一.原理:
1.原理就是重写onTouchEvent方法,通过ACTION_DOWN,ACTION_MOVE,ACTION_UP,处理按下移动拿开改变view的位置。
2.需要注意的是,在大部分情况下都会出现父容器重绘,当view的位置发生改变时,也要相应改变其layoutparams,否则父布局重绘时,由于view的layoutparams没发生改变导致重绘的时候view会回到原点或在xml布局设置的原始位置,所 以在改变view的位置同时,还要设置其layoutparams。
二.代码:
public class MyImage extends ImageView {
private static final String TAG = "MyImage";
private Context mContext;
private int screenWidth;//屏幕宽高
private int screenHeight;
private int mLastX;
private int mLastY;
private int mLeft;//相对于父控件的位置
private int mTop;
private int mRight;
private int mBottom;
private int startX;//起始触摸位置,为了判断处理事件响应
private int startY;
public MyImage(Context context) {
super(context);
mContext = context;
}
public MyImage(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
}
public MyImage(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
}
/**
* 设置 父容器 宽高
* @param w
* @param h
*/
public void initWH(int w,int h){
this.screenWidth = w;
this.screenHeight = h;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int measuredHeight = this.getMeasuredHeight();//view自身高度
int measuredWidth = this.getMeasuredWidth();
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
startX = mLastX = (int) event.getRawX();
startY = mLastY = (int) event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
int dx = (int) event.getRawX() - mLastX;
int dy = (int) event.getRawY() - mLastY;
//得到控件坐标距离父控件原点(左上角,坐标(0,0))的x轴距离
mLeft = this.getLeft() + dx;
//以此类推
mTop = this.getTop() + dy;
mRight = this.getRight() + dx;
mBottom = this.getBottom() + dy;
if (mLeft screenWidth) {
mRight = screenWidth;
mLeft = mRight - measuredWidth;
}
if (mTop screenHeight){
mBottom = screenHeight;
mTop = mBottom - measuredHeight;
}
int marginRight = screenWidth - mRight;
int marginBottom = screenHeight - mBottom;
ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) this.getLayoutParams();
params.rightMargin = marginRight;
params.bottomMargin = marginBottom;
this.layout(mLeft, mTop, mRight, mBottom);
mLastX = (int) event.getRawX();
mLastY = (int) event.getRawY();
break;
case MotionEvent.ACTION_UP:
int endX = (int) event.getRawX();
int endY = (int) event.getRawY();
//判断移动的距离 极短 即为点击事件
if (Math.abs(endX - startX) < 3 || Math.abs(endY - startY) < 3) {
if(listener != null){
listener.click(this);
}
}
break;
}
return true;
}
//自定义一个点击事件
public interface MyOnClickListener{
void click(View view);
}
private MyOnClickListener listener;
public void setMyOnClickListener(MyOnClickListener listener){
this.listener = listener;
}
4.为了模拟父容器重绘的情况,布局文件中添加一个listview 及SwipeRefreshLayout,父布局就是一个相对布局,我们要拖动的imageView初始设置在右下角,布局文件就不贴出了。
5.在MainActivity中,获取RelativeLayout 对象,当界面获取焦点时,获取容器的宽高。再调用MyImage中的初始化父容器高度。
private int containerHeight;//父容器高度
private int containerWidth;//父容器宽度
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
// 这里来获取容器的宽和高
if (hasFocus) {
containerHeight = relativeLayout.getHeight();
containerWidth = relativeLayout.getWidth();
imageView.initWH(containerWidth,containerHeight);
}
}
6.为view设置点击事件。由于在重写onTouchEvent时,事件被拦截,使用我们自定义的触发事件
imageView.setMyOnClickListener(new MyImage.MyOnClickListener() {
@Override
public void click(View view) {
Log.e(TAG,"点击了");
}
});
三.总结:
在ACTION_MOVE处理view移动时,首先要判断是否滑出窗体,最重要的分清view的layout与LayoutParams,layout是view相对容器的左上角(0,0)位置,layoutParams是view相对于容器的左上右下的位置