页面边缘回弹效果

实现页面边缘的滑动回弹效果,封装成可以自定义颜色以及回弹的边缘位置,

页面边缘回弹效果_第1张图片
效果图.gif

注释还算详细,就不赘述了,关键有两点
一: 根据手势获取画贝塞尔曲线的控制点的坐标
二: CADisplayLink计时器的控制

代码如下
BezierView.h

#import 
@interface BezierView : UIView
/**
 创建BezierView实例
 实现下面的方法
 frame决定贝塞尔曲线控制点的位置, color决定图层的颜色
 */
- (void)initShapeLayer:(CGRect)frame with:(UIColor*)color;
@end

BezierView.m

#import "BezierView.h"

#define WIDTH [UIScreen mainScreen].bounds.size.width
#define HEIGHT [UIScreen mainScreen].bounds.size.height

@interface BezierView()
@property (nonatomic, strong) UIView *controlPoint;// 绘制贝塞尔曲线的控制点
@property (nonatomic, assign) CGFloat pointX; //点的X坐标,滑动时会改变
@property (nonatomic, assign) CGFloat pointY; //点的Y坐标,滑动时会改变
@property (nonatomic, strong) CAShapeLayer *pointShapeLayer; //滑动时出现的曲面
@property (nonatomic, assign) BOOL isAnimating;//根据动画状态来自动回弹 初始为NO
@property (nonatomic, strong) CADisplayLink *disPlayLink;//计时器
@property (nonatomic, assign)  CGRect pframe;//point的frame
@end


@implementation BezierView

- (instancetype)initWithFrame:(CGRect)frame{
    self = [super initWithFrame:frame];
    if (self) {
        self.alpha = 0.2;//view的透明度 决定 shapeLayer的透明度
        [self addGesture];
        
    }
    return self;
}

- (void)addGesture{
    
    _isAnimating = NO; //是否处于动画状态
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panAction:)];
    
    self.userInteractionEnabled = YES;
    [self addGestureRecognizer:pan];
    
    // 创建计时器
    _disPlayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(getPath)];
    [_disPlayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    _disPlayLink.paused = YES;
    
}


#pragma 初始化shapeLayer和曲线控制点
- (void)initShapeLayer:(CGRect)frame with:(UIColor *)color{
    self.pframe = frame;
    _pointShapeLayer = [CAShapeLayer layer];
    _pointShapeLayer.fillColor = color.CGColor;
    [self.layer addSublayer:_pointShapeLayer];
    _controlPoint = [[UIView alloc] initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, 10, 10)];
    _controlPoint.backgroundColor = [UIColor blackColor];
    [self addSubview:_controlPoint];
 
}
#pragma 滑动时改变贝塞尔曲线控制点的frame

- (void)panAction:(UIPanGestureRecognizer *)pan{
    
    
    if (!_isAnimating) {
        if (pan.state == UIGestureRecognizerStateChanged) {
            CGPoint point = [pan translationInView:self];
            //point跟着手势动
            
            _pointX = self.pframe.origin.x + point.x;//此处加上系数 可以 决定边缘动画的最大范围 X,Y可选择性控制
            _pointY = self.pframe.origin.y + point.y;
            _controlPoint.frame = CGRectMake(_pointX, _pointY, _controlPoint.frame.size.width, _controlPoint.frame.size.height);

            //当point改变 各自的shaplayer也跟着变
            [self updateShapeLayerPath];
        }else if (pan.state == UIGestureRecognizerStateCancelled ||
                  pan.state == UIGestureRecognizerStateEnded ||
                  pan.state  == UIGestureRecognizerStateFailed){
            
            _isAnimating = YES;
            
            //displaylink处于开启状态,会执行方法getPath. 此时应当关闭
            _disPlayLink.paused = NO;
            
            // shaplayer根据点画出来的  所以point回弹 shaplayer也会回弹
            [UIView animateWithDuration:1.0
                                  delay:0.0
                 usingSpringWithDamping:1.0
                  initialSpringVelocity:0
                                options:UIViewAnimationOptionCurveEaseInOut
                             animations:^{
                                 _controlPoint.frame = CGRectMake(self.pframe.origin.x,  self.pframe.origin.y, 10, 10);
                                
                             } completion:^(BOOL finished) {
                                 if(finished)
                                 {
                                     _disPlayLink.paused = YES;
                                     _isAnimating = NO;
                                 }
                             }];
        }
    }
    
}

- (void)updateShapeLayerPath{
    
    // 更新_shapeLayer形状,贝塞尔曲线其实就是根据一条直线和一个点描绘出一条曲线,以向右滑动为例,首先确定一条直线,这条直线就是从(0,0)到(0,HEIGHT)这个线,然后就可以根据controlPoint去描绘这条曲线了
    //根据controlPoint的坐标画出shaplayer的形状
    UIBezierPath *pointPath = [UIBezierPath bezierPath];
    
    if (self.pframe.origin.y == 0 || self.pframe.origin.y == HEIGHT) {
        [pointPath moveToPoint:CGPointMake(0, self.pframe.origin.y)];
        [pointPath addLineToPoint:CGPointMake(WIDTH, self.pframe.origin.y)];
        [pointPath addQuadCurveToPoint:CGPointMake(0, self.pframe.origin.y) controlPoint:CGPointMake(_pointX, _pointY)];
        [pointPath closePath];

    }else if (self.pframe.origin.x == 0 || self.pframe.origin.x == WIDTH){
        [pointPath moveToPoint:CGPointMake(self.pframe.origin.x, 0)];
        [pointPath addLineToPoint:CGPointMake(self.pframe.origin.x, HEIGHT)];
        [pointPath addQuadCurveToPoint:CGPointMake(self.pframe.origin.x, 0) controlPoint:CGPointMake(_pointX, _pointY)];
        [pointPath closePath];
    }
    _pointShapeLayer.path = pointPath.CGPath;

}

- (void)getPath{
    
   // 记录controlPoint回弹时的坐标
    CALayer *layer = _controlPoint.layer.presentationLayer;
    _pointX = layer.position.x;
    _pointY = layer.position.y;
    [self updateShapeLayerPath];
    
}



@end

使用的时候只用创建BeaierView这个实例并实现其.h中的方法就可以了
例:

    BezierView *beView = [[BezierView alloc] initWithFrame:CGRectMake(0, 0,  WIDTH, HEIGHT)];
    beView.backgroundColor = [UIColor grayColor];
    
    
    [beView initShapeLayer:CGRectMake(0  ,HEIGHT / 2,10, 10) with:[UIColor redColor]];

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