使用CAGradientLayer实现颜色渐变和特效

作为前端开发,我们经常会遇到产品要求我们给图片添加渐变色,这样界面看起来就不是那么单调,下面就主要谈一下使用CAGradientLayer实现某些渐变的特效。


首先看一下效果图:

   效果一:

使用CAGradientLayer实现颜色渐变和特效_第1张图片

效果二:

使用CAGradientLayer实现颜色渐变和特效_第2张图片

效果三:

使用CAGradientLayer实现颜色渐变和特效_第3张图片

效果一:

CAGradientLayer *colorLayer = [CAGradientLayer layer];

colorLayer.frame = (CGRect){CGPointZero,CGSizeMake(200, 200)};

colorLayer.position = self.view.center;

[self.view.layer addSublayer:colorLayer];

//颜色分配

colorLayer.colors = @[(__bridge id)[UIColor colorWithRed:0.0/255 green:222.0/255 blue:200.0/255 alpha:1.0].CGColor,(__bridge id)[UIColor colorWithRed:75.0/255 green:255.0/255 blue:210.0/255 alpha:1.0].CGColor,(__bridge id)[UIColor colorWithRed:190.0/255 green:253.0/255 blue:220.0/255 alpha:1.0].CGColor];

colorLayer.startPoint = CGPointMake(0.0, 0.0);//起始点

colorLayer.endPoint = CGPointMake(1.0, 1.0);//结束点

colorLayer.locations = @[@(0.25),@(0.5),@(0.75)];//颜色渐变位置分割线

效果二:

CAGradientLayer *colorLayer = [CAGradientLayer layer];

colorLayer.frame = (CGRect){CGPointZero,CGSizeMake(200, 200)};

colorLayer.position = self.view.center;

[self.view.layer addSublayer:colorLayer];

//颜色分配

colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor grayColor].CGColor,(__bridge id)[UIColor yellowColor].CGColor];

colorLayer.locations = @[@(0.25),@(0.5),@(0.75)];

colorLayer.startPoint = CGPointMake(0, 0);

colorLayer.endPoint = CGPointMake(1, 0);

_timer = [NSTimer scheduledTimerWithTimeInterval:0.5 repeats:YES block:^(NSTimer *timer){

static CGFloat length = -0.1f;

if (length >= 1.1) {

length = - 0.1f;

[CATransaction setDisableActions:YES];

colorLayer.locations = @[@(length),@(length + 0.1),@(length + 0.15)];

}else{

[CATransaction setDisableActions:NO];

colorLayer.locations = colorLayer.locations = @[@(length),@(length + 0.1),@(length + 0.15)];

}

length += 0.1f;

}];

[_timer fire];

效果三:

-(void)addCircleGradientLayer{

CAGradientLayer *colorLayer = [CAGradientLayer layer];

colorLayer.backgroundColor = [UIColor orangeColor].CGColor;

colorLayer.frame = CGRectMake(0, 120, 200, 200);

colorLayer.position = CGPointMake(self.view.center.x, colorLayer.frame.origin.y);

[self.view.layer addSublayer:colorLayer];

// 颜色分配

colorLayer.colors = @[(__bridge id)[UIColor blackColor].CGColor,(__bridge id)[UIColor whiteColor].CGColor,(__bridge id)[UIColor blackColor].CGColor];

colorLayer.locations  = @[@(-0.2), @(-0.1), @(0)];// 起始点

colorLayer.startPoint = CGPointMake(0, 0);// 结束点

colorLayer.endPoint  = CGPointMake(1, 0);

CAShapeLayer *circle = [self createCircleWithCenter:CGPointMake(100, 110) radius:90 startAngle:DEGREES(0) endAngle:DEGREES(360) clockwise:YES lineDashPattern:nil];

circle.strokeColor = [UIColor redColor].CGColor;

[self.view.layer addSublayer:circle];

circle.strokeEnd = 1.0f;

colorLayer.mask = circle;

_timer1 = [NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer *timer){

static NSInteger index = 1;

if (index ++ % 2 == 0) {

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"locations"];

animation.fromValue = @[@(-0.1), @(-0.15), @(0)];

animation.toValue  = @[@(1.0), @(1.1), @(1.15)];

animation.duration  = 1.0;

[colorLayer addAnimation:animation forKey:nil];}

} ];      [_timer1 fire];}

-(CAShapeLayer *)createCircleWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise lineDashPattern:(NSArray *)lineDashPattern

{

CAShapeLayer *layer = [CAShapeLayer layer];

layer.lineCap = kCALineCapRound;

// 贝塞尔曲线(创建一个圆)

UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(0, 0)

radius:radius

startAngle:startAngle

endAngle:endAngle

clockwise:clockwise];

// 获取path

layer.path = path.CGPath;

layer.position = center;

// 设置填充颜色为透明

layer.fillColor = [UIColor clearColor].CGColor;

// 获取曲线分段的方式

if (lineDashPattern)

{

layer.lineDashPattern = lineDashPattern;

}

return layer;

}

-(void)addRectangleGradientLayer

{

CAGradientLayer *colorLayer = [CAGradientLayer layer];

colorLayer.backgroundColor = [UIColor orangeColor].CGColor;

colorLayer.frame = CGRectMake(0, 300, 300, 100);

colorLayer.position = CGPointMake(self.view.center.x, colorLayer.frame.origin.y);

[self.view.layer addSublayer:colorLayer];

// 颜色分配

colorLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,

(__bridge id)[UIColor lightGrayColor].CGColor,

(__bridge id)[UIColor redColor].CGColor];

colorLayer.locations  = @[@(-0.2), @(-0.1), @(0)];

// 起始点

colorLayer.startPoint = CGPointMake(0, 0);

// 结束点

colorLayer.endPoint  = CGPointMake(1, 0);

_timer2 = [NSTimer scheduledTimerWithTimeInterval:1.0 repeats:YES block:^(NSTimer *timer){

static NSInteger index = 1;

if (index ++ % 2 == 0) {

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"locations"];

animation.fromValue = @[@(-0.1), @(-0.15), @(0)];

animation.toValue  = @[@(1.0), @(1.1), @(1.15)];

animation.duration  = 1.0;

[colorLayer addAnimation:animation forKey:nil];

}

}];

[_timer2 fire];

}

注:startPoint,endPoint,locations遵循Layler的坐标系,范围为(0,1)。locations里面的值是递增的,其位置点可以看做是y值为0在x轴上的点。至于每个颜色所占区域和渐变分割线是由locations上的点到(startPoint与endPoint这条直线)所确定确定。

下载地址:demo下载github地址

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