Android自定义控件:类QQ未读消息拖拽效果

QQ的未读消息,算是一个比较好玩的效果,趁着最近时间比较多,参考了网上的一些资料之后,本次实现一个仿照QQ未读消息的拖拽小红点,最终完成效果如下:


Android自定义控件:类QQ未读消息拖拽效果_第1张图片
这里写图片描述

首先我们从最基本的原理开始分析,看一张图:


Android自定义控件:类QQ未读消息拖拽效果_第2张图片
这里写图片描述

这个图该怎么绘制呢?实际上我们这里是先绘制两个圆,然后将两个圆的切点通过贝塞尔曲线连接起来就达到这个效果了。至于贝塞尔曲线的概念,这里就不多做解释了,百度一下就知道了。
Android自定义控件:类QQ未读消息拖拽效果_第3张图片
这里写图片描述

切点怎么算呢,这里我们稍微复习一些初中的数学知识。看了这个图之后,求出四个切点应该是轻而易举了。


Android自定义控件:类QQ未读消息拖拽效果_第4张图片
这里写图片描述

现在思路已经很清晰了,按照我们的思路,开撸。
首先是我们计算切点以及各坐标点的工具类
public class GeometryUtils {
    /**
     * As meaning of method name.
     * 获得两点之间的距离
     * @param p0
     * @param p1
     * @return
     */
    public static float getDistanceBetween2Points(PointF p0, PointF p1) {
        float distance = (float) Math.sqrt(Math.pow(p0.y - p1.y, 2) + Math.pow(p0.x - p1.x, 2));
        return distance;
    }

    /**
     * Get middle point between p1 and p2.
     * 获得两点连线的中点
     * @param p1
     * @param p2
     * @return
     */
    public static PointF getMiddlePoint(PointF p1, PointF p2) {
        return new PointF((p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f);
    }

    /**
     * Get point between p1 and p2 by percent.
     * 根据百分比获取两点之间的某个点坐标
     * @param p1
     * @param p2
     * @param percent
     * @return
     */
    public static PointF getPointByPercent(PointF p1, PointF p2, float percent) {
        return new PointF(evaluateValue(percent, p1.x , p2.x), evaluateValue(percent, p1.y , p2.y));
    }

    /**
     * 根据分度值,计算从start到end中,fraction位置的值。fraction范围为0 -> 1
     * @param fraction
     * @param start
     * @param end
     * @return
     */
    public static float evaluateValue(float fraction, Number start, Number end){
        return start.floatValue() + (end.floatValue() - start.floatValue()) * fraction;
    }


    /**
     * Get the point of intersection between circle and line.
     * 获取 通过指定圆心,斜率为lineK的直线与圆的交点。
     *
     * @param pMiddle The circle center point.
     * @param radius The circle radius.
     * @param lineK The slope of line which cross the pMiddle.
     * @return
     */
    public static PointF[] getIntersectionPoints(PointF pMiddle, float radius, Double lineK) {
        PointF[] points = new PointF[2];

        float radian, xOffset = 0, yOffset = 0;
        if(lineK != null){
            radian= (float) Math.atan(lineK);
            xOffset = (float) (Math.sin(radian) * radius);
            yOffset = (float) (Math.cos(radian) * radius);
        }else {
            xOffset = radius;
            yOffset = 0;
        }
        points[0] = new PointF(pMiddle.x + xOffset, pMiddle.y - yOffset);
        points[1] = new PointF(pMiddle.x - xOffset, pMiddle.y + yOffset);

        return points;
    }
}

然后下面看下我们的核心绘制代码,代码注释比较全,此处就不多做解释了。

    /**
     * 绘制贝塞尔曲线部分以及固定圆
     *
     * @param canvas
     */
    private void drawGooPath(Canvas canvas) {
        Path path = new Path();
        //1. 根据当前两圆圆心的距离计算出固定圆的半径
        float distance = (float) GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter);
        stickCircleTempRadius = getCurrentRadius(distance);

        //2. 计算出经过两圆圆心连线的垂线的dragLineK(对边比临边)。求出四个交点坐标
        float xDiff = mStickCenter.x - mDragCenter.x;
        Double dragLineK = null;
        if (xDiff != 0) {
            dragLineK = (double) ((mStickCenter.y - mDragCenter.y) / xDiff);
        }

        //分别获得经过两圆圆心连线的垂线与圆的交点(两条垂线平行,所以dragLineK相等)。
        PointF[] dragPoints = GeometryUtils.getIntersectionPoints(mDragCenter, dragCircleRadius, dragLineK);
        PointF[] stickPoints = GeometryUtils.getIntersectionPoints(mStickCenter, stickCircleTempRadius, dragLineK);

        //3. 以两圆连线的0.618处作为 贝塞尔曲线 的控制点。(选一个中间点附近的控制点)
        PointF pointByPercent = GeometryUtils.getPointByPercent(mDragCenter, mStickCenter, 0.618f);

        // 绘制两圆连接闭合
        path.moveTo((float) stickPoints[0].x, (float) stickPoints[0].y);
        path.quadTo((float) pointByPercent.x, (float) pointByPercent.y,
                (float) dragPoints[0].x, (float) dragPoints[0].y);
        path.lineTo((float) dragPoints[1].x, (float) dragPoints[1].y);
        path.quadTo((float) pointByPercent.x, (float) pointByPercent.y,
                (float) stickPoints[1].x, (float) stickPoints[1].y);
        canvas.drawPath(path, mPaintRed);
        // 画固定圆
        canvas.drawCircle(mStickCenter.x, mStickCenter.y, stickCircleTempRadius, mPaintRed);
    }

此时我们已经实现了绘制的核心代码,然后我们加上touch事件的监听,达到动态的更新dragPoint的中心点位置以及stickPoint半径的效果。当手抬起的时候,添加一个属性动画,达到回弹的效果。

@Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (MotionEventCompat.getActionMasked(event)) {
            case MotionEvent.ACTION_DOWN: {
                isOutOfRange = false;
                updateDragPointCenter(event.getRawX(), event.getRawY());
                break;
            }
            case MotionEvent.ACTION_MOVE: {
                //如果两圆间距大于最大距离mMaxDistance,执行拖拽结束动画
                PointF p0 = new PointF(mDragCenter.x, mDragCenter.y);
                PointF p1 = new PointF(mStickCenter.x, mStickCenter.y);
                if (GeometryUtils.getDistanceBetween2Points(p0, p1) > mMaxDistance) {
                    isOutOfRange = true;
                    updateDragPointCenter(event.getRawX(), event.getRawY());
                    return false;
                }
                updateDragPointCenter(event.getRawX(), event.getRawY());
                break;
            }
            case MotionEvent.ACTION_UP: {
                handleActionUp();
                break;
            }
            default: {
                isOutOfRange = false;
                break;
            }
        }
        return true;
    }
    
    /**
     * 手势抬起动作
     */
    private void handleActionUp() {
        if (isOutOfRange) {
            // 当拖动dragPoint范围已经超出mMaxDistance,然后又将dragPoint拖回mResetDistance范围内时
            if (GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter) < mResetDistance) {
                //reset
                return;
            }
            // dispappear
        } else {
            //手指抬起时,弹回动画
            mAnim = ValueAnimator.ofFloat(1.0f);
            mAnim.setInterpolator(new OvershootInterpolator(5.0f));

            final PointF startPoint = new PointF(mDragCenter.x, mDragCenter.y);
            final PointF endPoint = new PointF(mStickCenter.x, mStickCenter.y);
            mAnim.addUpdateListener(new AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    float fraction = animation.getAnimatedFraction();
                    PointF pointByPercent = GeometryUtils.getPointByPercent(startPoint, endPoint, fraction);
                    updateDragPointCenter((float) pointByPercent.x, (float) pointByPercent.y);
                }
            });
            mAnim.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    //reset
                }
            });

            if (GeometryUtils.getDistanceBetween2Points(startPoint, endPoint) < 10) {
                mAnim.setDuration(100);
            } else {
                mAnim.setDuration(300);
            }
            mAnim.start();
        }
    }

此时我们拖拽的核心代码基本都已经完成,实际效果如下:


Android自定义控件:类QQ未读消息拖拽效果_第5张图片
这里写图片描述

现在小红点的绘制基本告一段落,我们不得不去思考真正的难点。那就是如何将我们前面的这个GooView应用到实际呢?看实际效果我们的小红点是放在listView里面的,如果是这样的话,就代表我们的GooView的拖拽范围是肯定无法超过父控件item的区域的。
那么我们要如何实现小红点可以随便的在整个屏幕拖拽呢?我们这里稍微整理一下思路。

  1. 先在listView的item布局中先放入一个小红点。
  2. 当我们touch到这个小红点的时候,隐藏这个小红点,然后根据我们布局中小红点的位置初始化一个GooView并且添加到WindowManager中吗,达到GooView可以全屏拖动的效果。
  3. 在添加GooView到WindowManager中的时候,记录初始小红点stickPoint的位置,然后根据stickPoint和dragPointde位置是否超出我们的消失界限来判断接下来的逻辑。
  4. 根据GooView的最终状态,显示回弹或者消失动画。

思路有了,那么就上代码,根据第一步,我们完成listView的item布局。




    

    

    

        
    

效果如下,要注意的是,对比QQ的真实体验,小红点周边范围点击的时候,都是可以直接拖拽小红点的。考虑到红点的点击范围比较小,所以给红点增加了一个宽高80dp的父layout,然后我们将touch小红点事件更改为touch小红点父layout,这样只要我们点击了小红点的父layout范围,都会添加GooView到WindowManager中。


这里写图片描述

接下来第二步,我们完成添加GooView到WindowManager中的代码。
由于我们的GooView初始添加是从listViewItem中红点的touch事件开始的,所以我们先完成listView adapter的实现。

public class GooViewAapter extends BaseAdapter {
    private Context mContext;
    //记录已经remove的position
    private HashSet mRemoved = new HashSet();
    private List list = new ArrayList();

    public GooViewAapter(Context mContext, List list) {
        super();
        this.mContext = mContext;
        this.list = list;
    }

    @Override
    public int getCount() {
        return list.size();
    }

    @Override
    public Object getItem(int position) {
        return list.get(position);
    }

    @Override
    public long getItemId(int position) {
        return position;
    }

    @Override
    public View getView(final int position, View convertView, ViewGroup parent) {
        if (convertView == null) {
            convertView = View.inflate(mContext, R.layout.list_item_goo, null);
        }
        ViewHolder holder = ViewHolder.getHolder(convertView);
        holder.mContent.setText(list.get(position));
        //item固定小红点layout
        LinearLayout pointLayout = holder.mPointLayout;
        //item固定小红点
        final TextView point = holder.mPoint;

        boolean visiable = !mRemoved.contains(position);
        pointLayout.setVisibility(visiable ? View.VISIBLE : View.GONE);
        if (visiable) {
            point.setText(String.valueOf(position));
            pointLayout.setTag(position);
            GooViewListener mGooListener = new GooViewListener(mContext, pointLayout) {
                @Override
                public void onDisappear(PointF mDragCenter) {
                    super.onDisappear(mDragCenter);
                    mRemoved.add(position);
                    notifyDataSetChanged();
                    Utils.showToast(mContext, "position " + position + " disappear.");
                }

                @Override
                public void onReset(boolean isOutOfRange) {
                    super.onReset(isOutOfRange);
                    notifyDataSetChanged();//刷新ListView
                    Utils.showToast(mContext, "position " + position + " reset.");
                }
            };
            //在point父布局内的触碰事件都进行监听
            pointLayout.setOnTouchListener(mGooListener);
        }
        return convertView;
    }

    static class ViewHolder {

        public ImageView mImage;
        public TextView mPoint;
        public LinearLayout mPointLayout;
        public TextView mContent;

        public ViewHolder(View convertView) {
            mImage = (ImageView) convertView.findViewById(R.id.iv_head);
            mPoint = (TextView) convertView.findViewById(R.id.point);
            mPointLayout = (LinearLayout) convertView.findViewById(R.id.ll_point);
            mContent = (TextView) convertView.findViewById(R.id.tv_content);
        }

        public static ViewHolder getHolder(View convertView) {
            ViewHolder holder = (ViewHolder) convertView.getTag();
            if (holder == null) {
                holder = new ViewHolder(convertView);
                convertView.setTag(holder);
            }
            return holder;
        }
    }
}

由于listview需要知道GooView的状态,所以我们在GooView中增加一个接口,用于listView回调处理后续的逻辑。

interface OnDisappearListener {
        /**
         * GooView Disapper
         *
         * @param mDragCenter
         */
        void onDisappear(PointF mDragCenter);

        /**
         * GooView onReset
         *
         * @param isOutOfRange
         */
        void onReset(boolean isOutOfRange);
      }

新建一个实现了OnTouchListener以及OnDisappearListener 方法的的类,最后将这个实现类设置给item中的红点Layout。


public class GooViewListener implements OnTouchListener, OnDisappearListener {

    private WindowManager mWm;
    private WindowManager.LayoutParams mParams;
    private GooView mGooView;
    private View pointLayout;
    private int number;
    private final Context mContext;

    private Handler mHandler;

    public GooViewListener(Context mContext, View pointLayout) {
        this.mContext = mContext;
        this.pointLayout = pointLayout;
        this.number = (Integer) pointLayout.getTag();

        mGooView = new GooView(mContext);

        mWm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
        mParams = new WindowManager.LayoutParams();
        mParams.format = PixelFormat.TRANSLUCENT;//使窗口支持透明度
        mHandler = new Handler(mContext.getMainLooper());
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        int action = MotionEventCompat.getActionMasked(event);
        // 当按下时,将自定义View添加到WindowManager中
        if (action == MotionEvent.ACTION_DOWN) {
            ViewParent parent = v.getParent();
            // 请求其父级View不拦截Touch事件
            parent.requestDisallowInterceptTouchEvent(true);

            int[] points = new int[2];
            //获取pointLayout在屏幕中的位置(layout的左上角坐标)
            pointLayout.getLocationInWindow(points);
            //获取初始小红点中心坐标
            int x = points[0] + pointLayout.getWidth() / 2;
            int y = points[1] + pointLayout.getHeight() / 2;
            // 初始化当前点击的item的信息,数字及坐标
            mGooView.setStatusBarHeight(Utils.getStatusBarHeight(v));
            mGooView.setNumber(number);
            mGooView.initCenter(x, y);
            //设置当前GooView消失监听
            mGooView.setOnDisappearListener(this);
            // 添加当前GooView到WindowManager
            mWm.addView(mGooView, mParams);
            pointLayout.setVisibility(View.INVISIBLE);
        }
        // 将所有touch事件转交给GooView处理
        mGooView.onTouchEvent(event);
        return true;
    }

    @Override
    public void onDisappear(PointF mDragCenter) {
        //disappear 下一步完成
    }

    @Override
    public void onReset(boolean isOutOfRange) {
        // 当dragPoint弹回时,去除该View,等下次ACTION_DOWN的时候再添加
        if (mWm != null && mGooView.getParent() != null) {
            mWm.removeView(mGooView);
        }
    }
}

这样下来,我们基本上完成了大部分功能,现在还差最后一步,就是GooView超出范围消失后的处理,这里我们用一个帧动画来完成爆炸效果。

public class BubbleLayout extends FrameLayout {
    Context context;

    public BubbleLayout(Context context) {
        super(context);
        this.context = context;
    }

    private int mCenterX, mCenterY;

    public void setCenter(int x, int y) {
        mCenterX = x;
        mCenterY = y;
        requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right,
                            int bottom) {
        View child = getChildAt(0);
        // 设置View到指定位置
        if (child != null && child.getVisibility() != GONE) {
            final int width = child.getMeasuredWidth();
            final int height = child.getMeasuredHeight();
            child.layout((int) (mCenterX - width / 2.0f), (int) (mCenterY - height / 2.0f)
                    , (int) (mCenterX + width / 2.0f), (int) (mCenterY + height / 2.0f));
        }
    }
}

@Override
    public void onDisappear(PointF mDragCenter) {
        if (mWm != null && mGooView.getParent() != null) {
            mWm.removeView(mGooView);

            //播放气泡爆炸动画
            ImageView imageView = new ImageView(mContext);
            imageView.setImageResource(R.drawable.anim_bubble_pop);
            AnimationDrawable mAnimDrawable = (AnimationDrawable) imageView
                    .getDrawable();

            final BubbleLayout bubbleLayout = new BubbleLayout(mContext);
            bubbleLayout.setCenter((int) mDragCenter.x, (int) mDragCenter.y - Utils.getStatusBarHeight(mGooView));

            bubbleLayout.addView(imageView, new FrameLayout.LayoutParams(
                    android.widget.FrameLayout.LayoutParams.WRAP_CONTENT,
                    android.widget.FrameLayout.LayoutParams.WRAP_CONTENT));

            mWm.addView(bubbleLayout, mParams);

            mAnimDrawable.start();

            // 播放结束后,删除该bubbleLayout
            mHandler.postDelayed(new Runnable() {
                @Override
                public void run() {
                    mWm.removeView(bubbleLayout);
                }
            }, 501);
        }
    }

最后附上完整demo地址:https://github.com/Horrarndoo/GooView

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