iOS ~ ViewController的Push,Pop和Present,Dismiss转场动画

转场动画涉及到的包括导航控制器的Push动画和Pop动画,以及普通控制器的Present和Dismiss动画,主要就是通过控制器遵守UIViewControllerTransitioningDelegate,并实现对应的方法,返回一个遵守UIViewControllerAnimatedTransitioning协议的对象,而主要的动画实现就是写在这个对象当中~

  • __ 如果是Push和pop动画需要再push控制器和pop时的控制器里同时实现导航控制器的代理以实现Push和Pop的动画,而Present和Dismiss动画只需要在Presnent的时候设置代理,并实现present和dismiss的协议方法就OK了 __
  • __ 为了方便使用,一般会封装代理返回的动画协议对象(UIViewControllerAnimatedTransitioning),通过之类来进一步处理各种各样的转场动画 __
//
//  ViewController.m
//  transitionDemo
//  Copyright © 2016年 SSBun. All rights reserved.
//

#import "ViewController.h"
#import "TwoViewController.h"
#import "PushAnimator.h"
#import "PresentAnimator.h"
#import "DismissAnimator.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
    self.navigationController.delegate = self;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    TwoViewController *twoVc = [[TwoViewController alloc] init];
    // Present
    twoVc.transitioningDelegate  = self;
    twoVc.modalPresentationStyle = UIModalPresentationCustom;
    [self presentViewController:twoVc
                       animated:YES
                     completion:^{
                     }];
    // Push
    // [self.navigationController pushViewController:twoVc animated:YES];
}

#pragma mark - 动画代理
- (id )navigationController:(UINavigationController *)navigationController
                                   animationControllerForOperation:(UINavigationControllerOperation)operation
                                                fromViewController:(UIViewController *)fromVC
                                                  toViewController:(UIViewController *)toVC{
    
    if ([toVC isKindOfClass:[TwoViewController class]]) {
        
        PushAnimator *transition = [[PushAnimator alloc] init];
        return transition;
        
    }else{
        
        return nil;
    }
}

#pragma mark - 定制转场动画 (Present 与 Dismiss动画代理)
- (id)animationControllerForPresentedController:(UIViewController *)presented
                                                                  presentingController:(UIViewController *)presenting
                                                                      sourceController:(UIViewController *)source {
    
    // 推出控制器的动画
    return [PresentAnimator new];
}

- (id)animationControllerForDismissedController:(UIViewController *)dismissed {
    
    DismissAnimator *dismissAnimator   = [DismissAnimator new];
    dismissAnimator.transitionDuration = 1.f;
    
    // 退出控制器动画
    return dismissAnimator;
}

@end

__ 可以看出协议方法主要时返回了一个遵守协议的对象,所以主要的重点在实现这个对象上 __

//  BaseAnimator.h

#import 
#import 

@interface BaseAnimator : NSObject 

/**
 *  动画执行时间(默认值为0.5s)
 */
@property (nonatomic) NSTimeInterval  transitionDuration;

/**
 *  == 子类重写此方法实现动画效果 ==
 *
 *  动画事件
 */
- (void)animateTransitionEvent;

/**
 *  == 在animateTransitionEvent使用才有效 ==
 *
 *  源头控制器
 */
@property (nonatomic, readonly, weak) UIViewController *fromViewController;

/**
 *  == 在animateTransitionEvent使用才有效 ==
 *
 *  目标控制器
 */
@property (nonatomic, readonly, weak) UIViewController *toViewController;

/**
 *  == 在animateTransitionEvent使用才有效 ==
 *
 *  containerView
 */
@property (nonatomic, readonly, weak) UIView           *containerView;

/**
 *  动画事件结束
 */
- (void)completeTransition;

@end
//  BaseAnimator.m
#import "BaseAnimator.h"

@interface BaseAnimator ()

@property (nonatomic, weak) id  transitionContext;

@property (nonatomic, weak) UIViewController  *fromViewController;
@property (nonatomic, weak) UIViewController  *toViewController;
@property (nonatomic, weak) UIView            *containerView;

@end

@implementation BaseAnimator

#pragma mark - 初始化
- (instancetype)init {
    
    self = [super init];
    if (self) {
    
        // 默认参数设置
        [self deafultSet];
    }
    
    return self;
}

- (void)deafultSet {
    
    _transitionDuration = 0.5f;
}

#pragma mark - 动画代理
- (NSTimeInterval)transitionDuration:(id )transitionContext {
    
    return _transitionDuration;
}

- (void)animateTransition:(id )transitionContext {
    
    self.fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    self.toViewController   = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
    self.containerView      = [transitionContext containerView];
    self.transitionContext  = transitionContext;
    
    [self animateTransitionEvent];
}

- (void)animateTransitionEvent {
    
    /* == 代码示例 ==
     
    UIView *tmpView  = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
    [self.containerView addSubview:self.toViewController.view];
    [self.containerView addSubview:tmpView];
    
    [UIView animateWithDuration:self.transitionDuration
                          delay:0.0f
         usingSpringWithDamping:1 initialSpringVelocity:0.f options:0 animations:^{
             
             tmpView.frame = CGRectMake(0, 0, 100, 100);
             
         } completion:^(BOOL finished) {
             
             [tmpView removeFromSuperview];
             [self completeTransition];
         }];
     */
}

#pragma mark -
- (void)completeTransition {

    [self.transitionContext completeTransition:!self.transitionContext.transitionWasCancelled];
}

@end

__ 其中的fromViewController就是准备跳转的控制器,toViewController 就是要跳转到的控制器,containerView是整个动画的画布,需要将要跳转到的控制器的view添加到画布上执行动画,而在animateTransitionEvent中就时具体实现动画的过程了,不要忘了还要返回动画时间,用起来的时候就看各自的发挥了,可以编写子类来实现这个方法~ __

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