycor<-boxsize:

  mouse.goto(mouse.xcor(),-boxsize)


def up():

 mouse.forward(10)

 checkbound()


def left():

 mouse.left(45)


def right():

 mouse.right(45)


def back():

 mouse.backward(10)

 checkbound()


def quitTurtle():

 window.bye()


mouse.penup()

mouse.goto(100,100)

window.onkeypress(up,"Up")

window.onkeypress(left,"Left")

window.onkeypress(right,"Right")

window.onkeypress(back,"Down")

window.onkeypress(quitTurtle,"Escape")

difficulty=window.numinput("难度","请输入游戏的难度(1~5)")

window.listen()

while not caught:

 cat.setheading(cat.towards(mouse))

 cat.forward(8+difficulty)

 score+=1

 if cat.distance(mouse)<5:

  caught=True

  time.sleep(0.2-(0.01*difficulty))

window.textinput("Game Over","游戏得分:"+str(score*difficulty))

window.bye()

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