版本记录
版本号 | 时间 |
---|---|
V1.0 | 2017.07.15 |
前言
我们做APP,文字和图片是绝对不可缺少的元素,特别是图片一般存储在图床里面,一般公司可以委托第三方保存,NB的公司也可以自己存储图片,ios有很多图片加载的第三方框架,其中最优秀的莫过于SDWebImage,它几乎可以满足你所有的需求,用了好几年这个框架,今天想总结一下。感兴趣的可以看其他几篇。
1. SDWebImage探究(一)
2. SDWebImage探究(二)
3. SDWebImage探究(三)
4. SDWebImage探究(四)
这一篇主要说一下SDWebImage的使用。
缓存查询
缓存查询主要就是在SDImageCache
这个类里面。如下所示。
#pragma mark - Query and Retrieve Ops
/**
* Async check if image exists in disk cache already (does not load the image)
*
* @param key the key describing the url
* @param completionBlock the block to be executed when the check is done.
* @note the completion block will be always executed on the main queue
*/
- (void)diskImageExistsWithKey:(nullable NSString *)key completion:(nullable SDWebImageCheckCacheCompletionBlock)completionBlock;
/**
* Operation that queries the cache asynchronously and call the completion when done.
*
* @param key The unique key used to store the wanted image
* @param doneBlock The completion block. Will not get called if the operation is cancelled
*
* @return a NSOperation instance containing the cache op
*/
- (nullable NSOperation *)queryCacheOperationForKey:(nullable NSString *)key done:(nullable SDCacheQueryCompletedBlock)doneBlock;
/**
* Query the memory cache synchronously.
*
* @param key The unique key used to store the image
*/
- (nullable UIImage *)imageFromMemoryCacheForKey:(nullable NSString *)key;
/**
* Query the disk cache synchronously.
*
* @param key The unique key used to store the image
*/
- (nullable UIImage *)imageFromDiskCacheForKey:(nullable NSString *)key;
/**
* Query the cache (memory and or disk) synchronously after checking the memory cache.
*
* @param key The unique key used to store the image
*/
- (nullable UIImage *)imageFromCacheForKey:(nullable NSString *)key;
这里面前两个方法是异步查询缓存,后面三个是同步查询缓存。下面我们主要看两个方法的实现。
第一个是查询是否存在disk缓存。
@property (strong, nonatomic, nonnull) NSCache *memCache;
- (nullable UIImage *)imageFromDiskCacheForKey:(nullable NSString *)key {
UIImage *diskImage = [self diskImageForKey:key];
if (diskImage && self.config.shouldCacheImagesInMemory) {
NSUInteger cost = SDCacheCostForImage(diskImage);
[self.memCache setObject:diskImage forKey:key cost:cost];
}
return diskImage;
}
下面看一下查询内存是否有缓存。
- (nullable UIImage *)imageFromCacheForKey:(nullable NSString *)key {
// First check the in-memory cache...
UIImage *image = [self imageFromMemoryCacheForKey:key];
if (image) {
return image;
}
// Second check the disk cache...
image = [self imageFromDiskCacheForKey:key];
return image;
}
大家看一下上面这个方法,可以看见,先查询内存是否有缓存,如果有就返回image,如果不存在就查询disk是否存在缓存。
缓存配置
缓存的相关配置主要是在类SDImageCacheConfig
中。这里面存储的是缓存的时间和大小等,代码很少具体如下。
#import
#import "SDWebImageCompat.h"
@interface SDImageCacheConfig : NSObject
/**
* Decompressing images that are downloaded and cached can improve performance but can consume lot of memory.
* Defaults to YES. Set this to NO if you are experiencing a crash due to excessive memory consumption.
*/
//解压下载的图片,缓存可以提高性能但是会消耗一定的存储,默认是YES,如果因为内存消耗过大导致崩溃可以设置为NO。
@property (assign, nonatomic) BOOL shouldDecompressImages;
/**
* disable iCloud backup [defaults to YES]
*/
//不再icloud备份,默认是YES
@property (assign, nonatomic) BOOL shouldDisableiCloud;
/**
* use memory cache [defaults to YES]
*/
//使用内存缓存,默认是YES
@property (assign, nonatomic) BOOL shouldCacheImagesInMemory;
/**
* The maximum length of time to keep an image in the cache, in seconds
*/
在缓存里,缓存图像保留时间,默认是一周,以s计算。
@property (assign, nonatomic) NSInteger maxCacheAge;
/**
* The maximum size of the cache, in bytes.
*/
//缓存的最大尺寸,以字节计算
@property (assign, nonatomic) NSUInteger maxCacheSize;
@end
下面看一下实现
#import "SDImageCacheConfig.h"
static const NSInteger kDefaultCacheMaxCacheAge = 60 * 60 * 24 * 7; // 1 week
@implementation SDImageCacheConfig
- (instancetype)init {
if (self = [super init]) {
_shouldDecompressImages = YES;
_shouldDisableiCloud = YES;
_shouldCacheImagesInMemory = YES;
_maxCacheAge = kDefaultCacheMaxCacheAge;
_maxCacheSize = 0;
}
return self;
}
@end
图像解码
下载完图像有个图像解码的过程,主要是相关类SDWebImageDecoder
中,下面看方法。
#import
#import "SDWebImageCompat.h"
@interface UIImage (ForceDecode)
+ (nullable UIImage *)decodedImageWithImage:(nullable UIImage *)image;
+ (nullable UIImage *)decodedAndScaledDownImageWithImage:(nullable UIImage *)image;
@end
解码图片方法实现
#if SD_UIKIT || SD_WATCH
static const size_t kBytesPerPixel = 4;
static const size_t kBitsPerComponent = 8;
+ (nullable UIImage *)decodedImageWithImage:(nullable UIImage *)image {
if (![UIImage shouldDecodeImage:image]) {
return image;
}
// autorelease the bitmap context and all vars to help system to free memory when there are memory warning.
// on iOS7, do not forget to call [[SDImageCache sharedImageCache] clearMemory];
@autoreleasepool{
CGImageRef imageRef = image.CGImage;
CGColorSpaceRef colorspaceRef = [UIImage colorSpaceForImageRef:imageRef];
size_t width = CGImageGetWidth(imageRef);
size_t height = CGImageGetHeight(imageRef);
size_t bytesPerRow = kBytesPerPixel * width;
// kCGImageAlphaNone is not supported in CGBitmapContextCreate.
// Since the original image here has no alpha info, use kCGImageAlphaNoneSkipLast
// to create bitmap graphics contexts without alpha info.
CGContextRef context = CGBitmapContextCreate(NULL,
width,
height,
kBitsPerComponent,
bytesPerRow,
colorspaceRef,
kCGBitmapByteOrderDefault|kCGImageAlphaNoneSkipLast);
if (context == NULL) {
return image;
}
// Draw the image into the context and retrieve the new bitmap image without alpha
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGImageRef imageRefWithoutAlpha = CGBitmapContextCreateImage(context);
UIImage *imageWithoutAlpha = [UIImage imageWithCGImage:imageRefWithoutAlpha
scale:image.scale
orientation:image.imageOrientation];
CGContextRelease(context);
CGImageRelease(imageRefWithoutAlpha);
return imageWithoutAlpha;
}
}
解码缩减图片实现
/*
* Defines the maximum size in MB of the decoded image when the flag `SDWebImageScaleDownLargeImages` is set
* Suggested value for iPad1 and iPhone 3GS: 60.
* Suggested value for iPad2 and iPhone 4: 120.
* Suggested value for iPhone 3G and iPod 2 and earlier devices: 30.
*/
static const CGFloat kDestImageSizeMB = 60.0f;
/*
* Defines the maximum size in MB of a tile used to decode image when the flag `SDWebImageScaleDownLargeImages` is set
* Suggested value for iPad1 and iPhone 3GS: 20.
* Suggested value for iPad2 and iPhone 4: 40.
* Suggested value for iPhone 3G and iPod 2 and earlier devices: 10.
*/
static const CGFloat kSourceImageTileSizeMB = 20.0f;
static const CGFloat kBytesPerMB = 1024.0f * 1024.0f;
static const CGFloat kPixelsPerMB = kBytesPerMB / kBytesPerPixel;
static const CGFloat kDestTotalPixels = kDestImageSizeMB * kPixelsPerMB;
static const CGFloat kTileTotalPixels = kSourceImageTileSizeMB * kPixelsPerMB;
static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to overlap the seems where tiles meet.
+ (nullable UIImage *)decodedAndScaledDownImageWithImage:(nullable UIImage *)image
{
if (![UIImage shouldDecodeImage:image]) {
return image;
}
if (![UIImage shouldScaleDownImage:image]) {
return [UIImage decodedImageWithImage:image];
}
CGContextRef destContext;
// autorelease the bitmap context and all vars to help system to free memory when there are memory warning.
// on iOS7, do not forget to call [[SDImageCache sharedImageCache] clearMemory];
@autoreleasepool {
CGImageRef sourceImageRef = image.CGImage;
CGSize sourceResolution = CGSizeZero;
sourceResolution.width = CGImageGetWidth(sourceImageRef);
sourceResolution.height = CGImageGetHeight(sourceImageRef);
float sourceTotalPixels = sourceResolution.width * sourceResolution.height;
// Determine the scale ratio to apply to the input image
// that results in an output image of the defined size.
// see kDestImageSizeMB, and how it relates to destTotalPixels.
float imageScale = kDestTotalPixels / sourceTotalPixels;
CGSize destResolution = CGSizeZero;
destResolution.width = (int)(sourceResolution.width*imageScale);
destResolution.height = (int)(sourceResolution.height*imageScale);
// current color space
CGColorSpaceRef colorspaceRef = [UIImage colorSpaceForImageRef:sourceImageRef];
size_t bytesPerRow = kBytesPerPixel * destResolution.width;
// Allocate enough pixel data to hold the output image.
void* destBitmapData = malloc( bytesPerRow * destResolution.height );
if (destBitmapData == NULL) {
return image;
}
// kCGImageAlphaNone is not supported in CGBitmapContextCreate.
// Since the original image here has no alpha info, use kCGImageAlphaNoneSkipLast
// to create bitmap graphics contexts without alpha info.
destContext = CGBitmapContextCreate(destBitmapData,
destResolution.width,
destResolution.height,
kBitsPerComponent,
bytesPerRow,
colorspaceRef,
kCGBitmapByteOrderDefault|kCGImageAlphaNoneSkipLast);
if (destContext == NULL) {
free(destBitmapData);
return image;
}
CGContextSetInterpolationQuality(destContext, kCGInterpolationHigh);
// Now define the size of the rectangle to be used for the
// incremental blits from the input image to the output image.
// we use a source tile width equal to the width of the source
// image due to the way that iOS retrieves image data from disk.
// iOS must decode an image from disk in full width 'bands', even
// if current graphics context is clipped to a subrect within that
// band. Therefore we fully utilize all of the pixel data that results
// from a decoding opertion by achnoring our tile size to the full
// width of the input image.
CGRect sourceTile = CGRectZero;
sourceTile.size.width = sourceResolution.width;
// The source tile height is dynamic. Since we specified the size
// of the source tile in MB, see how many rows of pixels high it
// can be given the input image width.
sourceTile.size.height = (int)(kTileTotalPixels / sourceTile.size.width );
sourceTile.origin.x = 0.0f;
// The output tile is the same proportions as the input tile, but
// scaled to image scale.
CGRect destTile;
destTile.size.width = destResolution.width;
destTile.size.height = sourceTile.size.height * imageScale;
destTile.origin.x = 0.0f;
// The source seem overlap is proportionate to the destination seem overlap.
// this is the amount of pixels to overlap each tile as we assemble the ouput image.
float sourceSeemOverlap = (int)((kDestSeemOverlap/destResolution.height)*sourceResolution.height);
CGImageRef sourceTileImageRef;
// calculate the number of read/write operations required to assemble the
// output image.
int iterations = (int)( sourceResolution.height / sourceTile.size.height );
// If tile height doesn't divide the image height evenly, add another iteration
// to account for the remaining pixels.
int remainder = (int)sourceResolution.height % (int)sourceTile.size.height;
if(remainder) {
iterations++;
}
// Add seem overlaps to the tiles, but save the original tile height for y coordinate calculations.
float sourceTileHeightMinusOverlap = sourceTile.size.height;
sourceTile.size.height += sourceSeemOverlap;
destTile.size.height += kDestSeemOverlap;
for( int y = 0; y < iterations; ++y ) {
@autoreleasepool {
sourceTile.origin.y = y * sourceTileHeightMinusOverlap + sourceSeemOverlap;
destTile.origin.y = destResolution.height - (( y + 1 ) * sourceTileHeightMinusOverlap * imageScale + kDestSeemOverlap);
sourceTileImageRef = CGImageCreateWithImageInRect( sourceImageRef, sourceTile );
if( y == iterations - 1 && remainder ) {
float dify = destTile.size.height;
destTile.size.height = CGImageGetHeight( sourceTileImageRef ) * imageScale;
dify -= destTile.size.height;
destTile.origin.y += dify;
}
CGContextDrawImage( destContext, destTile, sourceTileImageRef );
CGImageRelease( sourceTileImageRef );
}
}
CGImageRef destImageRef = CGBitmapContextCreateImage(destContext);
CGContextRelease(destContext);
if (destImageRef == NULL) {
return image;
}
UIImage *destImage = [UIImage imageWithCGImage:destImageRef scale:image.scale orientation:image.imageOrientation];
CGImageRelease(destImageRef);
if (destImage == nil) {
return image;
}
return destImage;
}
}
+ (BOOL)shouldDecodeImage:(nullable UIImage *)image
{
// Prevent "CGBitmapContextCreateImage: invalid context 0x0" error
if (image == nil) {
return NO;
}
// do not decode animated images
if (image.images != nil) {
return NO;
}
CGImageRef imageRef = image.CGImage;
CGImageAlphaInfo alpha = CGImageGetAlphaInfo(imageRef);
BOOL anyAlpha = (alpha == kCGImageAlphaFirst ||
alpha == kCGImageAlphaLast ||
alpha == kCGImageAlphaPremultipliedFirst ||
alpha == kCGImageAlphaPremultipliedLast);
// do not decode images with alpha
if (anyAlpha) {
return NO;
}
return YES;
}
+ (BOOL)shouldScaleDownImage:(nonnull UIImage *)image
{
BOOL shouldScaleDown = YES;
CGImageRef sourceImageRef = image.CGImage;
CGSize sourceResolution = CGSizeZero;
sourceResolution.width = CGImageGetWidth(sourceImageRef);
sourceResolution.height = CGImageGetHeight(sourceImageRef);
float sourceTotalPixels = sourceResolution.width * sourceResolution.height;
float imageScale = kDestTotalPixels / sourceTotalPixels;
if (imageScale < 1) {
shouldScaleDown = YES;
} else {
shouldScaleDown = NO;
}
return shouldScaleDown;
}
+ (CGColorSpaceRef)colorSpaceForImageRef:(CGImageRef)imageRef
{
// current
CGColorSpaceModel imageColorSpaceModel = CGColorSpaceGetModel(CGImageGetColorSpace(imageRef));
CGColorSpaceRef colorspaceRef = CGImageGetColorSpace(imageRef);
BOOL unsupportedColorSpace = (imageColorSpaceModel == kCGColorSpaceModelUnknown ||
imageColorSpaceModel == kCGColorSpaceModelMonochrome ||
imageColorSpaceModel == kCGColorSpaceModelCMYK ||
imageColorSpaceModel == kCGColorSpaceModelIndexed);
if (unsupportedColorSpace) {
colorspaceRef = CGColorSpaceCreateDeviceRGB();
CFAutorelease(colorspaceRef);
}
return colorspaceRef;
}
#elif SD_MAC
+ (nullable UIImage *)decodedImageWithImage:(nullable UIImage *)image
{
return image;
}
+ (nullable UIImage *)decodedAndScaledDownImageWithImage:(nullable UIImage *)image
{
return image;
}
#endif
UIImage多种格式的转换
UIImage进行多种形式的转换,主要涉及的类是UIImage+MultiFormat
。
下面看几个转换方法
@interface UIImage (MultiFormat)
+ (nullable UIImage *)sd_imageWithData:(nullable NSData *)data;
- (nullable NSData *)sd_imageData;
- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat;
@end
下面我们看实现。
1. + (nullable UIImage *)sd_imageWithData:(nullable NSData *)data;
+ (nullable UIImage *)sd_imageWithData:(nullable NSData *)data
{
if (!data) {
return nil;
}
UIImage *image;
SDImageFormat imageFormat = [NSData sd_imageFormatForImageData:data];
if (imageFormat == SDImageFormatGIF) {
image = [UIImage sd_animatedGIFWithData:data];
}
#ifdef SD_WEBP
else if (imageFormat == SDImageFormatWebP)
{
image = [UIImage sd_imageWithWebPData:data];
}
#endif
else {
image = [[UIImage alloc] initWithData:data];
#if SD_UIKIT || SD_WATCH
UIImageOrientation orientation = [self sd_imageOrientationFromImageData:data];
if (orientation != UIImageOrientationUp) {
image = [UIImage imageWithCGImage:image.CGImage
scale:image.scale
orientation:orientation];
}
#endif
}
return image;
}
+(UIImageOrientation)sd_imageOrientationFromImageData:(nonnull NSData *)imageData
{
UIImageOrientation result = UIImageOrientationUp;
CGImageSourceRef imageSource = CGImageSourceCreateWithData((__bridge CFDataRef)imageData, NULL);
if (imageSource) {
CFDictionaryRef properties = CGImageSourceCopyPropertiesAtIndex(imageSource, 0, NULL);
if (properties) {
CFTypeRef val;
int exifOrientation;
val = CFDictionaryGetValue(properties, kCGImagePropertyOrientation);
if (val) {
CFNumberGetValue(val, kCFNumberIntType, &exifOrientation);
result = [self sd_exifOrientationToiOSOrientation:exifOrientation];
} // else - if it's not set it remains at up
CFRelease((CFTypeRef) properties);
} else {
//NSLog(@"NO PROPERTIES, FAIL");
}
CFRelease(imageSource);
}
return result;
}
#pragma mark EXIF orientation tag converter
// Convert an EXIF image orientation to an iOS one.
// reference see here: http://sylvana.net/jpegcrop/exif_orientation.html
+ (UIImageOrientation) sd_exifOrientationToiOSOrientation:(int)exifOrientation {
UIImageOrientation orientation = UIImageOrientationUp;
switch (exifOrientation)
{
case 1:
orientation = UIImageOrientationUp;
break;
case 3:
orientation = UIImageOrientationDown;
break;
case 8:
orientation = UIImageOrientationLeft;
break;
case 6:
orientation = UIImageOrientationRight;
break;
case 2:
orientation = UIImageOrientationUpMirrored;
break;
case 4:
orientation = UIImageOrientationDownMirrored;
break;
case 5:
orientation = UIImageOrientationLeftMirrored;
break;
case 7:
orientation = UIImageOrientationRightMirrored;
break;
default:
break;
}
return orientation;
}
#endif
2.- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat;
- (nullable NSData *)sd_imageDataAsFormat:(SDImageFormat)imageFormat
{
NSData *imageData = nil;
if (self) {
#if SD_UIKIT || SD_WATCH
int alphaInfo = CGImageGetAlphaInfo(self.CGImage);
BOOL hasAlpha = !(alphaInfo == kCGImageAlphaNone ||
alphaInfo == kCGImageAlphaNoneSkipFirst ||
alphaInfo == kCGImageAlphaNoneSkipLast);
BOOL usePNG = hasAlpha;
// the imageFormat param has priority here. But if the format is undefined, we relly on the alpha channel
if (imageFormat != SDImageFormatUndefined) {
usePNG = (imageFormat == SDImageFormatPNG);
}
if (usePNG) {
imageData = UIImagePNGRepresentation(self);
} else {
imageData = UIImageJPEGRepresentation(self, (CGFloat)1.0);
}
#else
NSBitmapImageFileType imageFileType = NSJPEGFileType;
if (imageFormat == SDImageFormatGIF) {
imageFileType = NSGIFFileType;
} else if (imageFormat == SDImageFormatPNG) {
imageFileType = NSPNGFileType;
}
imageData = [NSBitmapImageRep representationOfImageRepsInArray:self.representations
usingType:imageFileType
properties:@{}];
#endif
}
return imageData;
}
3.- (nullable NSData *)sd_imageData;
- (nullable NSData *)sd_imageData
{
return [self sd_imageDataAsFormat:SDImageFormatUndefined];
}
还有两个主要的类SDWebImageManager
和SDWebImageDownloader
这两个类,前一类是单例管理类,后面的这个类主要是下载类。
后记
未完,待续~~~