键盘弹出和隐藏的三种方式

1.在keyboardWillShow和keyboardWillHide方法中做键盘处理

// 监听键盘通知
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];

#pragma mark - 键盘处理
- (void)keyboardWillShow:(NSNotification *)note {
    // 取出键盘最终的frame
    CGRect rect = [note.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    // 取出键盘弹出需要花费的时间
    double duration = [note.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    // 修改约束
    self.bottomSpacing.constant = rect.size.height;
    [UIView animateWithDuration:duration animations:^{
        [self.view layoutIfNeeded];
    }];
}

- (void)keyboardWillHide:(NSNotification *)note {
    // 取出键盘弹出需要花费的时间
    double duration = [note.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    // 修改约束
    self.bottomSpacing.constant = 0;
    [UIView animateWithDuration:duration animations:^{
        [self.view layoutIfNeeded];
    }];
}

- (void)dealloc
{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

2.在keyboardWillChangeFrame方法中做键盘处理

// 监听键盘通知
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];

#pragma mark - 键盘处理
- (void)keyboardWillChangeFrame:(NSNotification *)note {
    // 取出键盘最终的frame
    CGRect rect = [note.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    // 取出键盘弹出需要花费的时间
    double duration = [note.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    
    // 修改约束
    self.bottomSpacing.constant = [UIScreen mainScreen].bounds.size.height - rect.origin.y;
    [UIView animateWithDuration:duration animations:^{
        [self.view layoutIfNeeded];
    }];
}

- (void)dealloc
{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

3.通过tranform做键盘处理

// 监听键盘通知
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];

#pragma mark - 键盘处理
- (void)keyboardWillChangeFrame:(NSNotification *)note {
 // 取出键盘最终的frame
    CGRect rect = [note.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    // 取出键盘弹出需要花费的时间
    double duration = [note.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    // 修改transform
    [UIView animateWithDuration:duration animations:^{
        CGFloat ty = [UIScreen mainScreen].bounds.size.height - rect.origin.y;
        self.view.transform = CGAffineTransformMakeTranslation(0, - ty);
    }];

}

- (void)dealloc
{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

4.关于layoutIfNeeded

对于layoutIfNeeded本人浅谈下自己的理解,首先我们要了解为何在用到用到constraint的动画时以下代码无法实现动画的功能:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    
    [UIView animateWithDuration:2.0 animations:^{
      
       self.blueViewH.constant = 80;
    }];
}

而我们直接使用frame的时候动画是可以实现的:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    
    [UIView animateWithDuration:2.0 animations:^{
        
        CGRect  size =self.blueView.frame;
        
        size.size.height = 80;
        
        self.blueView.frame = size;
        
    }];
}

说明,我们所调用的方法是正确的,那么我们可以大胆的假设"self.blueViewH.constant = 80;"在这句赋值并没有在该方法中完成,从而导致动画并没有实现;而要进行Constraint动画则需要对NSLayoutConstraint的对象赋值之后调用layoutIfNeeded方法才能实现动画(由于Xcode改版后调用layoutIfNeeded方法只会刷新子控件键,因此要使用必须通过它的父类):

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    
    self.blueViewW.constant = 80;
    
    [UIView animateWithDuration:2.0 animations:^{
  
        [self.view layoutIfNeeded];
    }];
}

通过两个能够实现动画的代码比较,我们就可以推测出NSLayoutConstraint的本质就是在系统底层转换为frame,并且NSLayoutConstraint的转换还不是在你赋值的时候就转换完成,而是极可能在某一方法结束后才进行转换;因此我们调用layoutIfNeeded方法对"self.blueViewW.constant = 80;"代码进行强制刷新的时候便能实现该动画了.

总之,layoutIfNeeded在需要重新布局的时候立即刷新进行重新布局,不受其他因素影响.

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