AsyncSocket 基于Socket的简单封装和使用

Socket 这个概念我就不多说了 不懂得请自行百度
接下来进入正题 如何封装socket
基于AsyncSocket 下载地址为 code.google.com/p/cocoaasyncsocket/ 恩 下面开始讲基于它的简单封装了
首先,调用此API时需先引入CFNetWork.framework
然后在#import "AsyncSocket.h"就可以直接调用了
闲话不多说,上代码:

ZHAsyncSocket.h 文件如下
#import 
#import "AsyncSocket.h"
@interface ZHAsyncSocket : NSObject
@property (nonatomic, strong) AsyncSocket    *socket;       // socket
@property (nonatomic, strong) AsyncSocket    *recvSocket;
//socket地址
@property (nonatomic, copy  ) NSString       *socketHost;   // socket的Host
//socket 端口
@property (nonatomic, assign) UInt16         socketPort;    // socket的prot

+ (ZHAsyncSocket *)sharedInstance;

/*
 * 设置地址和端口
 */
-(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort;
/*
 * socket连接
 */
-(void)socketConnectHost;
/*
 * 主动关闭切断socket
 */
-(void)cutOffSocket;
/*
 * 发送数据
 */
-(void)sendData:(NSString *)str withTag:(long)tag;
/*
 * 连接前的自检
 */
-(void)openClient;

@end




ZHAsyncSocket.m 文件如下
enum{
    SocketOfflineByServer,//服务器
    SocketOfflineByUser,//用户
};
#define k_DCS_HEART_FLAG     -10001
@interface ZHAsyncSocket()
{
    
}
@property (nonatomic, strong) NSTimer   *connectTimer; // 计时器
@end

@implementation ZHAsyncSocket
+(ZHAsyncSocket *) sharedInstance
{
    static ZHAsyncSocket *sharedInstace = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        sharedInstace = [[self alloc] init];
      });
    return sharedInstace;
}
-(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort {
    self.socketHost = socketHost;
    self.socketPort = socketPort;
}
#pragma mark -  socket连接
-(void)socketConnectHost{
    self.socket  = [[AsyncSocket alloc] initWithDelegate:self];
    NSError *error = nil;
    [self.socket connectToHost:self.socketHost onPort:self.socketPort withTimeout:20 error:&error];
    
}
#pragma mark -- 连接前的自检
-(void)openClient{
    // 确保断开后再连,如果对一个正处于连接状态的socket进行连接,会出现崩溃
    // 在连接前先进行手动断开
    self.socket.userData = SocketOfflineByUser;
    [self cutOffSocket];
    
    self.socket.userData = SocketOfflineByServer;
    [self socketConnectHost];
}

#pragma mark -  主动关闭切断socket
-(void)cutOffSocket{
    self.socket.userData = SocketOfflineByUser;
    [self.connectTimer invalidate];
    [self.socket disconnect];
}
#pragma mark  - 连接成功回调
-(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
    NSLog(@"连接成功");
//    self.connectTimer = [NSTimer scheduledTimerWithTimeInterval:30 target:self selector:@selector(longConnectToSocket) userInfo:nil repeats:YES];
//    [self.connectTimer fire];
    
      [self.socket readDataWithTimeout:-1 tag:1];
    
    NSString *str  = @"连接成功";
    NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
    [self.socket writeData:data withTimeout:10 tag:k_DCS_HEART_FLAG];
    
}
#pragma mark -  心跳连接
-(void)longConnectToSocket{
    
    NSLog(@"心跳检测");
    // 根据服务器要求发送心跳
    
    //NSData   *dataStream  = [longConnect dataUsingEncoding:NSUTF8StringEncoding];
    NSString *str  = @"心跳检测";
    NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
//    [self.socket writeData:data withTimeout:10 tag:k_DCS_HEART_FLAG];
    
}


#pragma mark - 断线处理
-(void)onSocketDidDisconnect:(AsyncSocket *)sock
{
    //NSLog(@"sorry the connect is failure %ld",sock.userData);
    if (sock.userData == SocketOfflineByServer) {
        // 服务器掉线,重连
        [self socketConnectHost];
    }
    else if (sock.userData == SocketOfflineByUser) {
        // 如果由用户断开,不进行重连
        return;
    }
    
}

#pragma mark - 接收数据
-(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
    // 对得到的data值进行解析与转换即可
    
  
    
    NSString *result = [[NSString alloc] initWithData:data  encoding:NSUTF8StringEncoding];
      NSLog(@"我接收到了数据%@",result);
    [self.socket readDataWithTimeout:-1 tag:tag];
    
}
#pragma mark - 发送数据
-(void)sendData:(NSString *)str withTag:(long)tag {

    NSLog(@"发送数据");
    NSString *Str  = @"发送数据";
    NSData* data = [Str dataUsingEncoding:NSUTF8StringEncoding];
    [self.socket writeData:data withTimeout:-1 tag:tag];
}
#pragma mark - 已经发送完成数据
-(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{

     NSLog(@"我已经完成数据");
}

-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
{
 
    //接受数据,死循环
    [newSocket readDataWithTimeout:-1 tag:100];
    NSLog(@"接受数据,死循环");
}
@end




调用更简单 方法如下
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    //建立长连接
    [self setupConnection];
}
-(void)setupConnection {
    self.asyncSocket = [ZHAsyncSocket sharedInstance];
    //设置地址和端口
    [self.asyncSocket setHostAndPort:XYS_LONG_CONNECTION_HOST withPort:[XYS_LONG_CONNECTION_PORT intValue]];
    [self.asyncSocket openClient];

}
 

PS: XYS_LONG_CONNECTION_HOST  你的地址
      XYS_LONG_CONNECTION_PORT   你的端口

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