1、UIImage to RGBA8 bitmap 2、RGBA8 to UIImage 3、RGBA8 bitmap to a UIImage

#import

@interfaceImageHelper : NSObject {

}

/** Convertsa UIImage to RGBA8 bitmap.

@param image - a UIImage to be converted

@return a RGBA8 bitmap, or NULL if any memoryallocation issues. Cleanup memory with free() when done.

*/

+ (unsignedchar*) convertUIImageToBitmapRGBA8:(UIImage *)image;

/** A helperroutine used to convert a RGBA8 to UIImage

@return a new context that is owned by thecaller

*/

+(CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef)image;

/** Convertsa RGBA8 bitmap to a UIImage.

@param buffer - the RGBA8 unsigned char *bitmap

@param width - the number of pixels wide

@param height - the number of pixels tall

@return a UIImage that is autoreleased or nilif memory allocation issues

*/

+ (UIImage *)convertBitmapRGBA8ToUIImage:(unsignedchar*)buffer

withWidth:(int)width

withHeight:(int)height;

@end

#import"ImageHelper.h"

@implementationImageHelper

+ (unsignedchar*) convertUIImageToBitmapRGBA8:(UIImage *) image {

CGImageRef imageRef=image.CGImage;

// Create a bitmap context to draw the uiimage into

CGContextRef context =[self newBitmapRGBA8ContextFromImage:imageRef];

if(!context) {

returnNULL;

}

size_t width=CGImageGetWidth(imageRef);

size_t height=CGImageGetHeight(imageRef);

CGRect rect=CGRectMake(0,0, width, height);

// Draw image into the context to get the raw image data

CGContextDrawImage(context, rect,imageRef);

// Get a pointer to the data

unsignedchar*bitmapData = (unsignedchar*)CGBitmapContextGetData(context);

// Copy the data and release the memory (return memory

allocated with new)

size_t bytesPerRow =CGBitmapContextGetBytesPerRow(context);

size_t bufferLength= bytesPerRow *height;

unsignedchar*newBitmap =NULL;

if(bitmapData) {

newBitmap=(unsignedchar*)malloc(sizeof(unsignedchar) *bytesPerRow *height);

if(newBitmap){// Copy

the data

for(inti =0; i

newBitmap[i]=bitmapData[i];

}

}

free(bitmapData);

}else{

NSLog(@"Error getting bitmap pixel data\n");

}

CGContextRelease(context);

returnnewBitmap;

}

+(CGContextRef) newBitmapRGBA8ContextFromImage:(CGImageRef) image {

CGContextRef context=NULL;

CGColorSpaceRef colorSpace;

uint32_t*bitmapData;

size_t bitsPerPixel=32;

size_t bitsPerComponent=8;

size_t bytesPerPixel= bitsPerPixel /bitsPerComponent;

size_t width=CGImageGetWidth(image);

size_t height=CGImageGetHeight(image);

size_t bytesPerRow= width*bytesPerPixel;

size_t bufferLength= bytesPerRow *height;

colorSpace=CGColorSpaceCreateDeviceRGB();

if(!colorSpace) {

NSLog(@"Error allocating color space RGB\n");

returnNULL;

}

// Allocate memory for image data

bitmapData = (uint32_t *)malloc(bufferLength);

if(!bitmapData) {

NSLog(@"Error allocating memory for bitmap\n");

CGColorSpaceRelease(colorSpace);

returnNULL;

}

//Create bitmap context

context=CGBitmapContextCreate(bitmapData,

width,

height,

bitsPerComponent,

bytesPerRow,

colorSpace,

kCGImageAlphaPremultipliedLast);// RGBA

if(!context) {

free(bitmapData);

NSLog(@"Bitmap context not created");

}

CGColorSpaceRelease(colorSpace);

returncontext;

}

+ (UIImage *)convertBitmapRGBA8ToUIImage:(unsignedchar*) buffer

withWidth:(int) width

withHeight:(int) height {

size_t bufferLength= width* height *4;

CGDataProviderRef provider=CGDataProviderCreateWithData(NULL, buffer,bufferLength, NULL);

size_t bitsPerComponent=8;

size_t bitsPerPixel=32;

size_t bytesPerRow=4*width;

CGColorSpaceRef colorSpaceRef=CGColorSpaceCreateDeviceRGB();

if(colorSpaceRef ==NULL) {

NSLog(@"Error allocating color space");

CGDataProviderRelease(provider);

returnnil;

}

CGBitmapInfo bitmapInfo= kCGBitmapByteOrderDefault |kCGImageAlphaPremultipliedLast;

CGColorRenderingIntent renderingIntent=kCGRenderingIntentDefault;

CGImageRef iref=CGImageCreate(width,

height,

bitsPerComponent,

bitsPerPixel,

bytesPerRow,

colorSpaceRef,

bitmapInfo,

provider,// data provider

NULL,// decode

YES,// should

interpolate

renderingIntent);

uint32_t* pixels= (uint32_t*)malloc(bufferLength);

if(pixels ==NULL) {

NSLog(@"Error: Memory not allocated for bitmap");

CGDataProviderRelease(provider);

CGColorSpaceRelease(colorSpaceRef);

CGImageRelease(iref);

returnnil;

}

CGContextRef context=CGBitmapContextCreate(pixels,

width,

height,

bitsPerComponent,

bytesPerRow,

colorSpaceRef,

bitmapInfo);

if(context ==NULL) {

NSLog(@"Error context not created");

free(pixels);

}

UIImage*image =nil;

if(context) {

CGContextDrawImage(context, CGRectMake(0.0f,0.0f, width, height), iref);

CGImageRef imageRef=CGBitmapContextCreateImage(context);

// Support both iPad 3.2 and iPhone 4 Retina displays

with the correct scale

if([UIImage respondsToSelector:@selector(imageWithCGImage:scale:orientation:)]){

floatscale =[[UIScreen mainScreen]scale];

image=[UIImage imageWithCGImage:imageRef scale:scaleorientation:UIImageOrientationUp];

}else{

image=[UIImage imageWithCGImage:imageRef];

}

CGImageRelease(imageRef);

CGContextRelease(context);

}

CGColorSpaceRelease(colorSpaceRef);

CGImageRelease(iref);

CGDataProviderRelease(provider);

if(pixels) {

free(pixels);

}

returnimage;

}

@end

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